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Saikyo Cardfighter R
on Cardfight!! Vanguard
Do First Vanguards Have Targets on Their Faces?
First instinct is to murder Forerunner units ASAP. Saikyo
examines why.
The universal truth in Vanguard is that you’re always going
to be starting with a Grade 0 with Forerunner simply because
it’s the only +0 transaction you’re going to get riding,
save for exceptions like Lulu or Cat Knight in Boots. you
then have an essentially free booster for as long as you
need it and is just strong enough to make columns with your
Vanguard for necessary attacks. What is a bit more
perplexing to me is the insistence that they get removed
from the rear-guard circle ASAP.
I’m not just talking from the user’s point of view either,
although some noobs will be seeking to do this as soon as
humanly possible. I never understood why. Most of them
involve removing themselves in order to +0 wash you in
advantage in some way, usually with an additional cost
attached like Counterblast, and that’s it. Aiming to proc
their skills this way always confused me. It wasn’t
unwelcome as long as I was playing them, because every
mistake means another stomping in their face, but you’d
never catch me doing this unless I had no other alternative.
My starter is Lizard Hero Undeux. You won’t catch me
actually using him unless I have no confidence I’ll Drive
Check another bit of Stride fodder or I need the Ace going
off assuredly. I will never spring him and lose a booster
for a card I might not need. I have to ACTUALLY need it
right the hell now for me to use Undeux.
To me there is no logic in wasting your own resources for
something that might not even help you immediately.
Forerunner units serve a more important function as a
Vanguard booster before they have skills that could use up
more than you need and can spare. So far I observed it was
mostly for ‘+1 to soul’ related reasons, like they wanted to
use Calamity Tower Wyvern or something. To which I’d reply ‘you
run that? WHY’.
The Grade 3 attempted searchers are particularly notorious
for this. Piss-poor power, the skill won’t even 1:1 all the
time, and it’s just a waste of resources either way when you
have so much more ways of obtaining actual pluses with the
same resources.
So quite a lot of their skills aren’t dangerous, or at the
very least they are delayed. And yet the first instinct for
anyone using control decks is to murder them as soon as
humanly possible. And since I used to main a control deck
and still do when I’m in my extremely rare casual mood, I
figured I might try and gleam some insight into the whole
affair. I have made plays involving murdering starters in
the past: hell, I still do whenever I can spare the time and
I haven’t any better play to make. But that’s only when I
feel that it has to be gone, when it doesn’t 1:1 or the 1:1
it does net is very high in quality, and my means of doing
so aren’t always the same as everyone else.
The
go-to cards that I tend to see when it comes to First
Vanguard destroying are Gatling Claw Dragon for Kagero and
Steam Knight Kalibum for Gear Chronicle, and occasionally
Saishin for Narukami if you know some hipsters as well. I
can understand the desire to run them but for the reasons I
described above I can only conclude that it isn’t a good
idea. First off is Gatling Claw’s problem. He gets rid of a
card on a 1:1 basis for a Counterblast of 1. In this fast
card advantage age, that’s not a good transaction when
Counterblast can be better spent elsewhere. Also, he’s a
Draw Trigger, the worst kind. Kalibum is Counterblast free,
but he’s 8k base and it isn’t really a solid power to have
without help, requiring you take liberties when you
shouldn’t need to. I’m not saying that murdering Forerunner
units is bad, given the earlier you kill something the less
time it has to bother you. What I have a problem with is
that these cards kill starters
and have no other
function.
As soon as the Forerunner unit is gone from the game, that’s
it. You are now stuck with having to use inferior cards for
the remainder of the fight when in all likelihood you could
have left the starter alone (given almost anything the
opponent could slap down would equal or surpass it in
boosting power anyway) until you could kill it more
efficiently. Given we have G Units and Stridebearers like
Chronojet Dragon, I really can’t accept it as an excuse not
to try and find a more cost-effective means. Saishin is
pretty much the sole exception to this rule, given he’s
available from the beginning assuming he does not get sniped
back first and doesn’t interfere with the rest of your deck.
And if nothing else, applying pressure is always good.
Only in the case of some rare exceptions like Judgebau
Revenger would it probably be best to kill it as humanly
possible, but having to alter a deck just so it has a
slightly better time against one deck at the expense of its
performance against everything else is fucking stupid. My
go-to early starter murderer is Dragonic Burnout, given that
he can be run at the same number of copies as Gatling Claw
and thus has an equal chance of getting drawn early, except
he can also murder other cards as I need it to. Otherwise,
usually I don’t see any harm in leaving what is only a 5k
booster for now alone until I need it gone.
Besides, in the case of these control decks, for Forerunner
units that are designed to be replaced by something else, as
opposed to taking a card away, there is no reason your
field-removal based deck couldn’t then snipe the new unit on
the next turn so that it isn’t bothering you anymore. Save
for some exceptions like Resist, but they tend to have not
great skills in return, or if they do, I haven’t seen too
many starters that could search them reliably anyway.
As far as I can tell, people aiming to use their starters
quickly use them because they don’t want them dead, and the
ones sniping the shittier Forerunner units do so because of
the other people who are aiming to use their starters
quickly use them because they don’t want them dead. To be
frank both sides would have a much easier time of it once
they realise the starting Vanguard isn’t a priority skill to
proc. Otherwise it’s like watching two mantises fighting
over the right to get eaten by the lady-mantis: tragic and
yet somehow hilarious.
I’m taking requests for articles if there’s something about
Vanguard you need to gripe about. Email ideas at saikyocardfighter@outlook.com.
Or drop a message on my
Twitter account!
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