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Saikyo Cardfighter R
on Cardfight!! Vanguard
Playing Vanguard on Autopilot
AKA why Saikyo Cardfighter would never be asked to
commentate at a big tournament.
I’ve thrown myself into Vanguard more than any other card
game. Since 2012 to be more specific, which gave me plenty
of time to basically get into the habits required to a point
where I barely need to think about what should happen next.
Thing is, all of my opponents at locals should have had the
exact same amount of time, and yet I’m the only one who 1.
Doesn’t need to ask for a fucking time extension at
tournaments, even on the VERY few occasions I’m handed my
ass for whatever reason and 2. Can at least identify any
mistakes I made in a game that wind up being costly.
It’s gotten to a point where I cannot actually watch
somebody else play without pointing out at least one thing
they could have done to not get wrecked, or at the very
least, not get wrecked quite as badly. No-one likes me for
it, but it doesn’t change the fact they lost because they
didn’t think. Spending 5k shield too much, not guarding easy
attacks early, using up one too many Counterblast or
Soulblast, whatever. Vanguard is the result of an
accumulation of mistakes built up into one moment where
you’re out-gambitted and you’re screwed. I don’t intend to
make an EXTENSIVE list of habits veterans should REALLY have
grown out of by now but suffice to say the most common are
weakest column should attack first, and watch the opponent’s
cards. I still facepalm when the other guy gets a trigger in
damage and now their weakest column can’t even hit an
interceptor anymore.
These habits are hardly ever ditched because the Vanguard
community as a whole can’t actually point out WHY they won
or lost after a game, not unless it’s incredibly obvious
like triggers. And because of that, they assume the game
just boiled down to luck and they try again, repeating the
same fucking stupid mistakes as before. People don’t test.
Or at the very least, they don’t test properly because
they’re generally not willing to admit they are wrong. So
they play a few games, wait for the result they’re wanting
to see, and leave it at that despite the fact it’s probably
not as consistent as they think.
These people are the ones who basically play in a mode of
autopilot that means they don’t ever think ahead about what
the field looks like on the next turn or too and get wrecked
because they didn’t slow down long enough to actually take a
breath and watch. That’s the bad kind of autopilot. Don’t be
that guy. Or girl. It would help if you tried to make it a
habit of trying to know the opponent as much as you can,
even if it’s a complete stranger, since Vanguard’s about
card advantage gained vs cards taken away and what you can
do to maximise both. And remember, WEAKEST COLUMN ATTACKS
FIRST.
Even
worse are the people who think too much, or have absolutely
no concept of autopilot at all. Now, I’m totally all for a
game where it’s all about who can outsmart the other through
a combination of bluffing and strategy, but that’s only for
games where your opponent and you are intricately linked and
every response can be answered with another plan.
Complicated games, in other words. But you shouldn’t need to
do THAT much of it in Vanguard.
When I fight, I want to play an opponent who actually knows
what the hell they’re doing. Especially when it boils down
to something big, like Nationals. I’ve watched games where
one guy attacks for 21k+ columns on the turn they should
win, the opponent can guard and they spend fucking ages
inspecting their hand, thinking about whether they should
guard. Pro tip: if you cannot over-guard on any of the
attacks heading your way that turn, let the attack that
requires more effort on your part to guard through because
you need a Heal Trigger to live either way. The fact that
after all these years this seemingly common sense fact
hasn’t been drilled into their heads yet frustrates me. Not
just because the opponent is inept, it’s also because it’s
rude from my point of view, wasting MY time because it takes
them so long to resign themselves to the fact they’re
fucked. Vanguard has little interaction and there is no way
on Daigo’s green Cray that you’ll discover how to ass-pull a
reversal save for a Heal Trigger. Vanguard is not that
complicated, I’m afraid.
When any sort of play is made in Vanguard, it’s always going
to boil down to a case of if you CAN, followed by a case of
if you SHOULD. Whether it’s spamming Stride or a skill or
any sort of play for that matter, going overboard with
anything can bite you in the ass later.
As for the common sense plays, it’s not as though you’d be
penalised for doing the obvious thing. Save for about two
thirds of their hand being known to you via Drive Check,
that’s basically all you’ll get to do apart from guarding to
get the drop on your opponent. Apart from some exceptions
such as Intimidating Mutant, Darkface there isn’t a whole
lot of stuff that would actively crap on anything the
opponent can do during their turn. Every play is nigh un-counterable
save for pre-emptive measures such as Resist. I run 12
Critical, which is cheap, I know. But can they compensate
with skill, by ‘playing better’? Usually not, not unless
they offset my tempo by running 12 Critical themselves.
Therefore, it shouldn’t take too much of your time to become
familiar with the common sense plays that regularly occur
and make them a habit. But people don’t, and that frustrates
me. They’re sucking and it should be preventable.
tl;dr: can you guard everything this turn on the turn I can
potentially win? If you can’t, please just accept you’re
screwed. Don’t think about how you could outsmart your way
out. You can’t.
Complain that you thought this article was about autopilot
DECKS and not plays at
saikyocardfighter@outlook.com
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