Pojo's Cardfight!! Vanguard news, tips, strategies and more! | |||||
Pojo's Cardfight Vanguard Site
This Space |
Saikyo Cardfighter R
on Cardfight!! Vanguard
A Brief Guide to How I Do COTD
It gets easier when you’ve seen it all before.
I’m starting to think that I may have gotten prematurely
old: I don’t keep up with new tech, I find it hard to be
entertained without being reminded of something else, and I
don’t follow trends everyone else is raving about. Like
Undertale. That’s probably why my reviews on Pojo seem to be
quietly lacking in any sort of rabid and enthusiastic
excitement.
I digress. I want to talk about how I understand cards and
perhaps by proxy invite others to join the COTD crew. God
knows I could do with the company. You see, you may have
read some of my reviews and will most likely have realised
it takes a LOT to actually impress me. Unless a card is a
main-stay such as a Perfect Guard, I generally never give a
card a good score; generally, they tend to float at about
3/5 average. That’s largely because of how I’ve played the
game since it first came out to English shores and have
lived through every format imaginable. I’ve seen it all
before and all I can do is either roll my eyes or jump onto
whatever happens to be meta after giving it a good score.
In fact, were it up to me, I actually wouldn’t leave a score
behind on any of the cards I actually review. Not even I’m
entirely sure on how I’m going to score something, but I
tend to just leave a lot of it with a review along the lines
of ‘yeah, it’s alright, I guess’. And it usually is. Some
other factors may influence this decision, such as how good
the deck it’s supposed to be in is, but for general cards it
tends to fluctuate. The point I’m trying to get across here
is that what rating it gets depends on my mood for that day,
so really only my written word should carry any weight to
it.
There are, however, some rules I follow when I write
reviews. First, I examine a card and think about much it
costs to use its skill or how reliable it looks. It used to
be simple, but now cards that gain +1 advantage for only
Counterblast 1 leak out of every deck nowadays, so it’s all
down to what the perceived advantage is. You may remember my
review on Mythical Destroyer Beast, Vanargandr: I was sort
of lukewarm to it, whereas Nanya cacked his pants with
enough force to take him to the fucking moon. There’s a good
reason for my indifference: You pay a cost for something
that doesn’t directly convert into any quantifiable hard OR
soft advantage. It’s all dependant on what cards turn up:
hell, Doom Brace at least grants 5k to columns for half of
Vanargandr’s cost assuredly. Not to mention his timing comes
at a point where it’s very unlikely the opponent won’t save
a Perfect Guard for the GB2 G-Unit you’ve been holding
regardless of whatever the deck fights.
Secondly, I notice that Nanya’s reviews tends to be heavily
influenced by whether he can name a deck where a card would
comfortably fit, regardless of whether or not said deck can
make the slightest dent in the meta of today. Blaster Rapier
Laura definitely doesn’t deserve a 4.5/5. Majesty Lord
Blaster’s time has long passed. It’s a fucking relic by now.
There are better decks out there.
Therefore, what the end result is going to look like is just
as important as what the card itself can do. Ideally, the
deck it belongs to should be decently fast, or if not fast,
lead up to a conclusion that results in one turn ending the
game or coming close. If that isn’t the case then the card
can be as amazing for that deck as it wants, but if the
deck’s shit gravy it means nothing at all.
Thirdly,
I tend to be slightly more generous when it comes to any
card that can generate any form of soft advantage and is
decently easy to set up and doesn’t get countered TOO badly.
In the case of something like a re-standing Vanguard, it’s
decently easy to quantify them regarding card advantage. You
just calculate the cards lost and gained, then for the
re-stand, assume the opponent is going to -2 at least to
block the second attack (a Perfect Guard is usually the bare
minimum, given the G-Units that re-stand) to work out its
minimum advantage to you. Cards that play the column game, I
can take it or leave it, it depends on how abuseable they
are and how much they can be maintained.
However, what you must also remember about the reviews here
is that they all operate on whatever first impressions can
be gleamed from the card, sometimes for the worse, see my
earliest Glendios review. I had to establish all of my
reviewing rules as soon as I started, largely so that my
first impressions without testing sounded decently
well-informed and so that I wouldn’t get reduced to a
retarded quivering wreck yellowing my own trousers at every
new card I saw.
Which brings me rather neatly to my fourth and most
important rule: calm the fuck down. Once I have the card to
review in front of me, I look up what it does, immediately
start to re-read the skill, quantify it if applicable, and
then write. I don’t fanboy over cards. It becomes a lot
easier if what you’re writing about is something you’ve seen
before. All you have to do in that instance is try to find a
card that already exists and compare the two for
efficiency’s sake. I know that it can be argued that it
isn’t fair because each clan does different things, but
given there’s more clans than mechanics and therefore
they’ll probably be shooting for the same goal anyway, why
the fuck not? I’m all for most optimal choice, remember?
Anything that looks flashy needs to be examined with
scrutiny. Any sort of Limit Break or GB2 skill that requires
hitting the Vanguard is probably worth ignoring, largely
because it’s late in the Game, Perfect Guards will be saved,
and it’s almost certainly never going to work. It’s all
about being willing to not accept anything at face-value.
Yes, maybe it’ll turn out what I decry as a total newb-trap
may turn out fucking amazing, but to be frank, it’s probably
better to assume it will either be boring or shit-gravy
until proven otherwise, so at least you don’t wind up
disappointed. Unless there is precedence for not sucking,
hence why I try to compare cards to other cards.
So in summary, I don’t ever take a card at face-value, I
quantify absolutely everything about it, I compare it to
something that already exists (if only so that I have
reference and I don’t pull my review out of my ass) and
generally just use the new info I’m given to either confirm
“Eh, I THINK my deck can cockblock this problem card” or
just use it as a means to save money. Vanguard is all about
jumping on the hype-train to idiocy, so it can’t be too
difficult.
Confirm that my new resolution (that I’ve already broken)
was to proofread more at
saikyocardfighter@outlook.com
|
||||
Copyright© 1998-2017 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |