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Saikyo Cardfighter R
My Deck’s Better Than Your Deck At Its Job
I had to get this out of the way since a rather recent review on Nanya’s
part (I think it was the Tetra-Burst Dragon one) made a
rather interesting statement I couldn’t leave unexamined.
“I'm not even going to
compare to other clans, because that's not fair as other
clans have different play styles.”
To that, I can only reply, “Why the hell not?” I spend
almost every card review directly comparing some card to
another card to judge how good or bad it is.
In my review with Prominence Core, I addressed the issue
that you have to jump through several hoops to try and
stumble across a few select cards in what makes up your
deck. And after you’ve built your deck to chain into calling
into another caller into whatever you need to actually call,
you just gain a bit of power and Critical.
Comparing it to something like Alfred Exiv who gets this all
for free with less effort we can see that it’s clearly the
better option. Because of that, I find it largely pointless
to try and get something else to try and compete unless it
too requires little setup to do the same job. Hence why I
said in my review you’re honestly better off with Percival,
since in the wise words of Homer Simpson, trying is the
first step towards failure. Certainly when you’re
considering what must be given up.
But it’s not just individual cards. You could actually apply
this to whole CLANS as well, hence why Nanya’s statement
caught my eye. Having spent a good 3 years at the very least
playing this game, it wasn’t exactly hard for me to notice
that each and every clan utilised unique methods to achieve
victory. I’ll grant that much. The problem is, although the
actual methods vary because of how many factors the field,
the turns etc. have when totalled together, the overall
REWARD for each one tends to be largely the same. You’re
either getting more cards ahead of your opponent, or you’re
making the opponent eat more damage. And a gambit is only
ever going to be as good as the reward at the end.
Card advantage-wise, you’re drawing more, guarding less, or
taking cards away from the opponent either through
retirement or making the opponent guard more. In terms of
damage, it’s attacking more or gaining more critical. With
only a few select rewards open to you, all it really boils
down to is each clan using similar means to an end, or
perhaps even a more chance-based and complicated means to an
end another deck could achieve more consistently.
Let’s take an example to put it all in context. Neo Nectar
is a clan that puts units on the board, and then proceeds to
try and clone them through the game, unlocking skills as you
go. Sounds neat. Unfortunately, the entire concept is flawed
on inspection. First, it not only requires good units to
clone, it also requires empty spaces for the new units to be
placed so you don’t wash in advantage. The ones that aren’t
reliant on chance only happen in parts of the game where the
field’s less likely to be full, and what early cloning there
is tends to be conditional, such as being on-hit.
If we were to directly compare this to something like Royal
Paladin, who can fetch units and most of the time, know what
they are fetching, with less conditions attached to them, we
can see theoretically, the Neo Nectar deck’s going to lose
out on average. They might be able to equal the Royal
Paladin deck in terms of quality of advantage they get with
the random stuff they have but there really isn’t much of a
way for them to strictly do BETTER.
It’s largely because I can measure reward to effort that I
don’t have much of a problem with people who copy decks for
themselves. As long as they understand how it works, then I
don’t see why they cannot use something that has been
reasonably proven to be good. No-one can stop them, so why
the hell not. Which is why I predict this year’s Team League
will have every team taking this shit seriously have at
least one guy running Dragonic Overlord “The X”.
But what about clans that never really specialised in one
area in the beginning and try to cover two or more bases at
the same time? Well, that’s not really exempt from the
harshness of the reality, I’m afraid. Pale Moon for example
either tries to garner advantage a ’la Royal Paladin by
calling units from the soul, or trying to chain attacks
during a Battle Phase because of same, but it’s still not
competent enough in either area to meaningfully add up to
much. The first strategy is basically swinging towards a
consistent field and nothing but, which in today’s meta of
Vanguards who are powerful enough to consider rear-guards a
mere afterthought is not enough. And unlike Royal Paladin,
you are subject to the whim of fate by being dependant on
whatever happens to be added to your soul throughout your
random chances at charging it. As for the second strategy,
Nova Grappler and Spike Brothers already do a better job at
garnering the same advantage or more with similar methods of
consecutive attacks. And it doesn’t help that Pale Moon’s
largely dependent on the first attack hitting, so it’s not
even guaranteed to succeed.
The fact of the matter is this. If you are using a series of cards,
despite other options that are more consistent and possibly
more helpful existing, you’re better off using those. If
you’re using them simply because no other better options
exist, if I can point you in the direction of another deck,
hell, another CLAN that’s doing a better job of it than you,
I’d recommend just using that instead. Otherwise, it’s like
showing me that you’ve built a car out of garlic mayo. I’d
be impressed, but compared to a car made of metal, I still
wouldn’t want to drive it.
Tell me how a garlic mayo car would be fuckin’ rad
at
saikyocardfighter@outlook.com
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