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One who Scatters Sin, Scharhrot
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#G-BT11/010EN
Reviewed: Sept.
18, 2017
[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, and the number of cards with the darkness ability in your soul is four or more, your opponent chooses one of his or her rear-guards, and retires it.
[AUTO](VC/RC) Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):When this unit attacks, if the number of cards in your soul is ten or more, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 0 cards from hand to (GC).
Rating: 3.0
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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One who Scatters Sin, Scharhrot
Welp, now it's the turn of Dark Irregulars to get reviewed, since
the themed format seems to be working out pretty well.
New Scharhot...well, the Stride skill is a straight up
improvement, being free, and immediate, so it gets
around Dizmel...to a point. The GB2 being useful as a
rear-guard as well as a Vanguard is also pretty sweet,
any Silent Tom-like rear-guards are always useful. Not
AS useful since G-Guardians exist, but obviously a prime
target for triggers.
Otherwise, not particularly interesting to talk about. He's good.
That's all you need to really know.
3/5
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Dark
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Let's wrap up the clan weeks with Dark Irregulars! DI
got a pretty good update this set, with some great
support for the Darkness style. Scharhrot 2.0 is a great
improvement over the original, as not only is the stride
skill essentially free (including the retire if you have
enough Darkness cards, which you should) but his other
skill makes him a valuable rear guard too, becoming a
stronger Silent Tom.
Easily included in any deck full of Darkness, even
Bladewings are running him as backup to help accelerate
soulcharging when not on Sullivan.
3/5
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