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Saikyo Cardfighter R
How’s Ren’s New Deck Holding Up?
Are you REALLY ready for a tournament with only
this? Saikyo finds out.
In light of the Team League in England happening basically this weekend I
decided it would be a somewhat appropriate time to talk
about one of the releases we receive this June the 19th.
I can’t really ramble on about Fighter’s Collection (I’ll
let the COTD reviews speak for me) and the Messiah deck
won’t be finished until July and is therefore not entirely
interesting enough to talk about.
People have been praising the new Legend Deck as being one of the best
options to have for a tournament-going wannabe who seems to
be a little on the cash-strapped side. Some have even been
so bold as to claim you don’t need to change a single card
and it could still win.
Really? That seems to be a bit presumptuous, would you not think? And I’m
not saying this because “anything can beat anything hurr
durr” is a fucking stupid argument, although that certainly
does have relevance in this instance. I will not deny that
there are some pretty nifty looking combos here that would
hold up decently well competitively, but I can’t really
advocate suddenly swanning up to Nationals with a deck like
this until G Booster 3 for a few reasons.
The primary issue I had when actually using the deck was it severely
lacked the bite it needed when it mattered. Phantom Blaster
“Diablo” was basically the sum of your entire effort and to
be honest, while it is functionally not a bad finisher, it
has basically no way to maintain the momentum should the
opponent survive. Diablo only has at best two shots, and you
have to maintain your own card advantage relative to your
opponent’s for the sake of guarding. And that sucks massive
donkey nuts when Blaster Dark Diablo has no other function
other than to Stride some more. Into what? Grim Recruiter or
that Fighter’s Collection guy? You want something a bit more
decisive than that.
And that’s what I found annoying about it. It’s hoarding advantage a la
standard Royal Paladin, but compared to something like
Kagero that can nuke fast and nuke hard, it can’t maintain
enough advantage to tank to respectable levels any faster
than a normal field-filling deck and is slow to translate
any of it into meaningful advantage until later.
Speed, really, is the most decisive flaw with the entire deck. It cannot
explode out of the gate right off the bat and doesn’t really
bring any new meaningful advantage that hasn’t already been
seen before. Grim Recruiter is basically going to come first
(Blizza for those who absolutely feel they must rush to the
GB2, which I won’t blame you for since we have no TRUE
Stride-enabling G1s yet) and neither provide any REAL
incentive for the opponent to worry. Not to mention most of
it is restricted to GB1 to actually happen.
I mean, I don’t play Jewel Knights really but at least Swordmy exists for
field filling for early rush, you know? Or hell, Seekers
have Blaster Blade Seeker so that you don’t spend Early or
Mid-Game bored out of your thick skull.
Seriously, until Phantom Blaster actually arrives your main option is
Blaster Dark, who doesn’t even try to bring anything new
afterwards until GB2 cards like Chronojet Dragon and can’t
even provide an on-Stride skill unless you intend to waste 1
Phantom Blaster on the very first turn, and your fail-con G3
Badhabh Caar who does nothing to fuel any of the Blaster
Support in here until Phantom Blaster MAKES it happen. The
slack is entirely picked up by the RGs and they don’t do
anything really without external set-up. So there’s
consistency issues here, certainly, and they don’t get fixed
until July when a better fail-con and G-Unit come into
focus.
No, I wouldn’t try to actually use this competitively until later when
there’s other established choices. It’s too slow until
support in G-Booster 3 makes it acceptably faster, not to
mention tankier, and it seems a bit too vanilla for what it
is trying to accomplish overall. Against a fast Kagero or
other rear-guard hating deck it will struggle against
everyone else who actually spent money to perfect their
card-pool and can take more than you can gain (see my Card
Advantage article for clarification). Suffice to say you’re
basically getting this for the foot in the door to G Booster
3, or just getting Phantom Blaster “Diablo” to run in your
old Revengers build because Phantom Blaster “Abyss” exists.
Basically, the only reason I could see this doing well is if almost
goddamn everybody enters with this and enough of them squeak
by on chance to get rid of other decks. Just another reason
not to use tournament results as proof of anything good.
By the way, I’m aware of the fact I still intend to enter this year
regardless, so don’t bother trying to point that out.
Let me laugh at your ignorance by submitting
tournament results from Japan to me at
saikyocardfighter@outlook.com.
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