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Saikyo Cardfighter R
The Vanguard’s Okay, Your Vanguard isn’t so powerful that it doesn’t need help. A LOT of help.
So for reasons beyond my control I couldn’t get this up Monday. But
anyway, here I am now. Blame the boss. As you should have
been doing every OTHER time my article came out on a
Tuesday.
Anyway, I don’t tech, if my very first article is anything to go by, or
if I do, I don’t do it at the expense of anything more
important than what I have. Having more of something good
and cutting what’s unnecessary increases the odds of getting
what you need, which is common sense advice.
However, there is such thing as having TOO much of a good thing,
honestly. We start to hit a snag when a deck becomes
entirely dedicated to just one trick. Okay, nothing wrong
with that inherently, but it matters when the main gambit
isn’t even that deadly on its own anyway. The sum of your
entire end results may result in just one play that isn’t
even THAT brilliant, and that’s not really on for me.
When Fighter’s Collection 2015 came out I was incredibly pleased with the
new Kagero support we got. This was largely down to the fact
that nothing in it felt that it was thrown in simply because
they had a gap to fill, although we got generic G-Units in
the form of Mahmud in G Booster 1 so of course we wouldn’t
get anything utterly boring but that’s beside the point.
With these came new options, options I could use at
virtually no penalty to my existing deck. I liked my old the
X build, but I was a little put-off by how it expected me to
basically sit on the X all the time, but once I adjusted to
include Generation Break and other Stride support we were
rolling. I mean, Blademaster to Zahm to Sadegh to Zahm as my
first big play? Beats Mahmud when Legion won’t happen yet.
The big problem I see in a lot of decks like this is the fact that most
people build the deck, expecting to have their Vanguard do
all the work with the rear-guards being just afterthoughts.
A typical Grade 2 lineup consists of Neoflame, Burnout and
Burning Horn. None of these units continue to have any
presence after being summoned unlike something like Twilight
Arrow Dragon; they just sit on the board and act all
vanilla. There’s basically no flexibility to change should
the opponent not do as you planned and completely balls your
strategy up somehow. That’s why I chose Blademaster as my
backup Grade 3: because Lava Flow Dragon could then without
minusing me 1. Search for a fail-con better than The End. 2.
Drop an Overlord early for a swift Burnout retire. 3. Grant
me freedom to load my Drop-Zone with what I want to Legion.
I can’t do any of this if I chose Overlord the Great
instead.
Prominence Glare was another good example before this. Out of all the
builds I saw online and at tournaments and at local shops, I
found all of them ran virtually the same cards and none of
them ran anything like the Blaster Blade Liberator/Balan
engine. This meant that Prominence Glare alone was basically
pulling the weight of the entire deck, and when that
couldn’t finish a guy off you were screwed with no other way
to win. I’m fairly sure BT12 Revengers wouldn’t have been
half as good OR consistent if Dorint didn’t exist.
The common link between the two decks is that although the main boss is
GOOD, when you break each skill down in terms of quantity
neither one is all that devastating alone. I mean, assuming
one does not wish to eat another VG attack, the X is looking
at a chance-based +1 for CB1. Big deal; The Great can do
that do, WITHOUT needing to hope for a certain thing to
work. Which is why I advise to stop fucking around with
those Calamity Tower Wyverns because you need better support
than that. Prominence Glare meanwhile is looking at 20k+
sealing Perfect Guards. Not bad, but without help not
feasible alone since combining his own two skills together
means a Counterblast cost of 2. CEO Yggdrasil is better
supported for this job. When you centralise everything to
only one thing doing anything decently useful, it just means
until you can do it, you are opening yourself up to being
taken advantage of if your deck is too slow or inconsistent.
I said in my review of Big Bang Knuckle Turbo that you are
not obliged to Legion first, so if you have room for
anything equally viable, do it. I know unlike chess you
can’t suddenly switch up tactics like that all the time but
if you can and it doesn’t interfere with what should happen
normally, that’s probably the better thing to do.
Ultimately, no matter how powerful a Vanguard may seem, the rear-guards
are responsible for making sure you can actually eat enough
shield or save enough hand for you to actually win. Or not
lose, depends on who you ask. I believe in helping those who
are willing to help themselves so even though I don’t like
the idea of depending on everything being perfect like Neo
Nectar or similar, there is no shame in getting a little
help. Especially if you happen to have a skill to summon the
right amount of it.
I guess you could interpret this article as me saying that other people
don’t run good things despite every opportunity to do so,
but the point I’m trying to get across here is that when you
start running stuff out of obligation and it doesn’t do a
whole lot by itself, constantly, then you may just want to
consider other options. Because as I said, if I can name
better, all I can do is recommend that instead. If I can
kill stuff faster than you, and I can press my advantage
harder than you, and I can make fewer mistakes than you, I
can beat you. And that’s something worth the money.
Ask me why I’m not running the “better” starter that is Red Pulse
Dracokid at saikyocardfighter@outlook.com
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