Jonathan
Ng's - Card of the Week (CoTW)
Pokemon
CotW 24
You
guys probably want to kill me for the lack of updates. Yeah, just tie me up and feed me to that Lugia over there...
So
I’ll give you a Fossil Set (5 Pokemon/1 Trainer)
Name:
Mysterious Fossil
Type:
Trainer
Card #: card
62 of 62
Rarity: Common
Text:
Play Mysterious Fossil as if it were a Basic Pokémon.
While in play, Mysterious Fossil counts as a Pokémon (instead
of a Trainer card). Mysterious
Fossil has no
attacks, can’t retreat, and can’t be Asleep, Confused, Paralyzed,
or Poisoned. If
Mysterious Fossil is
Knocked Out, it doesn’t count as a Knocked Out Pokémon.
(Discard it anyway.) At
any time during your turn before your attack, you may discard
Mysterious Fossil
from play.
Name:
Aerodactyl
Type:
Stage 1 -- from Fossil
Card #: card
16 of 62
Rarity: Rare
Color:
Fighting
HP:
60 HP
Weakness: G
Resistance: F -30
Retreat: 2
Pokemon #: 142
Species: Fossil
Level:
28
Power:
“Prehistoric Power”
- No
more Evolution cards can be played.
This power stops
working while Aerodactyl is Asleep, Confused, or Paralyzed.
Attack:
[3] Wing Attack
(30)
Name:
Omanyte
Type:
Stage 1 -- from Fossil
Card #: card
52 of 62
Rarity: Common
Color:
Water
HP:
40 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 138
Species: Spiral
Level:
19
Power:
“Clairvoyance” - Your
opponent plays with his or her hand face up.
This power
stops working while Omanyte is Asleep, Confused, or Paralyzed.
Attack:
[W] Water Gun
(10+)
Does 10 damage plus 10 more damage for each W Energy attached
to Omanyte but not used to pay for this
attack’s Energy cost. You
can’t add more than 20 damage in
this way.
Name:
Omastar
Type:
Stage 2 -- from Omanyte
Card #: card
40 of 62
Rarity: Uncommon
Color:
Water
HP:
70 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 139
Species: Spiral
Level:
32
Attack:
[1W] Water Gun
(20+) -
Does 20 damage plus 10 more damage for each W Energy attached
to Omastar but not used to pay for this attack’s Energy cost.
You can’t add more than 20 damage in
this way.
[WW] Spike Cannon (30x) Flip 2 coins.
This attack does 30 damage times the number of heads.
Name:
Kabuto
Type:
Stage 1 -- from Fossil
Card #: card
50 of 62
Rarity: Common
Color:
Fighting
HP:
30 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 140
Species: Shellfish
Level:
9
Power:
“Kabuto Armor”
Whenever an attack (even your own) does damage to Kabuto
(after applying Weakness and Resistance), that attack
only does half the damage to Kabuto (rounded down to
nearest 10). (Any other
effects of attacks still happen.) This power stops working while
Kabuto isAsleep, Confused, or Paralyzed.
Attack:
[1] Scratch
(10)
Name:
Kabutops
Type:
Stage 2 -- from Kabuto
Card #: card
9 of 62
Rarity: Rare
- Holo
Color:
Fighting
HP:
60 HP
Weakness: G
Resistance: none
Retreat: 1
Pokemon #: 141
Species: Shellfish
Level:
30
Attack: [FF]
Sharp Sickle (30)
Attack: [FFFF]
Absorb (40)
Remove a number of damage counters from Kabutops equal
to half the damage done to Defending Pokemon (after applying
Weakness and Resistance) (rounded up to the nearest
10). If Kabutops has
fewer damage counters than that,
remove all of them.
History:
Pokemon
from long ago eventually became extinct for unknown reasons.
Their bones were buried and turned into fossils from millions
of years of pressure and heat. Scientists were able to recreate these Pokemon from those
Fossils. A large cache of
them existed in Grampa Canyon, but was blown to bits.
Strategy:
They’re
all quite different, so I’ll talk about them one at a time:
Mysterious
Fossil - nothing too big. 10
HP is nothing to write home about.
Can be used as one-turn Fodder, or if it’s a Ditto you’re
facing, empty space :-). But
be prepared to lose it if you’re not careful.
You only get 4, and you’ll probably need them to evolve if
you want to use them effectively.
Aerodactyl
- a very strategic Pokemon. Prevents
everyone from evolving. So
you’ll probably not want to include a lot of evolutions (duh).
It doesn’t prevent Brock’s Ninetales, though (err... I
should shut up now.) Has
a decent attack, but since you probably don’t want it to die, you
should keep it safe in the back.
(Mumble mumble Gusts mumble mumble...)
Omanyte/Omastar
- Omanyte is cute and strange, but not very sturdy (30 HP for Stage
1?!) Looking at your
opponent’s hand isn’t very important unless you can take advantage
of it (Lass for example). Omastar’s
just a plain vanilla Water Pokemon - but it’s at Stage 2.
Kabuto/Kabutops
- Kabuto’s got a nice power... if it had more HP. I mean, Scyther can KO this dude. Does prevent Pokemon with only 10 damage attacks from pinging
away... Kabutops is
stronger, but people are scared to death of Fighting Pokemon and there
are so many Fighting-Resistant Pokemon... (But one of the only few
Absorb-like attacks outside of Grass!)
Strengths:
·
not
much really... Aerodactyl’s got the Power, Kabutops has FF for 30
damage and no drawback, and Omanyte also has a Power...
Weaknesses:
·
are
Stage ½ when they really should have been Basic/Stage 1 (except for
Aerodactyl) is what really hurts them.
Otherwise they’d be decent.
Combos:
·
Aerodactyl
+ Devolution Spray - ensures your Pokemon evolve and theirs doesn’t.
·
Omanyte
+ Lass - see what’s in their hand before taking it all away.
Ratings:
The
Fossil - n/a (needed for evolution, almost useless if not)
Aerodactyl
- 7.5
Omanyte/Omastar
- 4.5
Kabuto/Kabutops - 4.5 (If they were 1 Evolution less each, I’d give
them 6.5.)
| Home |
| Gameboy Tips || Trading Card Game || Links |
| Pokemon News |
This site brought to you by
Pojo.com c - 1999-2000
This site is not associated with
Nintendo, Wizards of the Coast, Creatures, or GAMEFREAK. Pokemon, Gameboy, and Gotta catch
'em all! are registered trademarks of Nintendo.
|