Pojo's Cardfight Vanguard Site
Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us
Saikyo Presents: Cardfight!! Bad-guard
This Space
For
Rent
|
|
Pojo's
Cardfight!! Vanguard
Card of the Day
Check out our
Message Boards where you can trade
cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.
|
|
Knight of Heavenly Decree, Altmile
-
#G-CHB01/005EN
Reviewed: March 6, 2017
[AUTO](VC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.
[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.
[AUTO](VC):When your G unit Stride during your turn, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.
Rating: 3.25
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Page
|
Saikyo
Cardfighter
R |
Knight of
Heavenly Decree, Altmile
Let's swing
back into releases that matter and review the Character
Booster proper. New Altmile's GB2 Brave activates on
attack, granting 4k to up to 5 rear-guards. Second
skill: At the start of the ride phase, you can call
something to RG circle and give it 4k power until end of
turn, and THIRD skill (Jesus) activates on Stride,
calling up to one card from your hand, then choosing a
unit with Brave to grant 4k until end of turn.
Well, for the
deck he's supposed to be in, the 4k isn't THAT much of a
deal as most Brave units power themselves up so that you
can still hit magic numbers anyway. The GB2 is for
situations where you're losing pretty badly and is
therefore largely uninteresting. His start of ride phase
skill...well, again, that's not really something you
should be invested in unless you tend to lose boosters
like Scouting Owl since front-row tends to be called via
your many, MANY skills. Just about the best thing going
for him is that all his skills are Counterblast free.
Preferable to
the old Altmile given he keeps options open damage-wise
and the columns he makes with GB2 have potential to be
bigger.
3/5
|
Winston Fairwinds |
[Knight of Heavenly Decree, Altmile]
Let's start top to bottom on this
one. Heavenly Decree Altmile's Gen Break 2 isn't a
continuous skill like Blue Sky Altmile, but HD Altmile
can actually buff the whole board. You'll have to swing
with HD Remastered Altmile first, so it incentives you
to get up on that 12 critical lifestyle. (Like Shion
does.) In the end, it's a very good buff for trying to
end the game if both you and your opponent are on your
last lifelines. You know, if both of y'all exausted
y'all's stride fodder and are just throwing units at
each other.
Blue Sky Altmile's on-stride skill
got split into Heavenly Decree Altmile's second and
third skills. Second skill is nice for grind games if
your opponent didn't ride to Grade 3. In a lot of cases,
that extra 4k to a rearguard will force 15k shield from
an opponent if their Vanguard is a squishy 9k or 7k
unit. The effect is applicable every turn past the first
one you rode into Altmile, so it's solid. Third skill
can only target one unit, a Brave unit at that, but it's
absolutely free, and you're running more Brave units
nowadays. So, you can only give 4k buffs to two units
rather than 5k, but you don't pay a counterblast.
Definitely still a boon in HD Altmile's favor.
Some stride bosses' new Grade 3
forms aren't as impressive as their first incarnations,
but Heavenly Decree Altmile kicks his old self's ass.
Grab your 4, spam rearguards, pass around buffs, do
Royal Pal things.
3.5/5
|
|