Dark Calling
Dark Calling

Dark Calling – #SGX3-ENA14

Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with “Dark Fusion”, by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with “Dark Fusion”.)

Date Reviewed:  February 20th, 2025

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Dark Calling is the Throwback Thursday choice, and why not, it was the other way to Dark Fusion Summon other than the name Spell Card.

Fusion Summon Spell for any Fusion Monster that required Dark Fusion to be used. Banishing monsters from the hand and/or grave was better than depending on monsters in hand or on the field like with Dark Fusion, but you’d like something that can cover all three. Dark Contact does cover banished instead of hand and that is why that alongside Dark Calling are a good 1-2 punch to get two different Evil HERO monsters out by potentially using just two monsters in all and cycling them back to the Deck at the end of everything. Supreme King’s Castle allows for more flexibility with Fusion Spells like Poly and Super Poly, but Poly is hand and field which Dark Fusion does and Super Poly using your opponent’s monsters only works if you are summoning a Dark Fusion that can match up with something your opponent may play (very few of those, one being tomorrow’s CoTD).

Dark Calling uses the grave and hand to summon, while most other Evil HERO Fusion Spells need the field. It is a useful option, especially alongside Dark Contact to Fusion Summon an Evil HERO, if only it could banish from the field as well.

Advanced- 3/5     Art- 3/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week brings us to one of the two old Fusion Spells designed for Evil HEROs: Dark Calling.

Dark Calling is a Normal Spell that lets you Fusion Summon a monster that must be Special Summoned with Dark Fusion by banishing the Fusion Materials from your hand and/or graveyard (treated as being summoned with Dark Fusion). It’s Miracle Fusion, but for Evil HEROs, only this lets you use your hand for materials if one is stuck there with no way to get into the graveyard. It’s a solid card after you Fusion Summon your first Evil HERO, then use this to reuse those materials and banish them to summon another Evil HERO. This can’t summon the new Neos Lord due to his Fusion Materials, but it gets you to Darkest Knight or Malicious Bane, both of which are fairly strong cards on their own. It’s another solid card for helping get more use out of your monsters to make more Fusions in Evil HEROs. It’s searchable since it does mention Dark Fusion in the text, so a copy of this can still have a place in a modern HERO Deck using the Evil HERO stuff. 

Advanced Rating: 3.5/5

Art: 3.5/5 Nice hand.


Mighty Vee
Mighty
Vee

Before Dark Contact, retro HERO fans remember the old reason you played the Evil HERO engine– Miracle Fusion’s evil counterpart, Dark Calling! A Normal Spell, Dark Calling is primarily searchable with Evil HERO Adusted Gold, but now you can search it with Evil HERO Inferno Wing – Backfire as well (don’t do this, by the way). Dark Calling has a single effect, simply Fusion Summoning a Fusion monster that must be summoned with Dark Fusion by banishing the appropriate materials from your Graveyard, obviously treating it as a summon with Dark Fusion. In old HERO builds, this enabled a small Evil HERO engine in HERO piles, since Adusted Gold could search it and immediately provide 1 fodder for Evil HERO Malicious Bane, and all you needed to do was get a level 5 or higher fodder into the Graveyard– such as, say, Vision HERO Faris, which is an integral combo piece that’d find its way into the Graveyard anyway. As new support rolled out, Malicious Bane became less relevant as HERO became more proficient at breaking boards anyway and Adusted Gold was just taking up space. With the most recent cards, you’ll almost never use Dark Calling again as Dark Contact is an overall superior card considering it recycles resources and can use the Banishment itself! Even the original Dark Fusion is still seeing play instead, since you’ll be searching it with Evil HERO Infernal Rider to make Backfire in the first place. You can probably come up with some insane combo lines that abuse Dark Calling not being once per turn, but they’re unlikely to be more efficient than bread and butter combos with Dark Contact and even the humble Dark Fusion.

+Graveyard fuser lets you make the most of resources in the Graveyard
+Can hypothetically be used multiple times in one turn
-Completely outclassed by Dark Contact in terms of combo potential and Evil Assault as an Adusted Gold search target

Advanced: 3/5
Art: 2.5/5 At least with Dark Fusion it’s pretty obviously a HERO card, Dark Calling looks more like a generic Fiend support Spell.


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