Despian Luluwalilith – #CYAC-EN042
1 Level 4 Tuner + 1+ non-Tuner monsters
Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of “Despian Luluwalilith” once per turn.
Date Reviewed: July 21st, 2023
Rating: 3.67
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Despian Luluwalilith ends the week for us and is the result of Iris Swordsoul being revived through Despian means (her armor resembles Despian Quaeritis).
Level 12 that requires a Level 4 Tuner specifically in summoning her, Luluwalilith will find her way into any archetype or build that runs Level 4 Tuners as well as high level monsters to easily facilitate this Synchro Summon: Dogmatika and Labrynth come to mind and maybe even Blue-Eyes.
Small permanent ATK boost for all your if a cards(s) leave the Extra Deck in any fashion, followed by a negation of a monster effect until the end of the turn. The ATK boost tied to cards leaving the Extra Deck plays to the Dogmatika archetype this monster originates from. While the boost is small, it can happen each turn and it is permanent. The negation is nice, while not responsive it will still do the job. As she stands Luluwalilith is a weaker Level 12 but that is because of the lore and the potential to spam each turn the permanent ATK boost.
The Special Summon ability when Luluwalilith is sent to the grave that happens in the End Phase is mostly a reference to her and her pupil Ecclesia’s other forms (another nice lore touch). The Special Summon is from the hand or Deck to ensure you have better odds of getting to a card to replace Luluwalilith. Of the several cards you could run beside Luluwalilith the most responsive ones are her and Ecclesia’s forms. Blazing Cartesia can trigger a Fusion Summon, Fleurdelis, the Knighted can negate a monster for the rest of the turn, Incredible Ecclesia, the Virtuous can tribute to Special Summon Summon a Swordsoul or Albaz (which would trigger a Fusion Summon in Albaz’s case), and Iris Swordsoul will punish your opponent for Special Summoning if she’s on the field. Many of these effects can only happen in the Main Phase, though with her ATK being 2500 to start your opponent likely will deal with her through a card effect, setting up you to benefit from whichever monster you summon.
Despian Luluwalilith is a Synchro Monster with the potential to get big. Negation is always important even if not responsive, and she ties in extremely well with the archetypes the monsters she can Special Summon in her place, though she is not held to those archetypes. She could be in any deck that runs a Level 4 Tuner even if you can’t benefit from getting a monster in her place when she leaves the field. Effects stay true to her archetype’s lore while keeping her a good card, nice.
Advanced-3.5/5 Art-4.5/5
Until Next Time
KingofLullaby
Crunch$G
The week ends off with a brand new Synchro Monster to fit in perfectly with everyone’s favorite Fusion Deck, Branded Despia. It sounds weird, but the card does have a home in there actually: Despian Luluwalilith.
Luluwalilith is a Level 12 LIGHT Spellcaster Synchro with 2500 ATK and DEF. The stats feel underwhelming for a Level 12, but at least it has LIGHT and Spellcaster going for it. Synchro Materials are any Level 4 Tuner and any non-Tuner(s), so pretty clearly meant to be used with Incredible Ecclesia, Blazing Cartesia, or Guiding Quem, which makes sense in terms of lore. Once per turn, if a card(s) leaves the Extra Deck (except in the Damage Step), you can make all monsters you currently control gain 500 ATK (which sticks no matter what), and then you can negate the effects of a face-up card on the field for the turn. It’s a fine effect, especially if you can find a way to Fusion Summon on your opponent’s turn or it makes sending something off Mirrorjade that much better. Also during the End Phase, if this card is in the graveyard because it was sent there this turn, you can Special Summon a LIGHT Spellcaster from your hand or Deck whose ATK equals its own DEF, so again meant to be an Ecclesia clone. It’s solid floating, if not a little slow being an End Phase effect, but that’s honestly fine. There’s several ways in Despia to be able to send this from the Extra Deck to the graveyard, with Granguignol being the main way you’ll do it, or it might be a way you’ll summon this. Hard once per turn on the last effect is fine. The Synchro in a Fusion-centric strategy that usually locks you to Fusions is odd, but it’s not impossible to summon this, mainly on the opponent’s turn. Maybe once every few games you’ll actually Synchro Summon it, though. The effects are pretty solid enough and there’s enough ways to make use of them that this is worthy of a slot in the Despia Extra Deck.
Advanced Rating: 3.5/5
Art: 5/5 Glad to see The Iris Swordsoul/Fleurdelis get revived and take on this cool new form.
Mighty
Vee
Finishing off the week is another boss monster that puzzlingly pivots (unless you’ve kept up with the lore, anyway) its deck in a completely different direction; Despian Luluwalilith is a level 12 LIGHT Synchro Spellcaster monster, requiring specifically a level 4 Tuner and any number of non-Tuner monsters. You’re intended to make it with Incredible Ecclesia, the Virtuous or Blazing Cartesia, the Virtuous along with an Albaz Fusion, but there are a variety of other ways to make it, the most popular being Granguignol the Dusk Dragon since you’ll likely be locked into Fusion monsters with Branded decks anyway. As the art suggests, Luluwalilith shares Fleurdelis’s stat spread of 2500 attack and defense, which are quite underwhelming for a level 12 monster but still make sense from a lore perspective.
Luluwalilith’s first effect is a soft once per turn, triggering whenever a card leaves either Extra Deck (so either from simply being summoned or being dumped by an effect, which is awfully common among Albaz lore archetypes); all monsters you control permanently gain 500 attack, a shout-out to Dogmatika Fleurdelis, the Knighted, and you can negate the effects of a face-up card on the field until the end of the turn. While it’s not hard to trigger Luluwalilith manually between cards like Mirrorjade the Iceblade Dragon and Branded in Red, being a trigger effect does make it less versatile than your typical omni negate effect. Luluwalilith’s other effect is a hard once per turn and is arguably even stronger, letting you Special Summon a LIGHT Spellcaster with the same attack and defense (that is, the entire Ecclesia family, plus Quem and Cartesia) from your hand or deck during the End Phase if Luluwalilith was sent to the Graveyard that turn. Both Cartesia and Guiding Quem, the Virtuous are valuable targets, with Cartesia in particular being able to fuse as a Quick Effect. Not much else to say, there’s a lot of versatility to Luluwalilith; I’d run at least one, and some decks play two copies to potentially get both effects.
Advanced: 4/5
Art: 4.5/5 Fleur’s back in her ultimate form and she’s clearly unamused.
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