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Saikyo Cardfighter R
on Cardfight!! Vanguard
One Card Doesn't Counter For Shit
I've only got until January before I can
work to a more relaxed schedule (unless I
suddenly get hit with a sudden fucking wave
of inspiration or something, email me to
keep the spirit alive) so fuck it, let's
harp on about
bad advice on countering the anti-deck
some more. I bring this up because of, you
guessed it, another fucking argument online
about how Conquest Dragon was your anti-Magia
option. Of course, because I prefer to be
pragmatic about the whole thing, I decided
to watch the game unfold and to my
surprise...I was absolutely right, Conquest
didn't do shit.
There's a reason for that. Realistically,
Conquest Dragon isn't going to swing things
around for you against Magia. People THINK
it is because Conquest exploits an empty
field. I will not deny that. The problem is
that it does not exploit enough: all it does
is create big columns. This generally
doesn't mean jack when between Harri,
Darkside Princess and Cutie Paratrooper,
they can make pretty much the same columns,
except through a series of chain attacks
they can do a lot more with those columns
that Narukami cannot really do. And that's
not even mentioning all that shit in their
hand they didn't need to call, Perfect
Guards and G Guardians. Magia cannot deal
with Conquest? Bull-fucking-crap. Totally
dealt with. Easily.
When I first saw Dragonic Vanquisher “VMAX”
I have to admit I was mildly impressed. Of
course, it was no great secret that
Thunderstrike 5 was pretty much
near-impossible to accomplish and once it
was brought up, people pointed to Chatura
and Zorras. This is my big issue with trying
to design your deck to try and compensate
for one flaw: in this case, it's not that it
involved making bad deck choices, as Chatura
and Zorras are staples. It's the fact that
trying to set your counter up usually
involves a long string of 'if' statements
that render the whole thing both impractical
and not worth worrying about when facing it
yourself. IF I can get Chatura to hit, IF
Zorras can hit, IF I can use the Early Game
for some quick binds...it's all conditional.
It's not reliable enough to act as a real
counter. That's why I run Grade 1 rush –
it's the only realistic answer to sealing
off all the opponent's shit. Because it's
all the same throughout the whole deck, it
bricks less and is therefore more likely to
employ what it wants while also shutting
down the opponent.
Obtirandus for Megacolony isn't something I
class as a real counter to Magia either.
Look at its overall cost and timing. He's
GB2, so you need to G Guardian to use him as
a first Stride, and he costs a hefty
Counterblast 2 and a -1. For the sake of
fighting anything that ISN'T Magia he won't
be run in big numbers, so he won't counter
forever, and to be honest, he's too pricey.
Every use is a -1. It's a high quality -1
given your dicarded card is essentially
paying for the guard needed for one column,
but you then have to recharge via Vulcan,
who is another -1 to you or try to Perfect
Guard to Countercharge. Once you run out
and/or cannot pay for another, that's it.
Your deck is vanilla against theirs and your
ass is grass.
It's easy to think that way though. I've
already made it plain that running one
individual card, or even dedicating an
entire slot for a choice of Grade to counter
one strategy is a steaming load. Unless you
can search your counter, all the time, and
it can shut it down to any meaningful
degree, you are talking out of your fucking
ass if you have to draw it by chance. With G
Units however, it is again easy to make such
an assumption, because G Units can be run
outside of the main deck with almost no
consequence. Because the Vanguard is not
bound to do one job all the time, people
mistakenly believe they can then transform
their Vanguard into the perfect thing needed
to answer to anything that may happen to
them. But that tends to fall flat on its
face when there are too many conditions
required to employ your supposed counter, or
if your options basically boil down to you
having accomplished what the opponent's
stopping you doing, or every option you have
is more of the same bad strategy.
Typically,
I find that any sort of hard-advantage deck
that's not Gear Chronicle, such as the
above-mentioned Narukami and Megacolony,
tend to get a raw deal, and that's not
because they're undersupported in the G Era,
although they sort of are. Kagero at least
can use Vague and the Ace to try and milk
something out. Megacolony and Narukami's
biggest problem is that their main strategy
of targeting rear-guards to ruin setup is
what enables any soft advantage options they
have. If they cannot accomplish the first
objective, most of the time they cannot
accomplish the second. Gear Chronicle in
comparison doesn't have this problem because
their main Grade 3, Chronojet Dragon, can
deal with any problem rear-guards while the
support can employ the bullshit
multi-attacks with Melem and Time Leap that
makes the deck functional. If not, the
rear-guards can continue to do all the work
regardless of what the opponent does to
dodge any minuses to card advantage. It even
has soft advantage G Units in the form of
Nextage, followed by Gear Groovy.
I guess that was what eventually turned me
off from that strategy, despite my initial
predictions: even a deck focusing around
hard advantage is still assuming that the
opponent is only playing vanguard on its
most basic level. There's too many outs to
such a strategy without a good soft
advantage option, whether it's Resist,
running a deck based on Superior Call, decks
like Magia where shit never stays
still...there's just too many viable ways to
fight back.
It boils down to a premise that is often not
understood. Soft advantage wrecks more,
particularly Late Game. More columns and
more attacks means more cards being taken
away, as opposed to a more predictable
approach taken for field control and
virtually nothing else. So it's more cost
effective than pure retirement, unless
you're G Nova Grappler in which case fuck
that shit. CB1 for another attack?
So there you have it. If it takes an entire
deck to crap on one strategy, fine. If it
craps on almost every other strategy, even
better! Largely because I find there is no
sweeter justice than bullying those who used
to bully you. Spare me your 'then you're no
better than them' crap. They're no longer
winning and I am so by that criteria I am
better so shut your face.
I’m taking requests for articles
if there’s something about Vanguard you need
to gripe about. Email ideas at saikyocardfighter@outlook.com.
Or drop a message on my
Twitter account!
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