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Devourer of Planets, Zeal – Cardfight Vanguard Review

Devourer of Planets, Zeal
Devourer of Planets, Zeal

Devourer of Planets, Zeal – #V-SS10/044 (RRR)

[ACT](VC/RC)1/Turn:COST [Counter Blast (1) & [Rest] two rear-guards], choose one of your opponent’s vanguards, and it gets [Power]-5000 until end of turn. If you have “Eye of Destruction, Zeal” in your soul, draw a card. [AUTO]:When rode upon by a grade 3, choose one of your opponent’s vanguards, and it gets [Power]-5000 until end of turn.
 
Date Reviewed: May 3, 2021

Rating: 2.50

Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.

Reviews Below:



Saikyo
Cardfighter
R

Wait, so I have to rest two units to drain 5k? Assuming I don’t wanna rest my front row, if I rest two boosters the 5k drop is really only going to be relevant to the one untouched column that can still swing at max capacity, so that seems a bit…eh, even if you SOMETIMES get to draw a card as compensation. Only real justification for doing this is G3 Zeal, who can then eat the rested units to drain power and Triple Drive you back, so hopefully you have some good units to replace your rested ones with…

Nice that it gives G3 Zeal something to do, but the lack of a good fail-con to fall back one hampers its overall usefulness. I’d rather pick three of my units to grant 5k, rather than drain 5k from the enemy, because that’s more freedom columns-wise.

2.5/5


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