Orgoth the Relentless – Yu-Gi-Oh! Card Review
Orgoth the Relentless
- #BLLR-EN001
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to...
Infinite Light – Yu-Gi-Oh! Card of the Day Review
Infinite Light
- #BLLR-EN029
Activate by sending 1 face-up "Infinite Machine" in your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by...
Glorious Numbers – Yu-Gi-Oh! Card Review
Glorious Numbers
- #BLLR-EN035
If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish...
Starter Deck: Codebreaker: What You Should Know
Time to break the code. Hello Pojo Readers, Crunch$G here with some more information about another new product. This time around it is on...
Network Trap Hole – Yu-Gi-Oh! Card Review
Network Trap Hole
- #FLOD-EN076
When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.
Date Reviewed: July 13, 2018
Rating: 3.38
Ratings are...
Trishula, Dragon of the Ice Barrier – Yu-Gi-Oh! Throwback Thursday
Trishula, Dragon of the Ice Barrier (2011)
- ##HA04-EN060
1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can activate...
Iron Dragon Tiamaton – Yu-Gi-Oh! Card Review
Iron Dragon Tiamaton
- #FLOD-EN032
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column...
Knightmare Unicorn – Yu-Gi-Oh! Card Review
Knightmare Unicorn
- #FLOD-EN047
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field;...
Knightmare Mermaid – Yu-Gi-Oh! Card Review
Knightmare Mermaid
- #FLOD-EN043
1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from...
Knightmare Gryphon – Yu-Gi-Oh! Card Review
Knightmare Gryphon
- #FLOD-EN048
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when...