|
Main
Main Page
Message Board
Interviews
Who'd Play Who?
Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers
Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies
By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?
Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors
Multimedia
Daizenshyu Scans
Final Bout Scans
Video Games
Game Reviews
DBZ Sagas Walkthrough
|
|
|
DBZ
CCG Card of the Day
Image from dbzcardgame.com
|
Gohan's Kick
Cell Games
|
Standard
Rating: 3.10 (based on
3 reviews)
Tuff
Enuff: 3.0 (based on
3 reviews)
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
|
|
Organous |
At first glance, this card has great
power. Use it as a one-turn Breakthrough Drill and override Vegeta's
Physical Stance and similar. However, as it is now, it only stops
things which stop all attacks of either kind, so only things
like Cell's Defense and Red Back Kick would be prevented. Not even
Time is a Warrior's Tool would be prevented, since this card only
mentions each type individually, and this stops both. Many options
are still left for your opponent after this card is used. I've heard
it will be changed, but as of now, it's not all that great. It gets
less useful in Tuff Enuff, mostly for the fact that there's less
stasis there.
Final Review: 2.8, 2.6 |
Aik
Tongtharadol |
Gohan's Kick...ouch! If you are
tired of getting locked down and having combats ended on you, this
card will make your day. Start off with this card and if your deck
is heavy on physicals or energies, you won't have to worry at all
about getting omni-blocked. It is also a +3 physical and named so it
can fit in any deck, with Gohan having the option for 4. With the
right deck, this card can prove most useful...not only in Standard,
but in Tuff Enuff too.
Standard: 3.3
Tuff Enuff: 3.0
Aik Tongtharadol |
Trunks
The
Swordsman |
Gohan's Kick - Cell
Games
Ouch. This card can
really knock out all your defenses and you'll never see it coming.
You draw only a Nappa's physical resistance and they use gohan's
kick as their first attack x_x. Its just a physical attack but its
the effect that matters. This card hurts dragonball decks the most.
Cant end combat after this card is played and db decks keep out of
combat all the time. DB decks beware!
Rating
3.5 |
|