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Constellar Ptolemy M7 – Yu-Gi-Oh! Throwback Thursday (2013)

Constellar Ptolemy M7
Constellar Ptolemy M7

Constellar Ptotlemy M7 – #MGED-EN139

2 Level 6 monsters
You can also Xyz Summon this card by using a “Constellar” Xyz Monster you control as material, other than “Constellar Ptolemy M7”. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.

Date Reviewed:  April 3rd, 2025

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Constellar Ptotlemy M7 is an interesting choice for Throwback Thursday this week, as it hasn’t gotten a reprint in four years, and it has been half that amount of time since they got any support…but kinda fitting since we just reviewed a Rank 6 that this Xyz could team up with side-by-side.

Ptotlemy M7, as mentioned, is a Rank 6 that is generic in requirements. Great stats for Rank 6 and also can be summoned using any Xyz Constellar you control as the material(s) for its Xyz Summon. In an archetype that was dominated by Level 4 monsters and shared the archetype with the more popular Tellarknight archetype, this effect had to be added on.

Bouncing a targeted monster back to the hand at the cost of a detached material is a pretty simple 1-for-1 that will feed your grave with the material detached and trigger any effect(s) it may have. You can go after stuff in the grave of either player and any monster on the field as well. The grave pop-back is for you, as the effect is not a Quick-Play and isn’t available to be an interaction with your opponent on their turn. Another problem with Ptotlemy M7 is if you used an Xyz Constellar monster for its summon, you don’t get to activate the effect this turn. That is a huge downside. The easier the summon helps the archetype and gives you a big attacker on the board. But the effect isn’t a Quick Effect, Ptotlemy M7 has no inherited protection or way to protect itself, and if it is destroyed before your next turn you are out of luck when it comes to that pop-back ability.

Easy to summon? Yes. Good attacking monster? Yes. Can be played anywhere Level 6’s roam? Yes. That provision for its 1-for-1 effect though, when there’s other monsters that are easier to summon that have this kind of ability and some that have it as a Quick Effect to interact with the opponent on their turn…it may not have been that one-sided for this card in 2013, but it is now and it is on the wrong side.

Advanced- 3/5      Art- 3.5/5

Until Next Time,
KingofLullaby



Crunch$G

Throwback Thursday brings us to one of the earliest Rank 6 monsters in the game, and still one of the better ones to this day: Constellar Ptolemy M7.

Ptolemy M7 is a Rank 6 LIGHT Machine Xyz with 2700 ATK and 2000 DEF. Strong stats for a Rank 6 monster, plus a nice combination of LIGHT Machine. Materials being 2 Level 6 monsters makes it super generic, though you can also Xyz Summon this using any Constellar Xyz as material, besides another Constellar Ptolemy M7. So there’s a way for Constellar to make this since their Level 6 monsters aren’t great and the Level modulation the Deck has doesn’t easily get you to Level 6 monsters. If summoned with a Constellar Xyz, you cannot use the lone effect this card has the turn it’s summoned, which once per turn lets you detach a material from this card to target a monster on the field or in either graveyard and return it to the hand. It’s a sort of removal for Level 6 strategies to access, plus being able to recover your monsters. I assume this can’t be used in Constellars the turn it is summoned due to already having Constellar Pleiades and both this and Pleiades being very strong for the early 2010s if you could do both in a turn, but it’s still odd it has a restriction when ran in its own archetype. Still a solid card in Constellar, the same goes for anything making Rank 6s monsters for the versatility of removing an opponent’s monster or recovering one of yours in the grave. One of the earliest Xyzs that still ages well.

Advanced Rating: 4/5

Art: 4/5 A lot of similarities to Tellarknight Ptolemaeus here.



Mighty
Vee

Despite some meager hits, the Fiendsmith engine is still seeing quite a lot of play, mostly because people are still obsessed with splashing D/D/D Wave High King Caesar. However, there’s another Rank 6 target flying under the radar, and that’s this week’s Throwback Thursday card, Constellar Ptolemy M7. A Rank 6 LIGHT Machine Xyz monster, M7 was limited at one point because of Constellar, but was quickly brought back to 3. M7 will take any 2 level 6 monsters, which means the Fiendsmith engine will be able to make it as well as, coincidentally, Goblin Biker, and even White Forest– though I doubt you’ll want to waste resources with the last one. Of course, Constellar fans know there’s an even easier way to make it that we’ll get to shortly. M7 comes with a solid stat spread of 2700 attack and 2000 defense, which were actually quite good at the time, but these days aren’t too impressive. Granted, they’re fine for how relatively easy it is to summon.

Perhaps the more interesting part of M7 is its alternative summoning condition, which will let you Xyz Summon it using any Constellar Xyz monster except another M7, taking its materials as well. This basically lets any deck with level 4 LIGHT monsters make it, in addition to Constellar itself, though at a rather hefty cost of preventing you from using M7’s actual effect that same turn. As a result, you’d only really see Constellar “cheat” M7 in emergencies or when they have spare Xyz monsters with their materials spent. That brings us to its effect proper, a soft once per turn effect to detach an Xyz material, then target any monster on the field or either Graveyard, returning it to the hand. It’s a simple effect that frankly sounds unimpressive, but for its time, it was an extremely dangerous one; the meta at the time consisted of decks like Merlantean and Dragon Ruler, which excelled at longer games because of their recycling ability and being able to easily summon high-stat beatsticks on command (hey, that sounds familiar…). Having access to M7 gave you a monster with solid stats for the time that could either remove your opponent’s pesky monsters or recycle important ones for yourself. Even though it’s not a Quick Effect, it’s so good that modern Fiendsmith hybrids are playing it. While Constellar obviously used M7, the main abuser would ironically be Dragon Ruler, which could hard make it using a Dragunity engine through their level 6 Synchros and Dragunity Arma Mystletainn. Is M7 in danger of being hit again? The answer is a resounding “no”, but I think it aging well despite lacking a Quick Effect is a testament to Yugioh’s bizarre tendency to ebb and flow with format speed.

+Easy to field in Constellar or with any Rank 6 engine
+Versatile effect for removal and recycling
-Limited applications as an endboard piece
-Not very useful when summoned with its alternative condition in faster formats

Advanced: 3.5/5
Art: 4/5 According to concept art, it’s actually two different monsters that form the upper and bottom halves. Talk about two kids in a trench coat!


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