Dark Magician the Magician of Black Magic
Dark Magician the Magician of Black Magic

Dark Magician the Magician of Black Magic – #INFO-EN006

This card’s name becomes “Dark Magician” while on the field. You can only use each of the following effects of “Dark Magician the Magician of Black Magic” once per turn. If “Shining Sarcophagus” is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions “Dark Magician”.

Date Reviewed:  August 30th, 2024

Rating: 2.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Dark Magician the Magician of Black Magic is a new Dark Magician for the Shining Sarcophagus archetype.

Dark Magician while on the field only eliminates most support for Dark Magician, a downer to start. Shining Sarcophagus has to be on the field to Special Summon this DM, but that holds true to almost every big monster in the archetype. A free Level 7 is still free. If destroyed by a card effect, this DM can re-summon itself and get you a Spell/Trap from the Deck and set it that mentions “Dark Magician”…but you need a Level 5 or higher monster on the field. The likelihood your opponent will have this isn’t great with the abundance of Xyz and Link Monsters in the game and popular strategies. There are many boss monsters that still have Levels, but with this restriction on this Dark Magician they will likely play around it as best they can. It is up to you to keep a Level 5 or higher within the Shining Sarcophagus archetype on the field alongside this DM to get that search and re-summon. The summon has to happen to get the search, otherwise you get nothing.

A Yugi card it is. Based on the stuff used in the ceremonial battle it is. However, as a Dark Magician card it isn’t a good one. Only takes the name of Dark Magician while on the field, making graveyard stuff involving Dark Magician useless. Searching a DM Spell/Trap is good, but the archetype does that already and in Shining Sarcophagus that doesn’t run those this effect isn’t useful. A Special Summon monster with higher ATK on the field to backup Gandora-G after it clears the field it is.

Advanced- 2/5     Art- 4/5 

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Even though Yugi didn’t use Dark Magician in the final Duel of the original anime, but rather Yami, you still associate Dark Magician with him, so it was fitting he joined the Shining Sarcophagus archetype as Dark Magician the Magician of Black Magic.

DMtMoBM is a Level 7 DARK Spellcaster with 2500 ATK and 2100 DEF, literally Dark Magician stats. It’s name becomes Dark Magician while on the field, so limited in how you can use it with Dark Magician support, but options still exist. Each effect is a hard once per turn, the first being able to be Special Summoned from the hand if you control Shining Sarcophagus, which is nice considering the Sarcophagus itself can search for this and you get a free 2500 ATK body on the field. The other effect triggers if it is destroyed by a card effect while a Level 5 or higher monster is on the field (Gandora-G), letting you Special Summon this back to the field and set any Spell/Trap that mentions Dark Magician from the Deck. Basically, you can use Gandora’s effect to field nuke and get another body on the field, then this comes back and gets you a free backrow and hopefully you’ll have the damage on board to pull off an OTK. If not, the Spell/Trap you set should help give you more time. Dark Magic Mirror Force seems to be the intended target as it was printed alongside this, but you can use Secrets of Dark Magic to fuse this and Gandora to summon Red-Eyes Dark Dragoon in the Shining Sarcophagus Deck, which is nice for that Deck to get access to. It’s a free Special Summon plus it gives you access to some of the Dark Magician support in the Shining Sarcophagus Deck. It’s not too amazing, but it’s searchable and easy to summon, so a copy works in the Deck.

Advanced Rating: 3/5

Art: 4.5/5 It’s basically another Dark Magician alternate artwork, but they instead put it on a new card.


Mighty Vee
Mighty
Vee

Most of the week focused on new boss monsters, but ending the week is instead a combo piece– Dark Magician the Magician of Black Magic (humorously translated as “Dark Magician the Dark Magician” before coming to TCG) is a level 7 DARK Spellcaster monster. To get it out of the way, it also has decent 2500 attack and 2100 defense to match the original Dark Magician if it wasn’t obvious enough. Thanks to mentioning both Shining Sarcophagus and Dark Magician, it can be searched with Shining Sarcophagus, Gandora-G the Dragon of Destruction, and Illusion of Chaos among other Dark Magician searchers, though you’ll probably want to stick to those three cards in practice.

Dark Magician will take the name of, you guessed it, Dark Magician while on the field. This effect is very critical for one reason: it makes Dark Magician a valid Fusion material for the Dark Magician Fusions, and we’ll get to how Dark Magician enables that soon enough. It has two other effects, both of them hard once per turn; the first lets you Special Summon Dark Magician for free as long as you control Shining Sarcophagus. Very standard effect and the bare minimum it should have, as otherwise this card would be useless. The real effect we’re looking for is the other one, triggering if Dark Magician is destroyed by card effect while any level 5 or higher monster is on the field (IE blown up by Gandora-G) to revive itself then set a Spell or Trap that mentions Dark Magician directly to your field. Notably, Dark Magician revives itself from anywhere, even from banishment, so it’ll still revive itself from Gandora-G. While you could do all sorts of nonsense to bridge into Dark Magician combos, the primary purpose of this effect is to set Secrets of Dark Magic, which can fuse Dark Magician and Gandora-G into Red-Eyes Dark Dragoon during your opponent’s turn. Wonderful! If you field Silent Swordsman Zero, you can even make Dark Cavalry instead, but Dragoon is overall a superior monster and doesn’t rely on needing Silent Swordsman. Dark Magician is very limited in scope, but it does a very important thing for the deck, so I can give it a pass. My main gripe is the fact that the Dragoon combo is a 2 card combo when it could’ve easily been 1 card, but that’s more of a limitation of Gandora-G and Shining Sarcophagus than it is Dark Magician’s fault. To that end, while you’d preferably only run 1 copy, you may very well have to run 3 if you want to use the Dragoon combo more often.

+Enables summoning Red-Eyes Dark Dragoon in Shining Sarcophagus
+Functions as a free body in a pinch
-Limited utility outside of one specific play
-Another high-level brick in an already bricky deck

Advanced: 3.5/5
Art: 4.25/5 I like that it seems to be a nod to the 10th anniversary Dark Magician alternate art, given how…polarizing the 25th anniversary art was.


Visit the Card of the Day Archive!  Click here to read over 5,000 more Yu-Gi-Oh! Cards of the Day!

We would love more volunteers to help us with our YuGiOh Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉