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Jonathan Ng's - Card of the Week (CoTW)

Pokemon CotW 24

You guys probably want to kill me for the lack of updates.  Yeah, just tie me up and feed me to that Lugia over there...

So I’ll give you a Fossil Set (5 Pokemon/1 Trainer)

Name:        Mysterious Fossil
Type:        Trainer
Card #:      card 62 of 62
Rarity:      Common

Text:        Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card).  Mysterious Fossil has no attacks, can’t retreat, and can’t be Asleep, Confused, Paralyzed, or Poisoned.  If Mysterious Fossil is Knocked Out, it doesn’t count as a Knocked Out Pokémon.  (Discard it anyway.)  At any time during your turn before your attack, you may discard Mysterious Fossil from play.

Name:        Aerodactyl
Type:        Stage 1 -- from Fossil
Card #:      card 16 of 62
Rarity:      Rare
Color:       Fighting
HP:          60 HP
Weakness:    G  
Resistance:  F -30
Retreat:     2
Pokemon #:   142
Species:     Fossil
Level:       28

Power:       “Prehistoric Power”   - No more Evolution cards can be played.  This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.

Attack:      [3]  Wing Attack  (30)

Name:        Omanyte

Type:        Stage 1 -- from Fossil
Card #:      card 52 of 62
Rarity:      Common
Color:       Water
HP:          40 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   138
Species:     Spiral
Level:       19

Power:       “Clairvoyance” - Your opponent plays with his or her hand face up.  This power stops working while Omanyte is Asleep, Confused, or Paralyzed.

Attack:      [W]  Water Gun  (10+)

             Does 10 damage plus 10 more damage for each W Energy attached to Omanyte but not used to pay for this attack’s Energy cost.  You can’t add more than 20 damage in this way.

Name:        Omastar

Type:        Stage 2 -- from Omanyte
Card #:      card 40 of 62
Rarity:      Uncommon
Color:       Water
HP:          70 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   139
Species:     Spiral
Level:       32

Attack:      [1W]  Water Gun  (20+) - Does 20 damage plus 10 more damage for each W Energy attached to Omastar but not used to pay for this attack’s Energy cost.  You can’t add more than 20 damage in this way.

             [WW]  Spike Cannon (30x) Flip 2 coins.  This attack does 30 damage times the number of heads.

Name:        Kabuto
Type:        Stage 1 -- from Fossil
Card #:      card 50 of 62
Rarity:      Common
Color:       Fighting
HP:          30 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   140
Species:     Shellfish
Level:       9
Power:       “Kabuto Armor”

             Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10).  (Any other effects of attacks still happen.) This power stops working while Kabuto isAsleep, Confused, or Paralyzed.

Attack:      [1]  Scratch  (10)

Name:        Kabutops
Type:        Stage 2 -- from Kabuto
Card #:      card 9 of 62
Rarity:      Rare - Holo
Color:       Fighting
HP:          60 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   141
Species:     Shellfish
Level:       30
Attack:      [FF]  Sharp Sickle  (30)
Attack:      [FFFF]  Absorb  (40)

             Remove a number of damage counters from Kabutops equal              to half the damage done to Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10).  If Kabutops has fewer damage counters than that, remove all of them.

History:

Pokemon from long ago eventually became extinct for unknown reasons.  Their bones were buried and turned into fossils from millions of years of pressure and heat.  Scientists were able to recreate these Pokemon from those Fossils.  A large cache of them existed in Grampa Canyon, but was blown to bits.

Strategy:

They’re all quite different, so I’ll talk about them one at a time:

Mysterious Fossil - nothing too big.  10 HP is nothing to write home about.  Can be used as one-turn Fodder, or if it’s a Ditto you’re facing, empty space :-).  But be prepared to lose it if you’re not careful.  You only get 4, and you’ll probably need them to evolve if you want to use them effectively.

Aerodactyl - a very strategic Pokemon.  Prevents everyone from evolving.  So you’ll probably not want to include a lot of evolutions (duh).  It doesn’t prevent Brock’s Ninetales, though (err... I should shut up now.)  Has a decent attack, but since you probably don’t want it to die, you should keep it safe in the back.  (Mumble mumble Gusts mumble mumble...)

Omanyte/Omastar - Omanyte is cute and strange, but not very sturdy (30 HP for Stage 1?!)  Looking at your opponent’s hand isn’t very important unless you can take advantage of it (Lass for example).  Omastar’s just a plain vanilla Water Pokemon - but it’s at Stage 2.

Kabuto/Kabutops - Kabuto’s got a nice power... if it had more HP.  I mean, Scyther can KO this dude.  Does prevent Pokemon with only 10 damage attacks from pinging away...  Kabutops is stronger, but people are scared to death of Fighting Pokemon and there are so many Fighting-Resistant Pokemon... (But one of the only few Absorb-like attacks outside of Grass!)

Strengths:

·        not much really... Aerodactyl’s got the Power, Kabutops has FF for 30 damage and no drawback, and Omanyte also has a Power...

Weaknesses:

·        are Stage ½ when they really should have been Basic/Stage 1 (except for Aerodactyl) is what really hurts them.  Otherwise they’d be decent.

Combos:

·        Aerodactyl + Devolution Spray - ensures your Pokemon evolve and theirs doesn’t.

·        Omanyte + Lass - see what’s in their hand before taking it all away.

Ratings:

The Fossil - n/a (needed for evolution, almost useless if not)

Aerodactyl - 7.5

Omanyte/Omastar - 4.5

Kabuto/Kabutops - 4.5 (If they were 1 Evolution less each, I’d give them 6.5.)

 


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