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Saikyo Cardfighter R
Deck Critic Corner: Messiahs
It’s a special two-fer Monday this morning! Bet you didn’t see that
coming! But since I typed the previous article about a few
weeks ago, another issue has since arisen, mostly in regards
to how you would effectively go about building and using the
new stuff if they occurred to you. But since as a card
reviewer I try to remain professional and not be hyped by
anything at all, I managed to spot problems in what might be
the biggest money sink in G Booster 3.
I needed to talk about the latest addition to the Link Joker family,
Messiahs. Well, I say Messiahs: that only extends to like a
quarter of the actual fucking deck, so I guess its technical
term would be G-Link Joker. How does it hold up and was the
price of Amnesty Messiah actually justifiable? Short answer
would be no. The long answer is the rest of this article, so
stick around as I deconstruct this hype-train.
When I see a new series of cards, my first hope is that they would expand
on their existing archetype while addressing some of its
flaws at the same time. G-Aqua Force is a good example of
this: I knew what would make Aqua Force cease to suck total
donkey-bollocks would be something to reliably stand
rear-guards so that the battle count wouldn’t just be a
complicated and crap means to basically the same end as
everyone else. Lo and behold Lambros came and suddenly it
skyrocketed in popularity and competence.
So what’s G-Link Joker bringing to the table? Well, it’s basically all
about locking the rear-guards of both players in order to
gain bonuses of some description. Compared to the Link Joker
decks of old like Star-Vaders, this basically acts as a sort
of way to spam more of it by freeing up Counterblast at the
expense of your existing cards. My first thought when seeing
the new cards was that I still didn’t see a lot of point to
this when Lock was still not as good as retiring, since it
gets rid of a problem permanently. Sure, it frees up other
areas cost-wise, but until we can Triangle Lock several
turns in a row past 2 turns then I’m not sold on this. I
then played several test-games and found to my disgust that
it was basically only winning due to the other players’
incompetence, because as soon as I went shadowboxing against
some of my other, more well-established badasses I found it
was only able to beat rear-guard dependant decks like Nova
Grappler and anything that gave no shits about formation
like Narukami or similar ate the thing for breakfast.
The deck has several flaws which probably wouldn’t seal the deal alone,
but when combined together it sort of makes me glad I didn’t
shell out any more money than necessary on pre-orders. I did
say in my G Booster 3 spoiler article it’d be overpriced.
First off, the deck lacks any real way to basically push for
game competently, although that’s a trait exclusive to all
Link Joker decks to be fair. Secondly, I don’t like the fact
it basically HAS to be mixed almost entirely with G-Link
Joker cards, because nothing else can be combined with it
without destroying the consistency. Duskblade is literally
the only universally good card in Link Joker decks but
that’s just one slot. Star-Vaders tend to need a Star-Vader
Vanguard to work properly, or at least the ones that are
actually good tend to. Again, that’s a trait I can forgive
in other decks such as Revengers, who have pretty kickass
support, but the support outside of Duskblade is sort of
ass, the Grade 2 lineup especially. Whatever G2s we have
that lock to gain bonuses have terrible power. In order to
make sure they can keep playing the vanilla game when the
chips are down, you have to shoehorn in Asleep Messiah, who
has no purpose other than boosting and as a tanky first
ride..
As well as being blighted by the issue of deck choice, even with the most
optimal build of it, it is still horrifically technical and
in quite a few cases the overall cost doesn’t always reflect
payoff. If one wants to focus on Alter Ego Messiah – and you
have to, otherwise what the fuck was the point in all that
Amnesty money? – then you need to basically constantly have
a perfect field in order for him to do well. Locking the VG
booster deals with the issue of castrating a RG attacking
column. but the problem lies in what gets locked. Dark Metal
Chameleon seems like an attractive choice, but for him to
work he needs to go behind the Vanguard. So that means you
didn’t put your starting VG behind Alter Ego, but then your
column over wherever it is suffers. Or you could lock Neon
Messiah, sack it away afterwards, THEN put the Chameleon
down, but by the time you can, you’re most likely on the
second Stride and miss the timing to lock Chameleon. @r$e.
So a lot of the time, it’s CB1 for 1 opposing lock, which
isn’t especially new. I suppose it’s worth mentioning
Awaking Messiah (or Arousal Messiah for the Japanese people,
since the OTHER concept of “arousal” passed over their
heads) which can generate another attack, but that relies on
another unlocker, either a booster, which leaves not a lot
of room for the Chameleon, or a G2, so no Duskblade for you
in that case. I don’t fancy having to draw into both for
best results with no capacity to search either.
But the biggest disappointment is Amnesty Messiah itself. This is what
you’ve been locking your own shit for all this time: so that
they can be freed by this rare and expensive-as-fuck
monster. Unfortunately, as I mentioned in my review of
Amnesty Messiah, the support is basically ass, which sort of
kills its potential. It’s a toss-up between stuff that lock
themselves for bonuses and suffer columns which taste of
despair and weakness, or play stuff that unlocks units to
gain bonuses, power usually, and render Amnesty sort of
redundant. But the most glaring issue I found was that even
with cards like Alter Ego and similar support, although
accomplishing the unlocking of 3+ units is doable, most of
the time it’s going to involve the unlocking of your
opponent’s units, which only helps them get their normal
rate of attacks going, making the sum of all your efforts is
an overly-elaborate, but earlier, Saint Blow Dragon. You’d
honestly be better off relying on something like Big Crunch
Dragon for this, since at least that can actually play sort
of nice with unlockers since you only need to realistically
shut down the front row to seal an attack.
In summary, Messiahs is a deck that is making the mistake of trying to
turn its main unique gambit into something where the end
result is boring and somewhat counterintuitive to itself.
It’s not beginner friendly, it’s too much effort for such an
ordinary result, and it’s too rigid in design, which isn’t
even balanced by decent support. Oh Bushi, bless this
fucking deck, oh Lord. Bless it right in the fucking FACE. I guess all that’s left is for me to post the list
that gave me the best results, for all you people who want
to make the most out of the money you flushed away: G0:
x1 Neon Messiah
x4 Asteroid Wolf
x4 Pulse Monk of the Quaking Foot
x4 Whatever Critical you can find
x4 Lady Healer of the Torn World G1:
x4 Flower Blooming in the Vaccum, Cosmolis
x4 Destiny Dealer
x3 Dark Metal Chameleon
x3 Lady Battler of the White Dwarf G2:
x4 Sunset Edge, Duskblade
x4 Awaking Messiah
x3 Gravity Well Lady Battler G3:
x4 Alter Ego Messiah
x4 Neutron Star, Lady Gunner G-Zone:
x4 Nebula Dragon, Big Crunch Dragon
x2 Genesis Dragon, Judgment Messiah
x2 Genesis Dragon, Amnesty Messiah
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