Pojo's Cardfight!! Vanguard news, tips, strategies and more! | |||||
Pojo's Cardfight Vanguard Site
This Space |
Saikyo Cardfighter R
on Cardfight!! Vanguard
Deck Speed Isn’t Everything
While being able to do stuff before Grade 3’s nice, it
shouldn’t decide your deck.
Christ, people? Who in Cray’s name thought it was a good
idea to try and infect my country of the UK with your
dumbass tradition of crowding every shopping mall trying to
get discounts on commercial crap? I thought Black Friday
exists as a respite from Thanksgiving. We don’t fucking
celebrate Thanksgiving where I live. It’s just a day where
retail goes to hell for a day just because. But I digress.
If you asked anyone who plays Shadow Paladin what they would
run, most of the time they’ll fall into two camps: Claret
deck or Revenger deck. If you ask the Claret players why
they chose it, they normally say “because Claret’s a badass
and villains make me leave a small deposit in my pants”.
Then once you’ve punched them enough to actually get a
coherent answer out, they’ll tell you it’s because of the
bang for the buck they get. Revenger players on the other
hand prefer the speed that the deck can give you by having
units that can do shit BEFORE GB1. Both cases in point,
Blaster Dark Revenger (both versions).
A lot of people complain that GB1 is too slow. They don’t
like the idea of having to wait until later before they can
do whatever stupid bollocks wins them the game. I’m sorry,
but that train of thought never made any sense to me. I
lived through the Limit Break era, even the second half of
it where almost fuck EVERYTHING was vanilla until 4 damage.
Well, it was mostly so that decks could make Crossride
numbers, but honestly, the only Crossride deck people use
anymore is Big Bang Knuckle. We’ve passed that point.
When Legion came out I was one of the non-complainers.
Honestly, by this point I was sick of
vanilla-til-near-dead.dek and I just wanted to be able to
have a faster game again. I was also at this point just
wanting to put Dragonic Descendant to bed so I could run
something similar but faster. Who the fuck cared if Legion
turned out to be broken (it wasn’t, thanks for asking) as
long as I could do interesting things again?
Generation Break 1 is no slower than Legion unless your hand
sucks so much you can’t Stride. That’s why it doesn’t make
sense to me: what right have you to complain about GB1 and
Legion being too slow when Limit Break before the enablers
was slower than that? A lot of the Limit Breaks aren’t even
that busted either, being watered-down late in the game
compared to G-Units or just having it arbitrarily tacked on
like a tramp-stamp. Anything on-hit for example loses its
potency as the game drags on as the probability of hitting
drops like a stone with gravity multiplication on.
The big reason for my exasperation however is the
aforementioned vanilla decks of old. The concept of 13k
seems to have all been lost as an art except for Brawler
Narukami players, and that’s because
it’s
ceased to be relevant as far as I’m concerned. Legion and
Stride solves the problem of numbers and a ton of units in
the G Era power up their columns as part of their gambit to
reflect their plays. Which is great news for us since it can
pump columns to be ridiculous against ANY deck, hitting the
26k+ threshold, while also leaving room for actually
interesting units to run. We don’t need to dedicate the
entire deck to making 18k+ and nothing but anymore when we
have new units and fuck, even Vanguard skills doing that for
us already.
As far as things go, people should have already gotten used
to the idea of waiting until your Vanguard had evolved to
its maximum Grade before shit can happen: it was pretty much
this in the old days and Limit Break only ensured it
overstayed its welcome. You just called a board, poking and
prodding but not suddenly exploding out of the gate. In the
long run, GB1 and Legion by extension aren’t as slow as the
old days and provide more bullshit for you to do from that
point onwards. Sure, we live in an age that for the most
part punishes people who go first but that’s not the point.
You only think this way because your deck runs on a similar
clause and that you and you alone deserve to do shit first
because you’re selfish.
I don’t know about you guys, but I am willing to put off a
turn as long as I get it done before 4 damage. Whenever
possible, sure, Early Game units would help for early kills
or plusses, but for the most part as long as the result at
the end justifies it then it should be worth running. I know
G Aqua Force for example once Lambrose hits will almost
always spell death or very close to it. That’s an example of
something clearly worth the wait.
Even with that in mind though, it’s very difficult to find
decks that would enable you to play a fantastic Grade 2 or 1
game without a catch added on. They tend to either require a
G3 Vanguard due to Grade or name restrictions, so it would
only really get you one extra turn of speed that doesn’t add
to as much as you would like, or it’s on-call and thus only
good once. Not that there’s much wrong with that if Swordmy
is anything to go by, but not every card can be Swordmy.
Thinking back, I guess this is probably the reason we still
have popular favourites, although I must say all thing
considered we have a lot more viable options now, except for
you G Gold Paladin you joke deck. Sanctuary Guard decks can
gather their board fast and own. Brawlers can fall back on
Chatura and Skyhowl (sometimes both in the same deck) for
early plusses while having an explosive Mid and Late Game
later. Until my own Brawler deck comes through the post all
I have is Burnout, but that’s fine. We still have tiers, but
that’s a problem that doesn’t look like it’s going away, so
I’ve come to resign myself to that fact. My point is your
own deck may not fall under this category. Even if you have
early plays you can make, if they up their tempo to levels
you can’t catch up to you’ll fall behind with the plays that
are less bullshit. Nowhere was this more apparent than the 2
Revenger and G hybrid SP decks I fought at Worlds; they
didn’t do what they did very well or in some cases
consistently and so neither game escalated out of my
control.
In the end, it basically boils down to whether your end
result justifies having to work with a restriction or not,
not the idea that you may fall behind because you couldn’t
lift the seal first. And if that’s the case, then the option
to run 12 Critical to make life easier is always open.
Express your surprise I didn’t intend to mate with DOTX for
life at
saikyocardfighter@outlook.com
|
||||
Copyright© 1998-2015 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |