| 
            ~tk | 
          
             
              Vegeta's Surprised
             
            
               
             
            
              A new attaching card in the Cell
              Games. When you look at what they have to follow, it is awesome. A
              Max of 5?!?! That is cool, this could stop some beatdown decks for
              a while. But the only problem is when they perform an energy
              attack, successful or not, it gets removed from the game, and
              theres a limit of one per deck..
             
            
               
             
            
              If you know you are facing Physical
              beatdown decks, this is awesome. Alot of those Physical Beatdowns
              run little or no energy attacks in their deck. But if you're
              playing an Energy Beatdown deck, eh, its pretty much worthless.
              But there are plenty of cards out there to prevent them from
              laying down those Energy attacks ^_^ NEA, CPH, TiaWT, and even
              Frieza Smiles could help out. I suppose that if they made the card
              say Remove from game after a Successful energy attack, itd be WAY
              too broken. This would be in a ton of decks, that focus on a DB
              Victory and mainly stoppers. Still this card could stay on the
              table for some time, giving you time to recover and take a max of
              5 powerstages of damage if you cant stop it. But since this is a
              combat card, Trunks Energy Sphere will send this card straight to
              your Removed from Game pile.
             
            
               
             
            
              My Rating? 3.5/5. This card is
              awesome, could stop alot of Physical Beatdown decks, the ones that
              dont rely on Energy Attacks ^_^
             
            
               
             
            
              TUFF ENUFF
             
            
               
             
            
              Wow, this card loses all of its
              potential in TE. There are so many Energy Beatdown decks in the TE
              Environment, this card wouldnt stay in play for more than 2 turns.
              And plus alot of the Physical Attacks used would prolly be able to
              only make a Max of 5 anyways. For Tuff Enuff, this card just takes
              up a card space.
             
            
               
             
            
              My rating for this card in Tuff Enuff?
              1/5. There is still a posibilty you can come across a Physical
              Beatdown in TE, but not likly..this card would not be very good in
              a Tuff Enuff game..
             
           | 
        
        
          | 
            Organous | 
          Well, I have to say Vegeta's not as surprised as I am. This is a
            nice card to stop physical decks, and it even makes me think I
            should include energies that do stages in my deck. This has its best
            effect on Red decks, since there's very little in them which hits
            NCs. It's also freestyle, so any deck can include it, unlike Orange
            Haulting Drill. This should be a staple in any deck just as much as
            CPH. In Tuff Enuff, monstrous damage comes from physical when
            compared to energy, so this can sometimes mean the difference
            between victory and defeat, or even an overkill.
             4.3/4.5  |