Clorless, Chaos King of Dark World
Clorless, Chaos King of Dark World

Clorless, Chaos King of Dark World – #MZMI-EN014

“Reign-Beaux, Overlord of Dark World” + 2+ Fiend monsters
If this card is Fusion Summoned: You can destroy all cards your opponent controls. This card’s original ATK/DEF each become the number of materials used for its Summon x 1000. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects for the rest of this turn.

Date Reviewed:  February 9th, 2024

Rating: 3.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Clorless, Chaos King of Dark World rounds out the first full week of February and is the other of the two Fusion Monsters from the Dark World archetype.

Needing Reign-Beaux, Overlord of Dark World and two or more Fiend Monsters, Clorless is very easy to make in the Dark World archetype. Dark World Accession allows you to use stuff on the field or in the grave for this Fusion Summon, since Dark World are always in the grave via discarding effects, though I suppose you could Super Poly or regular Fusion Spell this card out.

Once on the field as a Fusion Summon, Clorless gives you a complete board-wipe of your opponent. A Harpies Feather Duster and Raigeki together is an incredible effect on the surface. The more cards your opponent has the more chance you have of being negated, though you have ways around that (Dark Ruler No More). 1000ATK/DEF for each card destroyed by Clorless can make him an OTK if you wiped the board and had nothing stopping you. Clorless has some form of protection in the form of a Quick Effect that, thankfully, relies on discarding. Whole turn protection from targeting for any card you select can protect Clorless from being negated and thus having a 0/0 stat line or having his board-wipe negated. The discard will help trigger any Dark World monster you discard with it, netting you even more advantage. Use this effect each turn regardless of what your opponent does just to keep getting Dark World advantage.

Clorless is a potential game-closing card. When used correctly, he should clear out three cards at least to get your monies worth and force a negate attempt, which will in turn get you a Dark World effect because you protect Clorless with his effect. His effect has good protection, but its the fact that you don’t need your opponent’s involvement to use it, and that it works with the archetype’s theme that makes it fantastic. The Dark World support the archetype got in all forms was great and made a huge splash for a while in the game. There’s no saying it can’t once again.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

The week ends off with the monster we’ve waited 16 years to see after Bron teased and attempted to summon it against Jaden in the anime before failing due to not being able to create Super Polymerization: Clorless, Chaos King of Dark World.

Clorless is a Level 12 DARK Fiend Fusion with ? ATK and DEF, so again the nice combo of DARK and Fiend. Materials are Reign-Beaux, Overlord of Dark World and any 2+ Fiend monsters, so if you provide the original Reign-Beaux, then you can basically use any other Dark World monster with it. Considering Reign-Beaux did get a retrain, it would of been nice to let you use that in the place of the original, but then I guess you get no real downside to running this at all. It gains 1000 ATK for each material you used to Fusion Summon it, getting it to some fairly high ATK and DEF, with the bare minimum being 3000. Upon being Fusion Summoned, you can destroy all cards the opponent controls, giving you a one-sided field wipe for the opponent’s turn due to Dark World Accession, which can also trigger your Dark World effects or just banish monsters in the grave. The final effect is a soft once per turn with a side of Quick Effect to let you target a face-up card you control to discard a card and give said target protection from other targeting effects for the rest of the turn, offering protection on a boss monster while once again triggering Dark World effects. Honestly, I’ve waited so long for this to finally get created and printed that I’m just happy that it’s real. It’s a fine card with the only real downside being you have to use the original Reign-Beaux, but run it and you get access to a powerful field nuke effect that can easily win you a game.

Advanced Rating: 3.75/5

Art: 5/5 I mean, it basically is colorless like the name suggests.


Mighty Vee
Mighty
Vee

Finishing the week is a card that has blue-balled Dark World fans for almost 2 decades– Clorless, Chaos King of Dark World is a level 12 DARK Fusion Fiend monster that finally makes its debut in the card game after being teased in the GX anime, despite its summon conveniently being halted. Clorless has hefty Fusion materials, requiring the original Reign-Beaux, Overlord of Dark World and any two or more Fiend monsters, which thankfully comprise most of the Dark World archetype so it’s not too difficult to bring it out with Dark World Accession (granted, you will have to play Reign-Beaux…). Clorless’s ? attack and defense means it’ll depend on its effect, so off we go! Was it worth the 20 year wait?

Clorless’s original attack and defense will be 1000 for each Fusion material you use, so the bare minimum will be 3000 unless you cheat it out, though it’s not too difficult to get much more. If it’s Fusion Summoned, Clorless can destroy all cards your opponent controls, essentially taking the best part of Reign-Beaux without forcing you to summon it during your opponent’s turn with Grapha, Dragon Overlord of Dark World. Lastly, Clorless has a final soft once per turn Quick Effect that lets you target a card you control, discard a card, then grant that targeted card targeting immunity for the rest of the turn. It’s mostly a way to get some basic protection while also extending, so I can’t complain too much. Compared to Fusion Grapha, Clorless has much stronger potential as disruption, though of course its materials are much steeper than Grapha considering you’re forced to play Reign-Beaux, even if Accession lets you use Graveyard materials. And, much like Grapha, there’s no real point in ending a board with it (or rather, setup for Accession into it) when Dark World’ strongest tactics will put a halt to your opponent anyway. Overall though, it’s a decent alternative to Grapha as a Fusion target if you want a more high-impact disruption.

+Effectively a quick nuke that isn’t too hard to summon
-Forces you to play Reign-Beaux
-Still weaker than peak Dark World endboards

Advanced: 3.25/5
Art: 3/5 Creepy…


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