Diabell, Queen of the White Forest – #INFO-EN040
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of “Diabell, Queen of the White Forest” once per turn.
Date Reviewed: October 4th, 2024
Rating: 4.17
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Diabell, Queen of the White Forest wraps up White Forest week and is the highest current Synchro Monster in the archetype.
Generic materials for this Level 8 Synchro, I say current highest because being a Synchro Tuner hints at there being potential for higher Synchro Monsters. Diabell switches Type and now carries the Illusion Type rather than Spellcaster, hinting that Illusion and Spellcaster monsters are at odds with one another. If you don’t use a Synchro Tuner to Synchro Summon Diabell you won’t get to add back a Spell/Trap from your grave, so climbing into her using Rciela or Silvera makes too much sense, especially with Astellar and Elzette able to Special Summon themselves and be the Level 2 monster you need to go into this Synchro Monster.
While Diabell doesn’t have any negation or protection attached to her, she can Special Summon a Synchro Tuner Level 7 or below from anywhere if your opponent activates anything. Each turn you’re able to get a free Level 7 or below Synchro Tuner, regardless of its Type and gain advantage off of any of their effect(s). The two in the archetype mentioned earlier: Rciela and Silvera can get you a White Forest Spell/Trap and a White Forest card or LIGHT Spellcaster from the Deck each.
There are many choices outside the archetype for Diabell to Special Summon, however only a few that don’t lose out on not being Synchro Summoned. The Executioner of the Underworld – Pluto is a random bit of removal potential, able to Book of Moon a monster, while Coral Dragon remains the go-to for spot removal. You are, though, most likely to stick to the archetype because of the obvious advantage to gain.
Diabell is the strongest Synchro in the archetype…but that may not be for long. She can Special Summon either of your previous Synchro Monsters each turn when your opponent tries to do anything. Her teaming with Rciela equals a small ATK boost and card effect protection for your Synchro Spellcaster and Illusion Monsters. As long as you can keep sending a Spell/Trap to the grave for her effect you are in business, and the archetype’s Spell/Trap Cards keep coming back when that happens.
Advanced- 4/5 Art- 5/5
Until Next Time,
KingofLullaby
Crunch$G
The week ends off with the boss of the White Forest archetype, and I assume the mother of both Diabellstar and Diabellze? Here’s Diabell, Queen of the White Forest.
Diabell is a Level 8 LIGHT Illusion Synchro with 2500 ATK and 2000 DEF. Fine stats on a Level 8, LIGHT is great, and Illusion just keeps getting more and more thankfully. Materials are any Tuner and any non-Tuner(s), so yet another generic Synchro. If Synchro Summoned using a Synchro Tuner as material, you can target a Spell/Trap in the graveyard and add it to the hand. Classic Dark Magician of Chaos effect put here, now with Traps included, but it does need a Synchro Tuner, so some effort is required for this effect. White Forest themselves shouldn’t struggle with their Level 6 Synchro Tuners and Level 2 non-Tuners, though. The other effect is a Quick Effect for when the opponent activates a card or effect, letting you send a Spell/Trap from your hand or field to the graveyard to summon any Level 7 or lower Synchro Tuner from your Extra Deck, graveyard, or banishment. A solid effect to get to more Synchro Tuners. Silvera, Wolf Tamer of the White Forest can be great to summon on the opponent’s turn to Book of Eclipse their whole field potentially. You could also summon the TCG exclusive Zapper Shrimp since it’s Spell/Trap removal no matter how it’s Special Summoned, and you can Synchro on the opponent’s turn into something like Chaos Angel. You can also get to Rciela on the opponent’s turn if you want to get to another copy of Effect Veiler. Also note, this summon isn’t treated as a Synchro Summon, so you can’t revive whatever you initially summon off this if it ends up in the graveyard, but that’s fine. HOPT on each effect, of course. Diabell is pretty good for recovering your backrow, which can also serve as cost for her other effect to summon Synchro Tuners that can help disrupt the opponent in their own unique ways. Again, the Level 4 Tuners in the Deck can put this back in the Extra Deck easily, so you only need 1, but it’s another good 1-of for the archetype.
Advanced Rating: 4.25/5
Art: 5/5 I can see influence for both Diabellze and Diabellstar here.
Mighty
Vee
We get a sneak preview of the supposed final boss of the Diabellstar lore, the aptly-named Diabell, Queen of the White Forest– fittingly, the boss monster of White Forest ending the week. Diabell is a level 8 LIGHT Illusion Synchro monster, taking any Tuner and any number of non-Tuners, so any deck that can make level 8 Synchros without locking can make it. Its stats are a little underwhelming at base, with only 2500 attack and 2000 defense, though they’re shored up by the 500 stat boost from the Tuner Synchros– considering you will often summon Silvera, Wolf Tamer of the White Forest, it won’t be uncommon for Diabell to have a much more solid 3000 attack.
While Diabell does have generic materials, its first effect (hard once per turn) can only be triggered if it’s Synchro Summoned with a Tuner Synchro monster, recycling any Spell or Trap from your Graveyard back to your hand. More obvious synergy! They’re practically screaming for you to use Silvera and Rciela as the Tuners for Diabell, and it will conveniently recover any Spells or Traps you may have had to dump for your combos. Runick hybrids in particular can use this to recycle Runick Spells, especially Fountain if it’s in the Graveyard and Geri is somehow out of commission. This effect terrified a few people due to being generic, hearkening back to the horror of Dark Magician of Chaos’s Spell recycle, but we have to remember it’s both hard once per turn and you have to go through the trouble of fielding a Tuner Synchro. Diabell’s other effect, also hard once per turn, is a Quick Effect that lets you send a Spell or Trap from your hand to the Graveyard in response to your opponent’s card or effect activation, Special Summoning any level 7 or lower Tuner Synchro monster from your Extra Deck, Graveyard, or Banishment. This has a lot of interesting potential, but there are two popular uses. The intended target is Silvera, which will flip your opponent’s entire board as a disruption while beefing up Diabell’s stats. Another option is Zapper Shrimp, which can not only blow up a Spell or Trap (putting a stop to that pesky Sangen Summoning or Nightmare Pain), but also Quick Synchro with Diabell to make Chaos Angel for a banish, though it’ll lack the DARK effect for battle protection. No standard Illusion protection this time either, which makes sense, but it’s not something worth crying over. I love boss design like Diabell since it encourages creative plays and deckbuilding; I only wish the Quick Effect wasn’t reactive and just a plain Quick Effect, but I guess they wanted to balance out how much value Silvera provides.
+Versatile targets for a variety of situations
+Generic recycle has interesting combo applications in other decks
-Quick Effect is reactive and leaves you vulnerable to certain cards
-Mediocre stats and no protection without help from the level 6 Synchros
Advanced: 4.25/5
Art: 4.5/5 Is this what the kids would call a “big mama” final boss?
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