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Saikyo Cardfighter R
on Cardfight!! Vanguard
How to Tell People Still on G2 to Piss Off
If you can’t get them to stop, there are at least ways to
make their cheap play fruitless.
When I
last talked about people who stay on Grade 2 to become the
one to Legion or Stride first,
I may have made a mistake. I assumed both sides were being
rational in terms of moves made and decks built. How fucking
foolishly naïve I was: the playerbase as a whole are morons.
That includes both you and your opponent.
Ethically I didn’t have much of a problem with it, at least
when I rationalised to its core. Every player who fights
competitively plays in a way that reflects their payoff, and
if taking the cheap route is the answer, then no matter how
much of a dick move it seems, if it’s the most rational
thing you can do within the rules, then they have every
right to do so. Of course I still dislike stallers, but I
disliked the people playing MLB and/or the End in 2013. That
doesn’t mean I blame them since I’d do the same thing. And I
did.
Tactically, I didn’t personally see the point to it. I saw
it as a tactic that was not only cheap by nature, but also
viciously futile as well. Even if they delayed the enemy,
they would end up on about 4-5 damage and therefore when I
DID Stride, it was usually the time I won, or came close
enough to seal the deal the next turn. But then I remembered
I hardly represent the community as a whole (much to my
displeasure, I need more rational people to play) and so I
decided to dedicate this article on how to hand the stallers
their well-deserved ass.
I have tried to make the tips as general as possible, but
keep in mind some of these tips are better when they are
taken to extremes thanks to certain decks that work on these
principles from the get-go. But as long as you have the
vanilla framework, you should be able to do most of these.
1.
If you have the hand for it, don’t pussy out.
I’m assuming you’re going second here. Of course you are;
the opponent wouldn’t try to stall otherwise. But really,
the opening stages are the perfect time to take a series of
cheap shots at the opponent, since the lower their Grade is,
the less they can use to guard. Don’t hold cards back just
because they look like they may be a bit useful later. The
opponent is stalling only because they can afford to. Your
job is to play in a way that makes it impractical for them
to try. So take the two turns before Grade 3 to get at least
two attacks in. Any more, lovely.
“But my deck’s defensive by nature,” I hear you say, “it
doesn’t have the right stuff.” Bullshit. Even an Oracle
Think Tank deck can throw down an 8k as a ride, use the
Forerunner, put a 7k Grade 1 down
and
swing with both of them. Nobody’s going to go crazy with the
skill abuse that early save for some very specific decks, so
at this stage you’re trying to out-vanilla them.
2.
I could bang on about 12 Critical all day. Need I supply yet
another reason?
If you don’t have the hand to put a field and attack, you
should at least try and maximise the amount of damage
inflicted. If you do have the field for it, all the better.
If the opponent is suddenly on a high amount of damage, then
odds are they’ll want to ride G3 first just for the chance
at a Heal Trigger and/or more shield to not die. This is
especially crippling to anything that relies on Mid Game to
work since they lose their key pieces to guarding to stave
off death and so they can’t fight back as strong. Actually,
this basically describes all the people trying to stall,
because if they played a deck that could go live Mid AND
Late Game such as a Blau deck, they wouldn’t be stalling in
the first place. Stands won’t do the same job as often as
Crits: by relying on having RGs that early, you’re opening
up the number of unfavourable situations in that deck. You
want to streamline everything as much as possible.
3.
Seek to take as much early card advantage away as possible.
This is less a preventive measure and more a way to make
sure the stalling sucks considerably less. If they haven’t a
decent board to throw down by the time Stride happens, then
it doesn’t matter since you save advantage on the guarding
held back. Obvious choices for this strategy are Kagero and
Narukami, since they have plenty of cards and decks that can
kill things Early Game, but Revenger Shadow Paladin catering
to both versions of Blaster Dark Revenger are pretty cheesy
too. But otherwise, the two strategies above combined can
eat guard up, if not smash the opponent to 4+ damage.
4.
Anything that can go live early and isn’t restricted to
Legion or GB1 does well.
Deletors (or at least the decks coming later this November)
don’t give a shit about the opponent’s Grade, for example.
Otherwise (and I hate to cite one of my worst enemy decks)
Sanctuary Guard Regalie decks can search their formation
early and swing with ordinary cards even without the big
main play. Generally, the earlier you can do your shit, the
better off you’ll be. I know that this may be causing you to
run shit you don’t want to, but if you’re still deluding
yourself that Vanguard is balanced at this point you have my
immense pity.
5.
Play a Grade 1 rush deck.
If you want to take the whole “He-Who-Fights-Monsters”
approach, just take the delay GB1 and Legion tactic to a
logical extreme. Do not attempt this on anyone you intend to
see again. If it’s at a big tournament, go nuts. Perhaps you
can run away before the angry mob tears your face off your
terrified head.
Find out for yourself if I’m one of those stalling fucktards
at
saikyocardfighter@outlook.com
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