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Dikei of the Just Path – Cardfight Vanguard Review

Dikei of the Just Path
Dikei of the Just Path

Dikei of the Just Path
– #V-EB13/007EN (RRR)

[AUTO](VC/RC):When placed, COST [put a card from your hand into your soul], look at seven cards from the top of your deck, reveal up to two cards from among them and put them into your hand, and shuffle your deck. If you revealed two cards, get an Imaginary Gift:Force, and put that marker on your (VC).
 
Date Reviewed: April 8, 2020
 

Rating: 2.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:


Saikyo
Cardfighter
R

Turn 1 Force Gift! I mean…if you pull it off anyway…which isn’t great odds. Because the Astral Poets are limited to the Grade 3s and nothing else. So as you can see the longer the game goes and the thinner your deck becomes this becomes less useful as you draw, Drive Check, damage check them Astral Deities and suddenly the odds of going -1 or just washing for basically 1 soul suddenly get higher. All in all though, depressingly that’s about as good as the Astral Poet support actually gets Grade 1-wise: it fixes Grade stuck problems to a point, I guess.

New staple…for now. I mean, it’s still not all that great but if you get the full gamut enjoy your +1 and Force Gift…and that’s why it’s RRR apparently.

2.75/5

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