next
turn, KO that Pokemon.
Name: Gastly
Type: Basic Pokemon
Card #: card 33 of 62
Rarity: Uncommon
Color: Psychic
HP: 50 HP
Weakness: none
Resistance: F -30
Retreat: 0
Pokemon #: 92
Species: Gas
Level: 17
Attack: [P] Lick (10)
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack: [PP] Energy Conversion
Put up to 2 Energy cards from your discard pile into your hand.
Gastly does 10 damage to itself.
Name: Haunter
Type: Stage 1 -- from Gastly
Card #: card 29 of 102
Rarity: Uncommon
Color: Psychic
HP: 60 HP
Weakness: none
Resistance: F -30
Retreat: 1
Species: Gas
Level: 22
Pokemon #: 93
Attack: [P] Hypnosis ()
Defender is now Asleep.
Attack: [PP] Dream Eater (50)
Can’t use unless defender is Asleep.
Name: Haunter
Type: Stage 1 -- from Gastly
Rarity: Rare
Color: Psychic
HP: 50 HP
Weakness: none
Resistance: F -30
Retreat: 0
Pokemon #: 93
Species: Gas
Level: 17
Power: "Transparency"
Whenever an attack does anything to Haunter, flip a coin. If
heads,
prevent all effects of that attack, including damage, done to
Haunter. This power stops working while Haunter is Asleep, Confused
or Paralyzed.
Attack: [1P] Nightmare (10)
The Defending Pokemon is now Asleep.
Name: Gengar
Type: Stage 2 -- from Haunter
Card #: card 20 of 62
Rarity: Rare
Color: Psychic
HP: 80 HP
Weakness: none
Resistance: F -30
Retreat: 1
Pokemon #: 94
Species: Shadow
Level: 38
Power: "Curse"
Once during your turn (before your attack), you may move 1 damage
counter from 1 of your opponent’s Pokemon to another (even if it
would Knock Out the other Pokemon). This power can’t be used if
Gengar is Asleep, Confused, or Paralyzed.
Attack: [PPP] Dark Mind (30)
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 10 damage to it. (Don’t apply Weakness and Resistance
for Benched Pokemon.)
History:
A Gastly lives on Maiden’s Peak, and a trio of Gastly, Haunter,
and Gengar lives in the Pokemon Tower in Lavender. Haunter left to
Tower to entertain Sabrina, which snapped her out of her trance.
Gastly and Haunter exist in the Pokemon Tower in the Red, Blue, and
Yellow Games as well. (As for Gold and Silver, there’s only one
thing I’m going to tell you... think Pokemon Tower, and think
Ghosts.)
Strategy:
Gastly L8 and Haunter L22 are really weak. Half-Sleep is very very
weak, and even Full Sleep is weak. Of course, having to depend on an
attack that’s based on Sleep is well... okay, but there are better (Scyther’s
Slash, in contrast, deals 60 over two turns.)
Gastly L17 and Haunter L17 are okay, though. Gastly has much better
HP, can Paralyze, and can retrieve Energy (use SlowbroPotion when
doing this for extra points!) Haunter L17 is a decent wall (nothing
can affect it half the time!) and can Sleep the opponent, but this
time for damage (100% Sleep too!)!
Gengar is really cool. Besides dealing 30 and 10 (and the 10 can
affect Psy-resistant Pokemon!) it moves around counters so things are
KO’d more easily :-) You’ll have fun with Gengar, guaranteed.
Oh, and the cheap retreat cost is cool too.
It’s also easy to fit into decks. Being of the 4-3-2 evolution
type of guy (isn’t everyone?) I can stick Fossil Gastly, Haunter and
Gengar into a deck and they’ll be alright. Or replace the Haunters
with Breeders if I decide to be ambitious. They also work nice with
Slowbro, Mr. Mime, and sometimes Mewtwo (both versions). I have so
much space that if I did decide to add another colour, I can do it!
Strengths:
- Haunter L17 is a nasty wall - you’ll find yourself very
frustrated if you try to attack it.
- Cheap Retreat - Only Haunter L22 and Gengar require more than 0
Energy, and even Haunter L22 and Gengar only require 1
- No Weakness! And a Resistance to Fighting!
Weaknesses:
- Stupid Pokemon can only deal 10 damage until you get to the
Gengar/Haunter L22 stage
- Psy-Resistant Pokemon can trip you up really badly
Combos:
- Gastly L17 + Super Energy Removal - Neat! No (net) loss in Energy!
- Gengar + Mr. Mime - More damage with Mr. Mime!
- Gengar + Bench Attacker (Raichu, Gengar itself :-) - Can shuffle
bench damage around!
Ratings:
- Gastly L8 - 0.5 - not a threat at all!
- Gastly L17 - 7.0 - not a bad card at all!
- Haunter L17 - 6.0 - very protected, but lack of more than 10
damage attacks will hurt it
- Haunter L22 - 4.5 - almost impossible to keep Sleep over two turns
to deal the 50 damage.
- Gengar - 8.0 - Damage Counter Control, plus
30+10 damage pushes it over the top. Too bad it’s a 2nd
Stage.