
Dragon Tempest – Dragons of Tarkir
Date Reviewed: April 17, 2025
Ratings:
Constructed:
Casual:
Limited:
Multiplayer:
Commander [EDH]:
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
Dragon Tempest really delivers what it promises, doesn’t it? Fires of Yavimaya is an iconic card and a hard act to follow, but this card does a pretty good job of it. While it only applies to one creature type, the cost is great and the late-game effect adds up pretty fast, even without adding shenanigans on top (Patriarch’s Bidding, anyone?). I wouldn’t say it’s quite an automatic inclusion in any random dragon deck, as two is an important number in any deck’s curve and you need to be mindful of what you’re doing at that time. In a deck built to take advantage of it, though, it will be the card that wins you the game while your opponent is distracted by all the big cool dragons.
Constructed: 3.5
Casual: 4.5
Limited: 4
Multiplayer: 4
Commander [EDH]: 4
Dragon Tempest is quite an interesting little enchantment, meant to help Dragons press the attack harder than normal. Whole a fair few Dragons have naste, not all of them do, and this even helps out any other avian perversions you may have…that said, since this is in red, red tends to really only have dragons and phoenixes in that regard, but this is still acceptable generic flying support and Dragon support, to boot. And if that wasn’t enough, it also lets you pick apart a board as the Dragons come in or just try to go for the jugular in one single strike.
The only real knock here is that timing is crucial; while this is a cheap “do nothing” enchantment, Dragon Tempest demands you play Dragons after this comes in. While two mana puts this on the board ahead of most of the swooping friends you may call upon, you still really need this in play before them, since it only triggers as they join the fray. All the same, this is an excellent piece of Dragon support to help underscore how swooping is bad, and it combines several useful tools for any aspiring dragonmancer.
Constructed: 3.25 (Dragons are still pricey, and the ones that are best don’t need this to shine)
Casual: 4.5
Limited: 4 (this helped a bit in the dragon-heavy Dragons of Tarkir, but it was by no means a slam dunk)
Multiplayer: 4
Commander [EDH]: 4 (really need this early, but it lets you go in a lot of directions to get the kill)
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