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Saikyo Cardfighter R
on Cardfight!! Vanguard
Keywords
Could Have Been Executed Better
The units with keywords work best in one deck, and this
isn’t okay.
I suppose there is nothing wrong with introducing new
mechanics to a game (at least to a point and it doesn’t
suddenly powercreep everything you love into obscurity until
a revival 2 years later) and keywords are no exception.
Introducing some sort of new take on a clan via words that
do things or just wind up being a glorified restriction is
as good a premise as any. But what I don’t really like about
the various keywords at our disposal is that the pool of
cards that they work with is simply too small.
Let’s take Brave as an example. I have mentioned somewhere
on this website that conceptually Brave was something that
would never work. Requiring that you be losing to make the
most of the various skills isn’t practical-sounding.
However, they will work with the right cards, specifically
an Altmile deck. The problem that arises is that Brave works
nowhere else BUT an Altmile deck. That’s because there’s so
much shit in there that makes it so much easier to support
it exclusive to Altmile, not to mention the best units with
the Brave keyword need to be supported by having Altmile or
Striding to success, which would make Altmile the natural
choice for the deck anyway.
A particular deck that springs to mind as I type this is
Seven Seas. That deck incorporates Hollow in its builds as
Seven Seas was already all about reviving stuff for a turn,
so you might as well. There is nothing wrong with running
some cards with keywords in your deck as long as they
actually help, but running cards with the keywords because
they synergise is fundamentally different from building the
entire deck around the keyword itself. If someone talks
about a Brave deck, the latter is usually what they mean.
For that reason, as the Stride-bearer is naturally
complimentary by virtue of having more support for it
specifically as well as the keyword (looking at Negrolazy
for Granblue as an example) then there’s really not much
reason to run anything else as your Grade 3.
What’s really annoying about most of the cards with keywords
is that apart from some outliers like Phoivos for Aqua
Force, some of them may be able to use their keyword right
away, mostly if it’s a state such as Blaze, but until
Generation Break it is pretty much impossible to cash in on
any of their rewards. These keywords cards would have much
greater synergy with other decks if there were more of them
with weaker but less restrictive requirements. Hell, you
could restrict them to a certain deck and people still
wouldn’t mind that much I’m sure. That’s why you don’t ever
see anything like Jewel Knights incorporating any Brave
units: if Stride is the end goal anyway, why not run
whatever Grade 3 is best going to compliment the build? Even
if it just comes down to you cherry-picking the best cards
with the keyword, even if you’re still forced to run the
staples and leave only a few slots as tech choices for it,
you’d still run Altmile Brave. Come on, even pro Gear
Chronicle players don’t have that many units with Time Leap
in unless they haven’t heard of the Melem/Ur-watar combo and
decided to go overboard with it.
Largely, it’s all about incentive. Whether or not it
actually fuels a strategy or is just some sort of
unnecessary glorified restriction affects how it’s built. I
mean, even in a Gurguit deck I don’t see that many people
actually run Unite cards outside of the G Units and certain
tech choices, because there is no room for all the existing
pre-staples. I should like to point out that G Support that
relies on these keywords with every intent to make that
their thing is fine, as long as that was the plan from the
start, such as Bermuda Triangle’s Harmony. What I don’t like
is when the new support brings something that is only
loosely connected to whatever I actually want out of a deck
at the expense of better shit. I can sort of understand the
mentality behind it, if only because power creep would force
players to use whatever’s the strongest/hottest stuff at the
moment, but almost everyone seems to be buying into the idea
of backwards compatibility, so really, the entire gimmick
has to be worth using or it’ll get dropped like a fucking
hot rock, and not even G Regulation will make me say
otherwise.
That’s ultimately what my biggest beef with all of the token
keywords is: it actively seems to be encouraging
unsuspecting people to make very poor decisions. If we were
to examine something like Granblue as an example: if you
asked me what the best clan was for a beginner to pick up,
Granblue would definitely not be high on my list of
recommendations. It’s incredibly technical and the smallest
errors will be punished against somebody sufficiently smart.
This was aggravated only further by Hollow, where the
instinct is to just let them die without context just so
they could come back to be hollowed again, not to mention
the intricacies involved.
Keywords that basically only work as some sort of glorified
restriction are especially bad. Something like Thunderstrike
or Oracle: fair enough, within their own clan the conditions
are easy enough to fulfil I suppose, and it’s nice to cater
to stupid people who will actually like them but in all
seriousness, if the older support was more relevant and less
unwieldy then it is ridiculous to assume that EVERYONE will
be collectively that stupid. I find it somewhat insulting
that we’re expected to run this shit over the tried and
tested plethora of cards we had before. And that’s annoying
since the pool of cards they can actually work with is so
narrow. To a point, anyway: Aqua Force’s Wave just made them
do what they always did, except they save ink and made a
category at the same time.
That is why I choose to believe Afterimage, despite the lack
of good units WITH Afterimage, is the best keyword. Brings
something new to the table for Nubatama, useable whenever a
bind is possible, and the best ones can be thrown into any
build (admittedly there’s only about two but that’s beside
the point here). Now all Nubatama really needs is more cards
that give afterimage and a stupid finisher and I reckon they
could be god-kings of space and time. I’m still not maining
it though.
I’m taking requests for articles if there’s something about
Vanguard you need to gripe about. Email ideas at saikyocardfighter@outlook.com.
Or drop a message on my
Twitter account!
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