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Stealth Dragon, Fuurai
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#G-BT11/019EN
Reviewed: Sept. 5, 2017
[ACT](RC)[1/Turn] Generation Break 1:[Soul Blast (1)] Choose a card from your opponent's drop zone, your opponent calls that card to his or her open (RC), and at the end of that turn, retire that unit.
[AUTO](RC) Generation Break 1:When another unit attacks during your turn, if you have a vanguard with "Shiranui" in its card name, this unit gets [Power]+2000 until end of turn.
Rating: 2.75
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Saikyo
Cardfighter
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Stealth Dragon, Fuurai
Largely un-incredible except when you can generate 3
attacks to make the column force 5k more guard out, but
it's there, and has good use Late Game. Aside from that,
this card's basically just vanilla: the skill to revive
the dead isn't going to be used unless the opponent's a
habitual mirage player, and if they pulled out ALL the
stops on mirage play your deck's basically screwed
anyway. It also cost one soul, and that's bad as soul is
a precious resource in Nubatama, going into Genkai and
once it comes out, Shiranui Mukuro. It doesn't even plus
you,just acts as a way to set up Dominate,
As a free source of columns though, this card has uses.
Don't look to spam this though.
2.5/5 |
Dark
License |
Fuurai is easily one of the heaviest hitting rear
guards in the Dominate deck, given all he needs to grow
is multiple units attacking. His other skill lets you
pick and choose more units who can be added to the pool
of powerful choices to use when dominating, or just to
rack up more attacks for Mujinlord. 4-of in dominate, no
questions
3/5
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