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Dimensional Robo Commander-Admiral, Final Daimax
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#G-CHB02/006EN
Reviewed: March
28, 2017
Rating: 3.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Dimensional Robo Commander-Admiral, Final Daimax
Obari as fuck.
Daimax requires a G Persona Blast, and needs a
Dimensional Robo heart. Then, he gains 10k power, and
then if you have 2 face-up G Units in the G-Zone, he
gains +1 Critical. Four, and your Dimensional Robo
front-row rear-guards also gain 5k and a Critical.
An excellent way to bully opponents on 3 damage, as a
Checked Critical trigger will force quite a lot of
guard, or at the very least get a G Guardian or Perfect
Guard out of the way. Or both. Or at least that's the
idea. He's still sort of slow given his need for a
whopping FOUR G-Units. Yes, Daiearth nets you two if you
Stride it first, and a G-Guardian will take care of the
third, but that assumes you even have a G-Guardian to
use at all. He's also only specifically useful if you go
second and therefore can Stride first. Otherwise more
often than not damage will be high enough to force a
Daikaiser Leon (I'm assuming you're playing the only D-Robo
deck that matters).
He's good for bullying people who healed excessively and
has relevance Late Game if you run out of Leons somehow,
but otherwise he's a bit slow. Hilarious with Operator
Girl, Rinka though.
3/5 |
Winston Fairwinds |
[Dimensional Robo Commander-Admiral, Final Daimax]
YOU GET A CRIT AND YOU GET A CRIT AND YOU GET A-
Ok, that's the end of the review, folks.
...Oprah jokes aside, this card's a different pace for
D-Robo players. Usually y'all throw caution to the wind,
getting wins off of clutch Grade 3 drive checks and
guard-breaking, with your probabilities getting better
with the addition of Daibazooka. Now, this guy aims to
be the ultimate pressure: every lane is a kill lane.
Striding once into him is okay...he becomes a big
beatstick. That isn't the hype. Save at least two
copies so you can Stride into Daimax once the opponent
is at 4-5 damage. They're gonna have to drop guard for
every attack. If you've managed to eat your way through
the opponent's hand in previous turns, the 5k and crits
to the whole front row get even scarier. (Final Daimax
will be swinging for 3 damage. PG or die.) Daimax isn't
as slow as he seems, even though he does need to have at
least 4 G-units face up for the crits to the front row.
You're gonna G-Guard on average at least once, and all
the Strides D-Robos care to go into are persona
flippers. Not hard at all.
Daimax is a great addition to D-Robos, and an alternate
win condition for those rare times D-Robo players don't
want their checks to decide their wins. Justice, people.
It's among us once more. And it freaking hurts.
3.5/5
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