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Saikyo Cardfighter R
on Cardfight!! Vanguard Saikyo Cardfighter’s Top and Bottom 5 2016
Saikyo needs to work on his skills before he can take the
title of Captain Hindsight.
Another year of Cardfighting has come and gone, and since I
ended my last article on a fairly unusually positive and
hopeful note, which may have frightened several people, I
decided to reassure my readers by starting off 2016 bringing
some hidden gems to attention while tearing the bad stuff a
new anus as an afterthought, just to let them know I’m still
a douchebag.
So, in light of this, I’ve decided to rank my top and bottom
5 clans with G-Support of 2015. Few rules: English format
only, so nothing in Japan, even if I know what they are,
only the stuff that got enough G-Support to run a mono-deck
(discounting triggers which are almost always the same) will
be rated. Okay, glad that’s sorted. Let’s fire away!
Fifth Worst:
The bottom 5 was difficult to decide. This was largely due
to the fact that each clan was doing a fairly decent job at
addressing the issues it had last time. But in comparison to
the decks in the top 5 which were piss easy to allocate, I
was left with a lot of decks that were functional but left
me lukewarm. So I guess I’m starting off with the best of
the mediocre, Link
Joker. Sort of appreciate you’re going for cheaper
locking and shit, but to be honest save for specific
matchups you’d be much better off getting rid of problems
forever. Also, until we get G-Booster 5 next month Amnesty
Messiah is still pretty shit.
Fifth Best:
Don’t think this one even occurred to anyone but as you know
I’m all for pre-emptive problem solving. So while G
Narukami doesn’t
fuck up field quite as badly as say, G Kagero, this had the
advantage of Conquest Dragon, while the best Blademaster has
at the moment is Root Flare. But the main reason I’m giving
this to Narukami narrowly beating Kagero is the capacity for
Early Game in the form of Chatura, the common that shouldn’t
have been. Early Pressure wins in favour of vanilla. Also I
am totally discounting the X since that really isn’t fucking
fair, and half the cards in it are old cards which I’m
staying away from this list. No, I’m not supporting set
rotation, FUCK OFF.
Fourth Worst:
Sometimes to be in my bottom 5 you don’t have to be
terrible, just outclassed by something else. Admittedly
whatever G Genesis
does is competent enough, but it really depends on
having a lot of the old crowd like Melissa and Chamomile,
otherwise the only hard plus in the deck is Fenrir himself,
and that won’t allow you much wiggle room against field
burners. And if you wanted columns G Neo Nectar and actually
another entry in the top 5 has you pretty much licked there.
Vanargandr is also your main end result and he’s not exactly
the most decisive finisher around. Let’s just hope when the
support for this next rolls round you get a re-standing
Vanguard, that would solve the problem no matter how
initially shit the deck is.
Fourth
Best:
To the surprise of no-one (except for those who think this
ought to be rated higher), one of the top slots is occupied
by Shadow Paladin.
I’m not however going to rank it any higher than this
because while it makes anti-meta decks like Megacolony very
unhappy by having rear-guards that don’t stay still, along
with tools to retire, turtle hand, gain hard plusses and do
whatever the fuck it wants, it doesn’t especially do
anything with so much intensity that specialised decks can’t
hand it its ass. Remember, trying to do everything means
focusing on nothing. But despite being indecisive at times
it’s still a decent tool to deal with any riff-raff who
wants to rely on chance. Or run anything in the bottom 3.
Actually, talking of which…
Third Worst:
Oh, here we go, something actually pretty bad. Now we’re
talking. Well, I say bad: it’s not especially terrible in
real life, but all the same you must admit that without
Commander Laurel, G
Dimension Police would be going absolutely nowhere.
Pumping up a Vanguard to massive numbers doesn’t do jack
shit if 1. It returns to the old problem of being solved
with a Perfect Guard and 2. It can’t be exploited more than
once somehow. Not to mention it absolutely blows against
anything that can readily control the field since
rear-guards are responsible for giving the Vanguard bite and
it struggles to hard plus without hitting. Now that’s Catch
22 in a deck if I ever saw one.
Third Best:
I was actually going to rate this one as my second best
initially, then last minute releases arrived and this got
relegated to a miserly third. Don’t go thinking that G
Royal Paladin
isn’t worth your time though, because it is. Yeah, it still
dies to board wipe, but all the same it’s done a good job
solving issues of wonky field or lack thereof with G Booster
4, and for those who have decks that don’t do that, it hard
plusses and can drop massive columns to steamroll to
victory. The only thing that would totally ruin this for me
are the people who run the most fucking wonky Grade 2 lineup
because there does seem to be a bit too much choice here.
Second Worst:
Falling into pretty much similar problems as Dimension
Police, G Oracle
Think Tank struggles without Silent Tom. That’s the only
thing giving it bite, considering without a fuckton of
external help the whole idea of him stacking the deck isn’t
feasible: he’s too slow. So it’s basically nothing but hard
plusses that will eventually get eaten up by anything that
can take that much advantage away and then some. It also
doesn’t help that I remember what we get next month and I
can only weep for its reliance on some undead pervert card
to get by. Lord only knows what would happen if G Regulation
for English format appeared. Not that it would affect
because I’d have fucking called it quits if that ever
happened.
Second Best:
The only thing stopping this clan from being number one is
reliance on rear-guard formation and the need for nostalgic
cards in some of its builds. Technically though I guess you
could make a reasonably pure G Blue Wave Deck with Tetra
Drive and Tidal Assault being the only old cards in it, plus
as the first wave (heh) of support demonstrated the G Clan
Booster was just icing on the cake, and so
Aqua Force comes
a very close second in the Best 5. Lambros made the deck and
shows no sign of aging terribly. The only complaint is that
the new G Support seemed a bit token but then again the clan
I main is over-supported much like my home soccer team so
who the hell am I to argue?
Worst of 2015:
But even after all the other entries on the list, no matter
how easily something can be fucked over, no matter how bad
the overall gambit is, no matter how boring the deck is,
only one stood out. Possessing almost nothing but a
field-filling strategy, its column game was crap as fuck
since that wasn’t its point, it did nothing unusually good
with the advantage it gained, it fucking sucked at landing a
decent punch with an almost entirely defensive strategy, and
it wasn’t entirely that consistent to boot. Step up to the
podium, Gold Paladin.
Don’t think too hard about the rope I’m currently tying
around your neck, or that the podium collapses unusually
easily.
And the winner of the 2015 deck award is…
Best of 2015:
Gear Chronicle.
Okay, this may not have been entirely fair, since it got
tons of cards and there was really only one build of it that
was feasible anyway, but that’s how Bushiroad appeal to the
kids. Ticks all the right boxes: a capacity for columns,
addresses problems pre-emptively, a re-standing Vanguard,
sustainability for the long haul, field consistency, you
name it, it has it. The only thing it’s really missing is an
equivalent to Divine Dragon Knight Zahm, which would push it
into frankly absurd territory. Then again, G Booster 7
hasn’t been announced, so if it turns out they get one you
can then proceed to name me the Vanguard Nostradamus,
motherfucker.
Preach about how G Tachikaze will destroy the unbelievers at
saikyocardfighter@outlook.com
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