Commander’s Insignia
– Commander 2019
Date Reviewed:
September 3, 2019
Ratings:
Constructed: 1.0
Casual: 1.0
Limited: N/A
Multiplayer: 1.0
Commander [EDH]: 3.0
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
David Fanany Player since 1995 Commander’s Insignia is about as niche as niche cards get – in non-Commander settings, it does less than a turn 40 Revel in Riches – but its effect definitely invites building around. I couldn’t help but think of token producers like Spectral Procession. While they’re usually a strong late-game play in 1v1 settings, they can struggle in the same time frame of multiplayer games, and this could help them out in such a context. Although a lot of popular generals have a high mana cost and would make this hard to use, there are others who tend to get cast multiple times a game and could get good use out of this when facing the first kind of general. It might be Isamaru and Alesha’s time to shine. Constructed: 1/5 |
James H.
A way to make late games a bit smoother in Commander, Commander’s Insignia is powerful in that format and nowhere else. A bit of passive benefit to casting your commander helps (and it can add up!), but most decks would want to be built around Commander’s Insignia to really work, as a more “standard” commander would quickly become expensive…and it only counts casting from the command zone. This tracks over the entire game, which is nice, but I think this is more circumstantial than anything else, as it’s a lot of mana for a fairly small boost in the vast majority of games. Constructed: 1 |
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