Pojo's Cardfight!! Vanguard news, tips, strategies and more! | |||||
Pojo's Cardfight Vanguard Site
This Space |
Saikyo Cardfighter R
How Not To Balls Up “The X” Deck
Someone has to point out the common mistakes in the X decks.
That someone might as well be Saikyo.
I wasn’t going to do this originally because I wasn’t fond
of the controversy it may cause. Then I thought, screw it.
When has that ever stopped me before? Because Dragonic
Overlord “The X” has all the making of a brilliant deck and
I rarely see anyone use it in its most optimal manner.
A lot of people run The X making all sorts of strange
choices, directly at the expense of consistency and
performance over stupid tricks. Not me. I use the
straightforward approach because let’s be honest, mind-games
go over the heads of most and they’re not smart enough to be
baited into doing something stupid because they know you
know they know you know. It’s easier to just be a bit more
general than that and punish them for every mistake. And so,
in order to reduce the number of people who would be one of
those mistake-making people, I have compiled a list of what
NOT to do when building a Dragonic Overlord “The X” deck so
that you may have considerably better results.
1.
Run 12 Critical, 4 Heal
I would actually apply this to almost every other deck if I
lacked context, but there’s a bigger reason for it here.
Your main gambit is to threaten with the End. For that, you
need Crits to drive the pressure home. They -2 at least to
block the Vanguard, you get a Critical, you pile it to a RG,
and either they -2 again stopping it, making it a -4 for
that turn, or eat 2 damage. You DO NOT need Draw Triggers;
there is no point trying to dig for your main Grade 3s when
Legion searches either copy of The X or the End out. Nor do
you need Stands; this was a common mistake made in BT05 the
End and to me was not a tenable position to hold owing to
the lack of available good Stand targets. Actually, there’s
less here since you have 8 Grade 3s who need to stay in the
hand to keep your abilities active. So that leaves like one
guy and it’s incidental either way.
2.
Big columns make for big
letdowns.
I’ve also seen people trying to run the X with some new
Generation Break units that power up when something dies.
Sounds nice on paper owing to the large amounts of retiring
going on at once, but think about what you’re doing. You’re
running them at the expense of other stuff that feeds your
main gambit. Gyokuryu, Veira and Tanaz are not so good that
it is worth risking bad columns until then. While we’re on
the subject of Veira, that card and Stands overall in this
build are not efficient. Veria gives you 10k power at the
expense of 10k shield, so in terms of what is lost it washes
at best shield to power-wise, and no matter how powerful a
column becomes, the opponent will simply take it if there is
nothing on-hit related to pile onto it. And that’s bad when
Veira is a Stand Trigger and doesn’t really do that.
Come on, the only reason you run Stands in the first place
is to take advantage of RG skills more, if there are a lot
of them. Some run them for the extra chances at damage, but
if you hit, big whoop, you’ve EQUALED a Critical, but
haven’t done better. Otherwise, it’s basically no skin off
the opponent’s nose. Hence 12 Critical; it relies on the
rear-guards less and is easier to make a good situation out
of.
3.
Dragonic Overlord the
Great is not an ideal fail-con Grade 3.
This tends to be the Grade 3 of choice should you fail to
ride the X, apparently because more synergy with Burning
Horn and Dragonic Burnout. Except what’s the big deal? With
less people being fixated on Crossrides Burning Horn’s only
for swinging alone, which seems a bit unrealistic unless you
play against something similar to the X, and the available
Overlords in the Drop Zone should be enough to fuel Burnout
consistently enough. The Great also comes with a condition
of needing to run Neoflame as well, making space Grade
2-wise tighter. A +1 every turn sounds good, but the X can
accomplish that much near the end, and there’s actually a
more consistent way to murder more cards. Root Flare Dragon,
and that directly seals off the Great’s Legion skill that
turn anyway. So to be honest, if you want to +1, run
something like Dragonic Blademaster (who compliments your
Stride guy) instead since it gives more freedom on what
dies.
4.
Neither is the Dragonic
Overlord Break Ride.
Be honest with me, do you really want a Grade 3 that’ll sit
on its ass and do nothing until you draw the X and hit 4
damage? You may as well run the faster Blademaster, get the
murdering done sooner, and unlock your Generation Break more
efficiently.
5.
The X is good alone, but
you cannot get away without Stride as well.
You can’t get away with not running G-Units, for G-Assist
purposes if nothing else. But there’s another reason for
that. Late Game, The X would generate +1 for Counterblast 1
if he were to go it alone. Root Flare Dragon on the other
hand can blow up the same number of cards and you would be
one card up thanks to Triple Drive and one Counterblast
better off. This is the more practical option when your
Vanguard can’t be trusted to not meet a Sentinel to the
face. Stride also serves as a way to have a Mid Game without
the aid of Legion just yet, and saves on having to guard
like mad just to fuel it. So reasonably, there shouldn’t be
much of a reason to jump to Legion right off the bat.
6.
How have people not heard
of Twilight Arrow Dragon?
This is probably the biggest reason to run Stride. I’ve used
Twilight Arrow Dragon in my own build to great effect,
simply because of how useful its skill is. Neoflame’s good
and most certainly can be run too, but Twilight Arrow is
simply better owing to being basically repeatable for a
negligible condition, and works as a great follow up to your
already pressuring Vanguard. There’s not much fear of
Counterblast usage as long as you can consistently keep 2
open for the End, and your build will almost certainly run
Protect Orb Dragon to make unflipping a little easier.
7.
You honestly do not need
that many Calamity Tower Wyvern cards in there.
Calamity Tower is a two-off AT MOST. Its power is a poor
5000, which relegates it to only supporting 11k attackers or
just going behind the Vanguard. Many people run 4 because
for some reason they enjoy having to ride the X again, then
Legioning them back after soulblasting the old soul away,
but to me, that’s sort of like winning on the lottery, then
using the earnings to buy another lottery ticket. You’re
just fucking back where you started. The triggers you send
back and by extension the copies of Overlords you put back
are honestly not worth it. Not by any statistically
significant amount. Just save yourself the bother and just
Root Flare the opponent’s cards away if you want to blow
shit up that badly. Calamity should only exist as a quick
shortcut to Legion, and nothing else.
And yes, I am fully aware of the implications of threatening
with the End constantly, but by the time you hit a point
where you COULD Legion-spam, you are most likely at a point
in the game where any on-hit skill is going to get
cockblocked. The End will realistically never go live on 4
damage and above because Critical Triggers exist. It’s not
worth running a lot of Calamity Tower and by extension Grom
for the non-existent extra pressure.
8.
Only attack the
rear-guards with the X if you actually have the End in your
hand.
What I’ve seen a lot of people do is attack the opponent’s
rear-guard, trying to bluff their way through a free attack,
and then leave it up to chance as to whether they actually
follow through on the threat that started empty and has a
good chance to remain empty. I cannot understand why it is
so hard to understand the odds in this instance are NOT IN
YOUR FAVOUR. If you don’t have the End yet, swing at the
Vanguard. Only start attacking rear-guards if you need to
get rid of something problematic like Silent Tom AND have
the End ready to spring. The opponent will guard the
vanguard regardless because of the implied threat.
Even so, the odds of you actually drive checking the End in
the process isn’t THAT high. It’s much more effective to
just swing with the Legioned X at the Vanguard in that case,
since if it turns out you didn’t get it, the opponent is
what, losing 5k shield? For an attack that would eat a -2
from the opponent at least if they guarded the Vanguard?
That advantage could spell defeat for you, maybe not now,
but later down the line.
Of course, if you managed to get the End to your hand upon
Legion this generally won’t be an issue, but when it’s gone,
it’s something important to keep in mind.
9.
No matter what anyone
says, you are not being a dirty little metasheep.
I think choosing to follow every pointer I made here should
make you different from them, anyhow. So just kono yono
subete no mono yakitsukusu mokushiroku no honoo their ass
and forget them. Scrubs.
Ask if I pronounce it “The Ex” or “The Cross” at
saikyocardfighter@outlook.com
|
||||
Copyright© 1998-2015 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |