Dark Contact
Dark Contact

Dark Contact – #SUDA-EN051

Activate 1 of these effects (but you can only use each effect of “Dark Contact” once per turn);
● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with “Dark Fusion”, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with “Dark Fusion”.)
● Add 1 “Supreme King’s Castle” or “Dark Fusion” from your Deck to your hand.

Date Reviewed:  February 19th, 2025

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Dark Contact acts like a Neos Fusion Spell, but also could be a RoTA for your archetype’s cornerstone Spell Cards.

Normal Spell (I don’t think it would’ve been overpowered as a Quick-Play) that gets you a Dark Fusion Summon by cycling back the materials for the Fusion Monster from your grave or banished area (great way to get stuff back to the Deck to reuse) or can get you to Supreme King’s Castle or the original Dark Fusion. No banish effect in the grave which could’ve been the way to activate the second effect of this card, but oh well.

Searching out Supreme King’s Castle can act as a Foolish Burial during damage calculation when you attack with a Fiend Monster. That monster sent from your Deck to the grave will add some amount of ATK to your monster based on Level x 200. Okay way of thinning the Deck, but lets not lose sight, Castle is good as a Field Spell that allows you to Dark Fusion Summon using things other than Dark Fusion like Super Poly or the original Poly…or even Fusion Gate. In the case of the original Dark Fusion, it’s if you are afraid of opponent card effects targeting your monster this turn and you want to avoid that so you use Dark Fusion to do that.

Dark Contact will likely always be used as a Dark Fusion substitute. However, if you want to ensure that Fusion Monster of yours is protected, you’ll use Dark Contact to get to Dark Fusion to get that protection. Supreme King’s Castle means potentially more Dark Fusion summons, but no protection, so it really is up to the player and the situation they are in. Evil HERO players are just happy there’s more ways to Dark Fusion Summon.

Advanced- 3.5/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us a new Spell that helps bring Neos’s style of play into the Evil HERO archetype: Dark Contact. 

Dark Contact is a Normal Spell with two effects you can use each once per turn, but only one per activation. The first lets you Fusion Summon a monster from the Extra Deck that must be Special Summoned with Dark Fusion by shuffling the materials from the field, graveyard, and/or banishment into the Deck (this summon is treated as being done with Dark Fusion). Basically, we give Evil HEROs access to a Miracle Fusion or Miracle Contact-like card to use the graveyard for materials, which can help add a monster like Darkest Knight, Malicious Bane, or Neos Lord to your end board. The other effect just lets you search for Dark Fusion or Supreme King’s Castle. The latter you won’t play more than likely and the first you’ll likely already search mid-combo to Fusion Summon other Evil HERO monsters and then later search this to add another Evil HERO to the board. It’s a solid card, and having two effects does mean 2 copies technically aren’t a brick, but you only need 1 cause the first effect is what is most relevant for summoning more Evil HERO monsters. Good card still.

Advanced Rating: 3.5/5

Art: 4/5 Don’t give into the darkness, Neos.


Mighty Vee
Mighty
Vee

Jaden wasn’t content with Yubel having all the fun, which is how we got today’s card, the Normal Spell Dark Contact– an Evil HERO counterpart to the now-famous Favorite Contact. You can easily grab it with Evil HERO Adusted Gold and Evil HERO Inferno Wing – Backfire, though I strongly recommend using Backfire for it instead since Adusted Gold is much better off searching Evil Assault to kick off the Evil HERO engine. Dark Contact has 2 effects that can only be used once per activation, so if you’re willing to recycle or search a second Dark Contact, you could use both of them (not that you should…). The first choice, mirroring Favorite Contact, lets you Fusion Summon a Fusion monster that must be summoned with Dark Fusion (again, all Evil HEROs) by shuffling the materials among your field, Graveyard, or Banishment into the deck, naturally being treated as a Fusion Summon with Dark Fusion. Phantom of Yubel and Lubellion the Searing Dragon proved how potent “shuffle from Graveyard fusers” can be, and it’s no exception in HERO; they recycle cards and can fuse with materials you’ve already expended in the Graveyard or Banishment, freeing up your field for Fusion fodder. The only thing that’d make it even better is letting you fuse with your hand, but I guess beggars can’t be choosers. Going first, you’ll want to search it with Backfire then use it to summon Evil HERO Darkest Knight, which can either be used as high-level Fusion fodder for Destiny HERO Destroyer Phoenix Enforcer or kept on the board to tank your opponent’s offensive pressure and protect Destiny HERO Plasma and Masked HERO Dark Law. Going second or as follow-up, the more obvious choices are Evil HERO Malicious Bane or the new Evil HERO boss monster (coming later this week!) to break boards and push for OTK. Dark Contact’s other choice is interesting, but less useful– it’ll let you search either Supreme King’s Castle or Dark Fusion. This isn’t a bad effect, but it’s not worth going out of your way to recycle Dark Contact just to use it, considering Dark Contact itself is almost a straight upgrade over Dark Fusion and you probably won’t even have the opportunity to Fuse more Evil HERO monsters with Supreme King’s Castle– their weird materials don’t help. Overall, Dark Contact is a fantastic card that makes Evil HERO a worthy addition to the deck again, even if the tops aren’t rolling in yet.

+Recycles monsters while fielding Evil HERO Fusions for fodder or boardbreaking
+Easily woven into combos with Adusted Gold and Backfire
-Can’t fuse from the hand
-Search effect isn’t impactful

Advanced: 4.25/5
Art: 4/5 There’s probably a Spider-Man joke in there somewhere.


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