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Saikyo Cardfighter R
on Cardfight!! Vanguard
How Not to be a Terrible Deckbuilder
Saikyo guides you through the process of not sucking at
making a deck, if you absolutely must.
For whatever reason, some of you may have decided to go it
alone and build a deck that you didn’t blatantly copy off
the internet and you’ve decided to try and make one
yourself. Unfortunately, there’s a lot of pieces on the
internet talking about how to build a Vanguard deck,
with…uh…varying levels of validity. So I’m just going to get
the common sense bits out of the way: Try to shoot for 17
Grade 0s including starter, 14 Grade 1s, 11 Grade 2s and 8
Grade 3s and max Sentinels. Sounds boring and it is, but I’m
not here to talk about how to make something interesting.
I’m here to talk about how to make a good and functional
deck.
There’s a lot of pitfalls rookies (and rather frustratingly,
veterans) fall into that can result in a smarter player
handing them their ass. Luckily people can get away with
this because most players will have made a series of
terrible choices that sort of compensate for incompetence,
and so it’s my sworn duty to highlight the mistakes people
make when building their very own deck, so that you can be
one of the few who understands why they work.
Now keep in mind, I’m going to assume that you’re somewhat
decently experienced when it comes to fighting, so a lot of
this advice will basically be me trying to avert the common
mistakes people make when building something from the ground
up. If you are absolutely new to this whole shebang I
recommend that you take a small crash course before you try
to go it alone, because odds are a first-timer will
completely hash it. So without further ado, here are the
reasons why I run what I run, as told by an intrinsically
selfish Vanguard fighter. Have fun!
1.
Assume the worst can happen, because it will. Surprisingly
often.
Generally, I find the best decks are ones that can basically
keep trucking along without too much difficulty if all does
not pan out, or can at least fix it so they don’t have the
problem for very long. Something like Gear Chronicle for
example has Balih to assure you of actually getting the
correct card on your Vanguard circle eventually. If it can’t
fix it, a Grade 3 that does the next best thing to it helps
a lot. A G-deck focusing on a Stride bearer like Chronojet
Dragon has the advantage of having certain cards that can
search it, so you can sometimes get away with a Grade 3 that
does nothing otherwise. Basically, think about how you
intend to play if things go south, because if Narukami told
me anything, it’s that it never pays to expect anything to
be perfect, which is why Ride Chains sort of went out of
fashion until pretty recently. I don’t think we even GOT one
after BT14. It’s because people only tend to remember what
goes well, regardless of how much ON AVERAGE it’s actually
helpful. If everything goes south because one card didn’t
show up, scrap the idea and try something else.
2.
Maximise
your intended gambit before you throw stuff in ‘just
because’.
Back in the old days when Majesty Lord Blaster was still
good, I noticed that so many people couldn’t make it live
without jumping through some unnecessary hoops, usually
involving Starcall Trumpeter, because they were stupid
little shits. Best list I saw maxxed all of the Blasters
necessary instead and dropped Palamedes for Gancelot, and
the result was it went live faster than other MLB decks I
saw and without having to awkwardly set a field up. Ideally,
anything that fuels your gambit needs to be run at 4 copies,
and then everything else is a tech. By running cards you
don’t need, you cut down on how consistent your gambit is.
And don’t bitch to me with ‘but I might need it!’ I thought
you were trying to maximise the odds of you ever requiring
that card/play in the first place, so it makes no goddamn
sense not to run 4 of it. Saying that maximising one card
leaves no room for others is sort of like saying ‘I wish I
could run less good cards just to make room for more okay
cards!’
3.
Don’t worry about netdecking. You’ll be doing it by accident
anyway.
Once you’ve started building the deck, assuming you follow
common sense advice such as Grade ratio, scaling columns
(run plenty of 7k Grade 1s to compliment the 9k Grade 2s)
you’ll probably find your list is more or less the same as
somebody else’s. That’s not a coincidence and originality is
certainly not needed in Vanguard, so don’t worry too much
about it. It looks the same because both of you chose to run
what works, which is perfectly normal and perfectly fine. In
fact, I absolutely recommend that you netdeck someone at
first by finding a list concocted by a more experienced guy.
Then you can read the rest of my articles so that all the
advice on here makes a ton more sense. Don’t be original. A
bed made from mozzarella cheese is original, but I wouldn’t
want to lie in it.
4.
Don’t try and make the deck something it’s not.
Each clan functions completely differently, so even if the
overall end result is pretty much the same, absolutely
everything relevant has to stay. Streamline everything down
to one gambit you want to see happen constantly and lose
everything less relevant. The last thing you need is crap
that’s only loosely related to what your deck does, or worse
still is completely unrelated. A good deck uses the means
it’s given to an end, but it’s just that: means to an end.
Modern Nova Grappler, for example. There’s a few cards out
there now that basically focus on retiring under certain
circumstances, but I’m not a fan. Paying a cost to fulfil
the initial requirement (usually standing itself), then
paying another cost to gain a +1? That’s too expensive and
eats into the main gambit of standing. Unless your deck can
get the resources back easily, you should consider if
there’s another deck that does what you want your current
idea to do more consistently for cheaper.
5.
‘Just because’ also applies to triggers.
God helps those who help themselves, as most people ought to
know. Just run 12 Critical Triggers and 4 Heals. I’ll leave
it at that so I don’t have to waste space reiterating why
when you could totally read my other articles instead,
because I need to be constantly acknowledged by people I’ve
never met and will never talk with.
Acknowledge me, dammit at
saikyocardfighter@outlook.com
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