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Saikyo Cardfighter R
on Cardfight!! Vanguard
I Went to Team League and All I Got Was This Lousy Deckbox
This week, Saikyo tells a tale of unfulfilled expectations,
dependency, and FUCK Rescue.
That title isn’t hyperbole. The deckbox I got for showing up
was too small for a 16 card G-Zone. Says a lot about
Bushiroad when they use the template for their old ones to
save effort involved, hurr durr shortcuts.
But yes, as you have probably reasonably guessed, last
Saturday, I went to Huddersfield in good ol’ England with
two other people to try and get a shot at glory of being
best Team. We were all going for different purposes: one
wanted to do well with a clan he liked, one was a decent
first-timer who wanted to experience Springfest, and I
wanted to confirm I would have done a shit-ton better had I
competed on my own. Two out of three of us got pretty much
what we wanted. Sadly, that doesn’t include grabbing the top
eight spot, as one of my teammates hoped. Instead, I ended
up repeating my performance from last year with a
near-spotless record while the others tried their best not
to be the one to ruin my own victories.
Just to clarify, I was running Overlord Kagero, because of
course I am, have you learnt nothing the last 2 years, and
my teammates had Shiranui Nubatama and Blue Wave Aqua Force.
We only managed to win 4/7 rounds overall, but at least we
learned something, and that’s what life is allegedly all
about.
As far as reviewing my own performances go, I think overall
I wouldn’t have changed too much. Well, one game it may have
been more sensible to use Asyl Orb over Denial Griffin, but
the only opponent I lost to (Pure Soulless Witch OTT) had
such a massive advantage my extra Counterblast would have
meant precisely jack shit. It’s all about starting strong
and never letting the opponent take the rug from under your
feet: something he and I knew perfectly well.
Oh, we started well enough. My first round saw me sat next
to a Neo Nectar and Pale Moon user, and when the judges
announced that dice were not allowed to column track, they
had the best looks on their faces. I
went on to win the first round, with an overall
victory for the team, and then as my teammates encountered
too much Granblue and too much Gavrail Rescue, we basically
petered out and only made it to 35th place
overall. I personally went on to beat Chronojet Gear
Chronicle, Altmile/Thing Saver Royals, Blaster Joker, Rising
Nova Spike Brothers, and Messiahs. Whereas my teammates went
on to fight Granblue and Angel Feather constantly. My friend
with Nubatama wouldn’t stop complaining about it on the ride
home.
I
still think conceptually Rescue wouldn’t really do much
against a sufficiently aggro deck, but unfortunately my
teammates certainly weren’t that and so the ridiculous
defense caught up to them and they lost to those deck
constantly. The rumours on the internet certainly lived up
to the hype: we were later informed that Angel Feather,
Granblue and Kagero were the most over-used clan of the
entire tournament. Which is a pity. Why? One of the top 8
had Nociel Gavrail vs Pure Gavrail as a matchup and it was
quite frankly the most boring spectacle I had ever
witnessed. It dragged on and on and neither side showed any
sign of actually doing anything remotely interesting (both
of them kept attacking their respective Nurse of Broken
Hearts WITH THEIR VANGUARD, what the actual fuck) and in the
end it just went to time. It finished and they still weren’t
on six damage. Rather depressingly, they weren’t even the
last to finish.
That’s why, despite the size of the whole thing, I wouldn’t
look to Team League to further a pro cardfighting career. To
me, it’s more of a casual fling. It’s basically impossible
for a great player to win the whole thing if your own
teammates don’t share the same ideals and fighting style as
you. In comparison, I took 4th at Nationals last
October. Solo. Still learned a lot though, and we plan on
doing it again next year, so overall, my findings can be
best summarised as this:
1.
Hard advantage, unless it’s lots of it near constantly, is
basically pointless. I blame the lack of Mid Game options
for the Nubatama deck because it had no outs to the large
hand from not guarding thanks to Rescue. The Witch deck I
lost to gets a free pass because the guy kept on spamming
Mimi and Take-Mikazuchi near constantly and had G Guardians
to boot together with Silent Tom. I lost because I was too
slow and couldn’t keep up.
2.
Finishers are basically that: finishers, and they should be
treated as such. I think my good record this time around was
basically never using L’Express or the Ace unless they were
on 4 damage and their hand was pretty small overall. I
mostly used Blademaster Taiten and/or Root Flare until then
just to soften them up to that point, because if you’re
using such powerful G Units to close the gap or further
advantage rather than seal the win, you’re going to regret
not having those options when it really counts. My teammate
was constantly flubbing his Tetra-boil turns thanks to
well-timed triggers and the opponent being on low damage
when he dropped the bass.
3.
I guess it’s all very well wanting to get good with a
certain deck or clan that you like. The problem is, as I may
have explained before, people who play vanguard as a
collective whole are piss-poor at identifying mistakes (or
at the very least learning from them). I didn’t have a
problem with my teammates regarding identifying, but they
need to get better at not doing them at all, particularly
when the solution to what should have been done instead was
really obvious. People may not especially like it when I run
a deck that doesn’t require that much thought, but if it
isn’t complicated and yields the results you want, who are
they to argue?
4.
On behalf of my Nubatama-playing friend: Fuck Rescue.
Three guesses what I’m maining next Nationals at
saikyocardfighter@outlook.com
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