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Saikyo Cardfighter R
on Cardfight!! Vanguard
More of the Same Bad Gambit Is Not a Solution
Sometimes the bean surprise is just beans on top of beans.
I’m mentally bracing
myself for some sort of shitstorm here because my new
self-professed love for the new Brawler deck coming this
January basically IS one gambit done several times at first.
But I’m not here for that. I’m here to talk about why I’ve
dismissed some of the new G decks as shit.
I say some and not all
because props to a lot of it solving its old problems like
doing more with their gambit in conjunction with the old
strategy, such as G Angel Feather doing a pretty decent
column game AND toolboxing. But for some decks, all they
seem to be doing is trying to just the same old shit over
and over in the hope that something will stick.
Take Oracle Think Tank for
example (I’m using this example since pretty much every pro
acknowledges this and it’s easy to understand). It is agreed
that if Silent Tom were to somehow fuck off and be banned
tomorrow then the entire deck as a concept would go straight
to hell. It would lose its only decent finisher and whatever
advantage it grabbed would mostly be shat on by anything
that can garner as much advantage back AND something else.
The problem here is
mechanics. Each clan seeks to exploit one or more mechanics
to win. We then start to encounter problems once people
realise that there are only two end goals to whatever it is
we’re doing: more of a card gap or more damage. And because
of whatever mechanic a deck exploits, if it cannot translate
it into something else meaningful, they’re stuck. Something
like Shadow Paladin for example: Revengers can retire
things, pack at least 2 re-standing Vanguards, can call new
allies from the deck, etc. All in all in terms of initial
card advantage it sounds like it is doing not much different
from OTT, but then it takes whatever it gains and then
proceeds to do…whatever it damn well WANTS to do. OTT on the
other hand can only garner hand specifically to tank against
heavy hitters and maybe get a new field down against
field-fuck decks.
Just one of the reasons G
Gold Paladin sort of fails on a fundamental level to almost
everything, really.
Flexibility when it
matters is always welcome. Back in the old days
(particularly in the Crossride meta) every deck had to be
geared towards fighting them and so almost every deck choice
was largely the same. Whatever cards were unique were the
G3s and whatever techs they could spare. If these decks were
basically homogenised then it would basically boil down to
whatever managed to sack first, since each gambit had
similar end results. But that’s rarely the case assuming
controlled skill, since in theory whatever has the most
dominant strategy should take the game the most often. And
anything that only does one thing with almost nothing to
show for it afterwards doesn’t really strike me as dominant.
Field filling strategies that don’t do anything with their
field are pretty notorious for this. Anything that can
basically have its shit ruined by entering a contest of
vanilla with the enemy is going to get steamrolled unless it
can do something else (G-BT04 Neo Nectar did wonders to pull
its socks up).
That may not have been
Kagero’s fault though. It got relegated to a minor clan and
of course Gear Chronicle would have had the largest pool of
viable cards, if only because it got so many that were
relevant to its meta. What I have beef with are clans that
continue to do their crap and don’t make any attempt to
solve whatever problems it has. Well, more specifically G
OTT, since G-Booster 5 offers a lot to each of the clans and
old decks it supports, whereas they’re going to get a
keyword and stuff working with that keyword but otherwise
it’s more of the same shit as before.
Actually, that reminds me
of something. The Fighter’s Collection cards that have been
coming out lately. I’m definitely against crap nostalgia
as you may or may not remember,
but I fucking hate cards that are token and don’t do
anything to help relative to the new meta. The upcoming Seal
Dragon support for example is flogging a fucking dead horse,
the latest in many flogs and many horses (Legion Era and
Limit Break Era) and a lot of it looks like it’s basically
just doing the same as before. I hate it for what it
represents: it assumes that we’re going to be fucking morons
and pay for something that is in practice inferior to other
options available to us. We (or I at the very least) won’t
be fooled. Metas exist in Vanguard now and dishonourable
people like me will exploit the ever loving shit out of
idiots who don’t know any better because not every gambit is
equal. Some are more equal than others.
It’s all basically going
to boil down as to whether the rear-guards are going to
actually start pulling any weight once crunch time hits. Are
they going to allow you to win, or just stop you from
losing? If it’s the latter then your deck is probably not
going to be good at what it does and you need to change to
something faster, in which case, sure, you may be an
exception to the people who complain about GB1 being too
slow.
Then again if you had that
much self-awareness from the start you wouldn’t have been
running that deck in the first place now would you.
Ask if in my heart I desperately yearn for Seal Dragons to
not be shit at
saikyocardfighter@outlook.com
Tell me brownies with nuts are the only kinds to have at
saikyocardfighter@outlook.com
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