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Saikyo Cardfighter R
on Cardfight!! Vanguard
Free Online Vanguard Can Go To Hell
Everything about non-officially playing online seems to be
geared towards pissing off as many good players as possible.
My local Vanguard scene isn’t exactly what you call daily.
We have at best Saturdays to spend together and even then we
are a small minority compared to the Magic players. There
are enough of us for regular tournaments though, so at least
it’s not really as dry as a Graham’s Cracker lost in the
Sahara.
So on days where I don’t work I find I need to somehow fill
the day. I don’t do social media because that’s dependant on
the people I actually give a toss about also being on said
social media, and there’s only so many sites on the internet
I care to visit and even then they tend to be affairs that
last but a few minutes.
So I found myself crawling off to play Vanguard on a sim
that’s not made for profit. It was an abusive relationship
where I couldn’t seem to leave the guy, because I’ve been
dependant on him all this time and I know little else. It’s
like freaking women. Can’t live with ‘em, can’t live without
‘em. The perfect way to drive men bat-shit crazy, as the
Greek god Zeus intended.
Nowadays, I just use the sim’s testing feature to try decks,
because that’s basically all it seems to be good for. As far
as I’m concerned, the rest of the tosspots online can go to
hell.
I know that it may sound unfair for me to declare blanket-ly
that everyone online is a tosspot, but that’s really only
because I hold a higher standard of Vanguard than most
others. And everything about online seems to be designed to
piss off people who actually know how to play.
Whenever I am on my opponent is going to either be someone
who abuses the mechanics of the sim to stack, someone who
has no handles on the control at all, or someone who doesn’t
even know how to play. And on the rare occasion when I find
an opponent who is somewhat legit, I can all but guarantee
that they will be the only guy I will finish on before I
have to quit in sheer exhaustion. Either because it was too
easy and I grew bored, or they sacked me to hell and back
and I had to make an uphill climb, only getting a trigger at
the last second.
When you’re competitive, you can never feel good about
anything when playing online. Any victory you walk away with
usually involves you banging on the chat explaining why an
opponent can’t do what they want to do because rules. Fair
play to you if you actually are fortunate enough to find a
string of opponents who are not total noobs, but I don’t
find sims fun. The number of idiots outweighs the actually
clever people who just want to play someone who won’t be a
constant headache.
What’s
also stupidly frustrating about sims that are simplistic in
design is that they are basically shoe-string in design, and
that extends to the shuffling algorithm as well. While
Cardfight Capital was around, the number of opponents who
constantly got Grade-stuck was frankly abysmal, and it was
all because the programmers used the simplest shuffling
system possible. Pro-tip: it doesn’t actually fucking
shuffle. It sorts and then attempts to randomise, but since
it put everything in a specific order first it meant cards
constantly clumped together. So it was worthless for actual
controlled testing of decks or for actual fun games, which
is the only reason people use them. Apart from a lack of
real people to play, anyway.
It wasn’t like this at first. In the beginning, I played
online to while away the time before night fell and the
blessed relief of unconsciousness relieved me of my boredom.
I figured a non-profit sim would be ideal. Alas, I should
have picked up on the warning signs sooner. I found myself
having to constantly stay online trying to find someone who
didn’t suck, since I never want to leave angry, because
that’s what I take away and it colours my judgment of it
later. So I was sentenced to slaving away at the keyboard if
either I lost, or I spent so long trying to use the chat
feature to tell someone when they were screwing the rules.
Eventually it got to a point where even a win left me
feeling extremely hollow. It took so long to wrap up a game
that by rights should only have taken like 10 minutes, I
found that I couldn’t get into it. Absolutely nothing about
it appealed to me anymore because I actually wanted to play,
and not click buttons like an attention-deficit squirrel
with OCD.
This is why, when I received my key to play the Cardfight!!
Online beta, I actually had more fun with that, despite the
prototype layout and cards, and would be willing to part
with some of my earnings regularly if it meant I could play
to the same standards as everyone else. It would be built to
support the mechanics in order to make turn flow a lot
smoother, and because of that, any bullshit the opponent
tries to pull will be recognised by the system as illegal.
The big problem with being free to do anything is that there
is no way for me to actually trust the opponent to not be a
complete waste of a fight, or a cheater. CFA for example has
nothing to differentiate stacking cards on the top or the
bottom from each other by appearance alone so if I’m playing
someone using G OTT that stacks constantly, I can’t trust
them to not stack triggers to the top and kill me when I
decide to no-guard on 2 damage.
Luckily, an epiphany hit me. People treat online like a dad
would say “why don’t we just PLAY?” when introducing
Charades to someone for the first time, hoping people will
sort of get it. Maybe people could still have fun even when
no-one had any fucking clue what was going on. When I
realised that, it helped me become a better person.
Pfft, like fuck it did. I took the first step towards a
better life, for both myself and the infernal programme that
had made so much hell for me for months.
I deleted the sim.
Mail me a challenge that will just get swiftly deleted
because of time constraints at
saikyocardfighter@outlook.com
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