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Demon Stealth Dragon, Shiranui "Oboro"
- #G-TD13/005EN

Reviewed: Sept. 4, 2017

[AUTO](VC):At the beginning of your ride phase, you may choose a card from your opponent's drop zone. If you do, your opponent calls that card to (RC), and at the end of that turn, retire that unit. Dominate-[AUTO](VC):When your G unit Stride, choose up to one of your opponent's rear-guards, [Stand] and dominate it, and until end of turn, it gets [Power]+4000, and it attack your opponent's other unit. (You may use its abilities if you pay the cost)

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
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Demon Stealth Dragon, Shiranui "Oboro"
 
Oh yes, a Trial Deck was released at the same time as this, obviously because the Nubatama support in here is geared towards beefing it up, go sales strategy. Anyway, Shiranui Oboro needs a player to constantly Stride to be of any use, but its use is good. The Stride skill is basically one damage or a -1 to the opponent for absolutely free, and free stuff is always nice. Justifiable though as you don't get to control the kind of minus it's going to be, but best case scenario, you're looking at one free damage. Main skill's a bit weird and mainly just there to generate Domination targets, but may have some use in getting the opponent to force a -1 to an otherwise full field the opponent must constantly replace, so it has a niche in annoyance.
 
Not much to say otherwise, it's a 4-of in Domination Nubatama.
 
3/5 


Dark
License

Nubatama gets some shiny new toys, and I'm loving it. Domination is a rather interesting alternative to multi-attack shenanigans we see in other clans, where the costs are less, but the payoff is different. Instead of just getting extra attacks, Nubas can also hijack skills from the opponent, letting you turn your opponent's best units against them
 
So what does this mean for Shiranui "Oboro"? Well, just for striding you get a free extra attack, and possibly some neat skill trigger as well. Yes you do have to pay the costs, but that's not much in the long run if it's a worthwhile gain. The ability to recall a spent unit to use for yourself is also rather powerful, since you can take out problem cards, but bring them back long enough to abuse. All in all, domination looks solid, but time will tell if it can steal the game back for Nubatama
 
3/5

 


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