Clockwork Knight
Clockwork Knight

Clockwork Knight – #SUDA-EN050

1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 “Clockwork Night” from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of “Clockwork Knight” once per turn.

Date Reviewed:  January 27th, 2025

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Last week of January and we’re reviewing some more cards from the newly released Supreme Darkness, starting with Clockwork Knight.

Not to be confused with “Clockwork Night”, this Knight is a small Link 1 with the arrow to the left and 1000ATK. Pretty easy to make, however, not generic, requiring a non-Link Machine with 1000 or less original ATK. Immediately you think any kind of token that is Machine-Type because they usually have 0ATK. But, there are several archetypes that run low ATK Machine-Type monsters that can benefit from summoning this: Cyber Dragon, Crystron, Superheavy Samuai, Cyberdark, Deskbots, and many more are all able to make this Link Monster. It is the only generic Machine Link 1 though, which gives it some utility in the small Machine-Type decks.

When Link Summoned, you can search out Clockwork Night from the Deck at the cost of sending a Continuous Spell on your side to the Graveyard. If you can play a few Continuous Spells alongside your low ATK Machine-Type monsters, you could easily run one copy of Clockwork Night and search it with Knight, setting up its next effect.

Clockwork Knight being able to trade a Machine on field for a Machine in your grave with 1000ATK or less and summon it in defense. Tributing a Machine-Type in certain archetypes will allow you to trigger grave abilities of certain monsters, but most of the time you are just going for a certain monster to further the strategy. Tribute a monster other than Clockwork Knight for a Machine Tuner with 1000ATK or less like Formula Synchron or Black Salvo. It does not negate any effects the monster may have, so you could Synchro Formula Synchron, draw a card, link it off for Clockwork Knight, get your Clockwork Night by popping a Continuous Spell you have, play Clockwork Night to turn everything on the field into Machine-Type monsters, and finally, tribute an opponent’s monster (now Machine-Type) to summon back Formula Synchron and draw again. The R&D want you to play Clockwork Night with Clockwork Knight so you can tribute an opponent’s monster to get any of your smaller Machine monsters back. Your opponent turns a monster into a Continuous Spell? Great, fodder for Clockwork Knight. Regardless of what archetype you play, Formula Synchron is the monster you wanna keep summoning back.

A great Link Monster for the smaller Machine-Type strategies. They made Clockwork Night playable with it getting a searcher, and while I think they could have allowed for it not needing a Continuous Spell to be popped, that is a balance, especially when you can use Knight in conjunction with Night to tribute an opponent’s monster to get back what you used to summon Knight. TLDR: Economical monster that gives a boost for Machine decks that have lower ATK Main Deck monsters…just wish that arrow was straight down rather than to the left.

Advanced- 3.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

The first set of 2025, Supreme Darkness, has finally dropped. We’re doing two weeks of generic cards for this set, first to cover the generic cards meant to support the OCG’s Tactical Try Decks for Cyber Dragon, Eldlich, and Evil Twin respectively, and then next week will be random generic goods. We start the week with a new Link to help Cyber Dragon and many other Machine strategies potentially: Clockwork Knight.

Clockwork Knight is a Link-1 EARTH Machine with 500 ATK and an arrow pointing Left. It does not have good ATK, but it’s standard for more generic-ish Link-1 monsters, being an EARTH Machine is great, though the arrow is whatever. The material to summon is any non-Link Machine with 1000 or less original ATK, which a majority of Machine strategies can provide. Cyber Dragons have Core, Herz, Nachster, and Cyberdark Chimera while Crystron, who recently got support we’ll get to, have Smiger and all their Tuners. If this card is Link Summoned, you can send a face-up Continuous Spell you control to the graveyard to add a Clockwork Night from your Deck to your hand. Solid search for what has turned out to be a decent Machine support card. You could simply send Clockwork Night to search Clockwork Night and then get the graveyard search effect of the first Clockwork Night. There’s the synergy with Cyber Dragon to send a used Cyberdark Realm to search for Clockwork Night as well and turn all the opponent’s monsters into Machines you can contact away into Chimeratech Fortress Dragon. The other effect of this card also lets you target a Machine with 1000 or less ATK in your graveyard to let you tribute another Machine monster you control so you can revive the targeted monster in Defense Position, which can be decent for swapping out monsters depending on how useful they’ll be in a given moment. HOPT on each effect, as is tradition. It’s a decent Link Monster overall for the Machine type in general. The Decks that benefit from Clockwork Night can of course use this card to get to it now, but the revival effect is also a nice addition for making specific plays. It’s useful in Machine Decks for sure, enough to guarantee at least 1 Extra Deck slot in them now.

Advanced Rating: 3.75/5

Art: 4/5 Nice Virtual World arc reference with Robotic Knight.


Mighty Vee
Mighty
Vee

Leaving Crossover Breakers behind us (though certainly not in the meta any time soon), we’re heading into the one-off cards from Supreme Darkness, which has been a little controversial for its underwhelming meta impact, but we’ll go over it anyway. Clockwork Knight is our first card of the week, a Link 1 EARTH Machine Link monster with a single left arrow. The arrow isn’t so great unless you can set up a Link first, but fortunately being an EARTH Machine is always wonderful since it’ll fit EARTH Machine like a glove (or at least, it should…). Importantly, its only material is any non-Link Machine monster with 1000 or less attack– we’ll get to how we can use this later. As a Link 1, naturally it has a poor attack stat of 500, which would have let you use it as material for itself, though honestly there would’ve been no reason to do that anyway.

Knight has two hard once per turn effects. As its name suggests, the first effect triggers on Link Summon, letting you send a Continuous Spell from your field to the Graveyard and search Clockwork Night. The application in Cyber Dragon is obvious; you can use one of the low level Cyber Dragons like Cyber Dragon Core or Cyber Dragon Nachster and send Cyberdark Realm to grab Clockwork Night and turn your opponent’s entire board into Chimeratech Fortress Dragon. It’ll also helpfully turn Knight itself into a material to get it off the field if necessary. Knight’s other effect lets you target a Machine monster with 500 or less attack in your Graveyard and Special Summon it in defense position by tributing a Machine monster except itself. It’s a decent effect, but not super useful since it can’t tribute itself, as most of the decks that can use Knight would prefer a monster with a level on the field. Outside of Cyber Dragon, Knight is a decent option in EARTH Machine since you can use it to get rid of a leftover Heavy Forward then Link it into Barricadeborg Blocker to discard Clockwork Night and get another search. Knight’s most meta usage has been in Crystron, as it lets you send Smiger to the Graveyard without using its effect and search Crystron Inclusion to start your combos. Knight’s effects might not be particularly spectacular, but it helps out several decks despite being arguably pack filler, so it’s a winner for me.

+Link 1 Machine helps combo lines for Machine decks
+Searches Clockwork Night for Cyber Dragon or for combo purposes
-Can’t tribute itself to revive
-Needs you to send a Continuous Spell to search

Advanced: 3.5/5
Art: 3.25/5 Well, I appreciate that they made the guys in the back a different color.


Visit the Card of the Day Archive!  Click here to read over 5,000 more Yu-Gi-Oh! Cards of the Day!

We would love more volunteers to help us with our YuGiOh Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉