Crystal Shark
Crystal Shark

Crystal Shark – #LED9-EN002

If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster’s ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of “Crystal Shark” once per turn.

Date Reviewed:  August 23rd, 2022

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Crystal Shark is a lot like Abyss Shark in yesterday’s CoTD, and could be paired together for your Xyz Summon shenanigans.

Another Level 5 WATER that can benefit from A Legendary Ocean, as well as change its Level to 3 or 4 like Abyss Shark. Halve a WATER monster’s ATK on the field to Special Summon Crystal Shark from the grave is an effect meant to make Crystal Shark an extender after the first Extra Deck Summon you use it for.

The restriction on only summoning Xyz Monsters after this effect is used, like Abyss Shark, can be used last if you need to do some Link or Synchro Summoning beforehand. Electric Jellyfish to Special Summon this and go into an Xyz “Number” monster (a WATER one), then drop Abyss Shark and halve its ATK to bring back Crystal Shark and do another Xyz Summon. Sure, Electric Jellyfish needs to get rid of “Umi” for its Special Summon, but with the emergence of more Level 5’s and more monsters that benefit greatly from “Umi” you are likely playing a few. If not, you can Special Summon this somehow, it is 2022.

If you are playing Abyss Shark, you are likely playing Crystal Shark. Crystal Shark may have more playability even without a search ability because it can get tossed into the grave and then easily bring itself out for a quick and easy Xyz Summon (which you will be locked into if you Special Summon it that way). When playing either, make sure you do your Special Summoning before getting either of them out because you are locked down after.

Advanced-3/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

From one shark to another, we now look at Crystal Shark.

Crystal Shark is a Level 5 WATER Fish with 1100 ATK and 800 DEF. Again, bad Level 5 stats, but good combination of WATER and Fish. First effect here is a copy/paste of yesterday, being treated as a Level 3 or 4 for the Xyz Summon of a Number. If this card is in your hand or graveyard, you can target a WATER monster on the field to Special Summon this card (but it’s banished when it leaves the field) and then halve the targeted monster’s ATK, but you can only Special Summon Xyz Monsters from the Extra Deck for the remainder of the turn. It’s another good extender that at least revives itself from the graveyard, so Lifeless Leaffish has a bit of a purpose in Shark Xyz. Most of the time I imagine you’ll halve your own monster’s ATK, which won’t matter if you use that monster for an Xyz Summon anyways. Being locked to Xyzs with this is fine considering the Deck you’re playing this in, you’re likely only summoning Xyzs from the Extra Deck to begin with. You get around the banish clause as well by just using this as Xyz Material, so that’s a plus. Hard once per turn on its effect as well. Crystal Shark is another good Shark for the archetype. It might not be as good as Abyss Shark, but at least it summons itself from the graveyard and doesn’t lock you to a specific Attribute due to that.  

Advanced Rating: 3.5/5

Art: 3.5/5 Again, it is a Shark.


Dark Paladin's Avatar
Alex
Searcy

From A-C Shark wise (I made a funny!), today we have Crystal Shark.  Level 5, Water/Fish again, and rather dismal stats also like yesterday at 1100/800.  Same initial useful Effect where it can be used as a Level 3 or 4 Monster if used specifically for an XYZ Summon of a Number Monster, which is still a helpful ability to see here.  Special Summon this time from your Hand or Grave, so long as you Target a Water Monster on the Field (doesn’t even have to be yours, which is fun, not that I expect that to come up often) and if done, you halve the attack of the Targeted Monster.  Crystal Shark is removed from play when it leaves the Field if Summoned in this way, which seems fair enough given today it can come from the Grave as well.  You get a Special Summon lock here again, but instead of Attribute specific, it’s limited to XYZ Monsters.  Pairing this alone with Abyss Shark gives you anywhere from a Rank 3 to a Rank 5 on their own, and that’s fun to think about.  The latter Effect here, also like yesterday, is Once per Turn, as it certainly should be, at least for combo potential alone.  It doesn’t quite hit as many marks as yesterday, but I do like the XYZ instead of Water Special Summon lock here, as it should leave you more options for that Turn.

Rating:  3.25/5

Art:  4/5  Hmm…the art here is better today.  While I find the art of the actual shark itself a bit…empty in terms of what I was expecting, I like the background and water here more, as well as all that pink contrasting the black body.  It’s pretty overall 


Mighty Vee
Mighty
Vee

Much like yesterday’s Abyss Shark, Crystal Shark is another level 5 WATER Fish monster, fitting the mold for Shark support and letting it reap the benefits of most WATER and Fish support. Fittingly, you can search this not only with Buzzsaw Shark but also Abyss Shark, so accessing it isn’t an issue. Bizarrely, it somehow has even worse stats than Abyss Shark, with a meager 1100 attack and 800 defense, so make sure it leaves the field the first chance you get. 

Just like its buddy, Crystal Shark can be treated as level 3 or 4 when used to Xyz Summon a Number monster, so you can bring out Number 4: Stealth Kragen or whatever level 3 or 4 Number you need, though outside of Kragen the pool for good ones is rather limited. Crystal Shark’s effect is a hard once per turn, letting you Special Summon it from your hand or Graveyard by targeting a WATER monster on the field and halving its attack, at the cost of banishing itself when it leaves the field and locking you into Xyz monsters from the Extra deck. The attack drop is negligible for a monster you’re going to Xyz summon with anyway, so if nothing else, Crystal Shark is just another good extender. Being able to summon from the Graveyard lets you combo with Lifeless Leaffish if you choose to run it for some reason, and I get why they have the banishing stipulation to prevent you from reviving it twice somehow. Again, like with Abyss Shark, I’m not a huge fan of running too many level 5 monsters that can’t summon themselves on empty fields, so while I would run at least one for Rank 5 plays with Abyss Shark, I wouldn’t run too many to avoid bricking, especially if you run a lot of copies of Abyss Shark.

Advanced: 3.25/5

Art: 3.5/5 Slightly more interesting than Abyss Shark, I guess?


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