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Doomsday Excruciator – MTG Duskmourn Card of the Day

Doomsday Excruciator
Doomsday Excruciator

Doomsday Excruciator – Duskmourn

Date Reviewed:  September 20, 2024

Ratings:
Constructed: 2.75
Casual: 4.75
Limited: 3.88
Multiplayer: 3.75
Commander [EDH]: 3.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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This card seems like a clear reference to the Weatherlight card Doomsday, and just like its famous predecessor, a lot of people’s first reaction is going to be “What the heck am I supposed to do with this?” At least with the Excruciator, you also get a 6/6 flying creature, and it’s worth noting that if you use the right scry and similar effects, you can in theory control the bottom six cards of your library and theoretically have exactly what you need to defeat your opponent before you run out of cards. That is a lot harder than it sounds, but it’ll make for some great stories when it does come together. I’d suggest playing it in the famous casual archetype that uses Torpor Orb-style cards, but its stats are quite low compared to that deck’s all-stars, and it pretty much locks you into mono-black unless you can play all multilands in your manabase somehow.

Constructed: 2.5
Casual: 4.5
Limited: 3.5
Multiplayer: 3.5
Commander [EDH]: 3.5


 James H. 

  

Talk about pushing a game towards its end. Doomsday Excruciator ensures that the end comes swiftly…if it was cast from your hand, that is, by leaving everyone with just six cards and locking the rest away. The main “value” here is to try and benefit from effects that win the game off of an empty library…which are all in blue, and this costs a rather hefty six black mana. The other angle is to make your opponents pay the price by forcing draws on them, which might be more the angle to go.

That said, this is also still an evasive 6/6 with an extra card each turn if you cheat it out, and while that won’t turn heads, it is acceptable enough. I don’t think this’ll quite make it in Constructed play, as the effect is a bit weirdly unreliable to get off and what’s left is just okay, but there will almost certainly be something this gets broken apart with. And even if not…the effect is still good for ensuring paranoia and panic for the final few turns.

Constructed: 3
Casual: 5
Limited: 4.25
Multiplayer: 4
Commander [EDH]: 4 


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