Dominus Purge
Dominus Purge

Dominus Purge – #INFO-EN078

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 “Dominus Purge” per turn.

Date Reviewed:  August 21st, 2024

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Dominus Purge is one of two new Hand Traps that are more restrictive Infinite Impermanence.

Easily usable: your opponent has a card, you can activate this from the hand, awesome. Anything that can search the Deck and add to the hand can be negated by Purge, but also destroyed if you happen to have a Trap in your grave. Great card against pretty much any deck in the game, as everything has a searcher for the Deck and even without destruction you can sometimes full-stop your opponent with just a negation.

Likely only to get a negation if you use this first turn and especially from the hand. Now, you don’t need to use this from the hand, but if you do, you aren’t allowed to use effects of DARK, WATER, and FIRE monsters for the rest of the game. DARK is likely the most supported Archetype in the game and covers a variety of archetypes as well as tech monsters. You are still allowed to use several useful monsters of those Attribute that have summoning conditions, they would just be vanilla upon summon. You can always run these in decks that use those Attributes, they would just have to set Dominus Purge before using it, not the worst thing when having something that can hurt the opponent.

As a stand-alone trap it feels like a stronger version of Breakthrough Skill. You can just Trap Trick to search it out and then have it ready for negation and destruction. Solid Side Deck card for sure, and if you don’t run any of those other Attributes then you are likely to see that in a set in the Main Deck. A LIGHT-based or WATER-based deck that doesn’t run any Ash Blossom or DARK tech could run this and Imperm in sets. Because it needs to negate and/or destroy something that searches the Deck, I’d have this in a Side Deck for sure.

Advanced- 3.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us 3 more copies of Ash Blossom, but for specific Decks: Dominus Purge.

Dominus Purge is a Normal Trap that can be activated from the hand when the opponent controls a card, which is a super simple activation condition. When a card or effect is activated that includes adding a card(s) from the Deck to the hand, you can play this to negate that effect, then the card is destroyed if you have a Trap in the graveyard. Basically, you can negate any searcher or draw card the opponent has. Most of them activate by being placed on field, so that should help meet the requirement to use this from the hand on turn 1. It’s more copies of Ash Blossom to a degree, so that’s nice. There is a downside if you use this from the hand, where if you did so, you can not activate the effects of DARK, WATER, and FIRE monsters for the rest of the Duel. Now, of course if you set this, that doesn’t matter, but you are likely playing this with intent to activate it from the hand. That turns this off in many relevant Decks right now like Labrynth, Snake-Eyes, Yubel, Fire Kings, Mermail/Atlantean once they get new support, and many more. With that said, you can run this in strategies like Exosister, Madolche, Mimighoul, etc. The card is great to use in anything mostly relying on WIND, EARTH, and LIGHT monsters, which will be important to remember if there comes a Tier 1 Deck with any of those Attributes, you can just slide this in. Now, you do turn off other hand traps like Ash Blossom, but that’s a non-factor if you didn’t draw it or drew it first to begin with, so that’s fine. Hard once per turn on this, of course. It’s a great card, you just can’t play it in half the archetypes if you plan to use it from the hand, otherwise you turn off all your effects. If the 3 Attributes this doesn’t affect become relevant again, this will slide right on in, since they are also going to get a Dominus card they can’t use soon that the aforementioned DARK, WATER, and FIRE strategies can use. If your Deck doesn’t care about this card’s drawback, it’s fine to play.

Advanced Rating: 4/5

Art: 4.5/5 I assume there’s more to this that’ll be coming soon, especially as we are getting more Dominus Traps.


Mighty Vee
Mighty
Vee

If Mulcharmy Purulia is the first Horseman of the Apocalypse, Dominus Purge is the first Plague of Egypt. Yet another card that took the Yugioh community by storm on reveal (not helped by the hilarious debates over its untranslated text), Dominus Purge is a Normal Trap and the first of the Dominus mini-series, which again we will talk about more when we get to Rage of the Abyss. Purge can only be activated once per turn and it can be activated from your hand as long as your opponent controls any card, though it comes at the cost of locking you out of FIRE, EARTH, and WATER monster effects for the rest of the duel. While it seems like a no-brainer in decks that don’t use said cards, it’s important to note that you’ll lose out on Ash Blossom and, in Master Duel and OCG territories, the illustrious Maxx “C” as well, so think very carefully if this card is worth cutting Ash Blossom. Purge itself has a single effect to negate an effect that includes a search effect, and if you have a Trap in your Graveyard, you can destroy that card as well as a bonus. Many people lost their minds over “power crept Ash Blossom” since in a vacuum it is quite strong, being immune to Called by the Grave and destroying its negation target as well if you have a Trap in the Graveyard. That’s where the praises end, however, as only stopping search effects is much less versatile than stopping Special Summons and foolishes from the deck. While Purge hasn’t found much success as a Hand Trap (Ash Blossom is too invaluable and the current top decks are either DARK or FIRE), it has been incorporated into Labrynth as as general disrupting Trap without the hand effect thanks to their ability to search it and easily get Traps in the Graveyard for the bonus effect. Dominus Purge is still a great card in a vacuum, it’s just waiting for the right home to be meta, but there are plenty of decks that can run it– as long as you don’t mind cutting Ash Blossom, that is.

+Negate and destroy effect makes it potentially more lethal than Ash Blossom
+Can be used as either a Hand Trap or regular Trap to avoid the lock
-Requires another Trap in the Graveyard to get the bonus effect
-Lock is extremely debilitating for many decks and makes it awkward to pair with Ash Blossom

Advanced: 3.75/5
Art: 4.5/5 Robots, robots, robots robots robots robots!


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