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One who Splits Darkness, Bledermaus - #G-BT11/009EN

Reviewed: Sept. 22, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC)[1/Turn] Generation Break 2 Darkness:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your hand, and put them into your soul] When this unit attacks, if the number of cards in your soul is ten or more, you may pay the cost. If you do, return all of the grade 0 cards from your soul and (RC) to your deck, shuffle your deck, choose two of your units, and they get [Power]+5000 until end of turn. At the end of that battle, [Stand] this unit, and it gets drive -2.

Rating: 3.50 / 5.00

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Saikyo
Cardfighter
R

One who Splits Darkness, Bledermaus 

Oh-ho, let's all get on the re-standing Vanguard train, because why not. Bledermaus gives an alternate finishing blow to Dark Irregulars and is generic enough to use anywhere. 

Good points first: he powers up two units on attack, and anything that can make trigger targets stronger is good, heck, even powering himself up is excuseable because he gets two shots. He also shuffles triggers in the soul back to the deck, although that shouldn't be the main reason to run this. 

Bad points: you have to pay the cost in advance. Not that it's unreasonable, a -1 to yourself overall to kill more guardians or inflict more damage is standard fare, but it means it's difficult to use as a clutch card to swing games back around. You HAVE to have two hand cards to spare, so if you can't call a decent board at the same time the bite is going to be felt a lot less. So Bledermaus is only comfortably useable when you aren't actually even losing: he's a card that just reinforces your safety net. You have to combine this with Scharhot 2.0, Brennen or some other strong attacker that can swing without a booster to save hand. 

Your clutch is still G4 Scharhot or Gilles de Rais. Not to say this is not a good card, as the good points balance the bad, but this is can be countered. 

3.5/5


Dark
License

Now THIS is what DI needed; a way to recycle triggers into the deck that also applies pressure. you end up losing a bit in hand on the skill, but restand and power boosts are usually comparable in other drcks, and they don't restock triggers this easily. Just soulcharge to your hearts content, then watch as your trigger consistency skyrockets
 
3.5/5

 


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