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 |  |  | DBZ
      CCG Card of the Day 
        
          |  Image from dbzcardgame.com
 | 
              
                | Power Boost Cell Games       |  
                | Standard
                        Rating: 2.56 (based on
                  7 reviews) Tuff
                  Enuff: 2.85 (based on
                  5 reviews)
 Ratings are based on a 1 to 5
                  scale1 being the worst.  3 ... average.  5 is the highest rating.
 |  |  
        
          | ~tK | 
            The week of school is coming to an end,
            YES!!! But we still have a card to review, today's card is Power
            Boost.
           
             
           
            This card isnt all that bad. Its a good
            card tho, its almost like adding another Orange Aura Drill. I can
            see alot of combos with this. Already having out all the major
            orange drills, and possibly 3x Android Attacks Drill, add this
            on...making attacks more deadly. Plus it makes it so you dont have
            to pay any costs ^_^ This card is alright, but it could be taking up
            a spot for another attack. Adding 2 life cards is alright, paying 0
            is great, but I think Id probably go with another huge attack. It
            depends which way you go. Having Orange Body Shifting Drill already
            reduces all of your attacks by a powerstage. Plus this card must be
            played IMMEDIATLY after playing the attack, not if it is
            successful..so if they stop it you just wasted a card space in your
            hand. I personally would use an attack rather than this in the end.
           
             
           
            My final rating? 2/5..its alright.
            Paying 0, if you have Cell's Arena out ^_^
           
             
           
            TUFF ENUFF
           
             
           
            
              Almost the same as above, adding two
              is fine. 2 cards isnt much of an advantage, 0 cost good, but like
              also said above, OBSDrill reduces it by one. This card isnt much
              better at all. Id rather try to see if they could stop another
              energy attack, and do more major cards. If it is stopped, then
              this card was wasted..the end..
             
             
           
            My rating for Power Boost in TE? 2.5/5,
            I suppose you could attach this for your last attack for a little
            beatdown, and no cost. But wouldnt you rather fill the spot with
            another major attack doing WAY more than +2 life cards..
            
           |  
          |  IQ
 A Score Guy
 | This card is really yummy and it's a
          must in Vinegar decks but is it really worth using in other decks? Let's find out ^_^ *kinda feel like one of those
          weird shows on Tv now ~_~;* Standard This card works really well with Krillin's Heat
          Seeking Blast and it can do wonders for Vinegar HT decks but that's
          about it. There is one really neat combo with it tho, thanks to this
          card you can play Teamwork Kanehameha w/o having any  allies in
          play because if you play this card first you dn't have to pay for the
          costs of the attack... therefore you don't need an ally topay those
          power stages. It's a neat trick but I don't think it makes the card
          that great, it works well in one or two decks but that's about it.
          Rating 1.75 Tuff Enuff The card just deals 2 more life cards of damage
          and it has Endurance... not that great for this environment, think
          what made it good in standard was that it could help your unblockable
          attacks to deal enough damage to steal a Dragonball but that's not a
          lot in Tuff Enuff.  Just play another attack instead and you'll do a
          lot better. Rating 1 |  
          | Organous | Hm... I have mixed feelings about this card. It's not
            a gamebreaker, but it does get some points for me. It's like a
            Gohan's Stance that's actually useful, though not quite as much. It
            makes something expensive, like Namekian Destruction Blast, free and
            more powerful. The endurance is also good judging by how far other
            endurance cards go. The only problem is that there's no guarantee
            that it'll hit unless your opponent's hand is empty, but you can
            always save it for last. I'm unsure on how it'd be better or worse in Tuff Enuff, since
            having never been to one, I can't tell if it's heavily offensive or
            defensive. I'd guess that it is heavily offensive judging by how my
            good friend Goken plays, in which case I'd give it a higher rating
            for improving the attack and making an attack free. Final Rating: 3.7, 4 |  
          |  Aik
            Tongtharadol
 | Power Boost...not bad overall, but for the most
            part I would rather have another energy attack instead of this card.
            It is not named or a style card so it will find use in almost any
            energy deck if you choose though. Another thing is it has Endurance
            3, which could prove very useful in the right situations. An energy
            attack for free which does 2 additional life cards of damage sounds
            good though so this card is better than most. In Tuff Enuff, this
            can make those 4-5 life card energy attacks really start to hurt,
            and beef up the other energies to Overkilling damage. Not only that
            but it keeps your stages a little bit higher. Standard: 2.7 Tuff Enuff: 3.0 Aik Tongtharadol |  
          |   DBM
 | This card is OK. The best thing, if you ask me, is to
            capture a DB and power up to full or get some phys blocks after
            you're knocked down to zero with some attacks in your hand. It also
            works ok with Cell's Arena and w/ cards like TeamWork Kamehameha,
            where you have unsual casting costs. Being an energy combat card
            makes this hard to grab, but it can pay off in combo decks. You
            won't catch me using this card. Rating : 2.0/5 |  
          | Trunks The
 Swordsman
 | Power
            Boost - Cell Games 
 Not a bad card at all. It makes an energy attack free and makes it
            do +2 more life cards. This can be a nice addition to orange decks.
            Especially if they lockdown on you. Youll still have a free energy
            attack that will happen. Theres no big flaw in this card. It also
            has an endurance of 3 so its a pretty solid card for orange decks.
            Black decks will love this card as well. This and the mastery (if
            black style energy) make the energy attack do +4 more and 2 stages.
            Ill love using this card with krillins heat seeking blast and
            villains true power :D
 
 Rating 3.8
 |  
          |  Cds
 | 
              Hehe, this isn't just a Card of the
              Day.  This is "Cds is going to win Regionals" CotD. 
              Yup, for all you Pojo-people I'll be heading down south to
              Georgia.  Due to my preparation for Regionals, I haven't done
              COTD any this week.  But I figured I'd throw in Friday's
              because I felt like advertising my victory ^_^.  I'll be
              meeting up with Ken (Goken) there.  But I have to review the
              card too.  This card is the card that your opponent makes your
              opponent say "darnit, I didn't see that coming" when you
              play it.  Yes, it is quite annoying in that aspect.  Got
              yourself down to zero stages, your cocky opponent thinks you can't
              perform an energy attack, and BAM you stick this on him.  It
              is quite effective too, with Teamwork Kamehameha.  Free
              energy attack for 12? o_O  That's good!  With an
              endurance of 3, and not being an energy combat card, it can help
              you in more ways than you can think.  I hope to see some of
              you in Atlanta, where I plan on taking the whole event with no
              losses ;)  And yes I am very cocky, because I am 1000%
              confident in this deck.  If I lose...then I'll just have
              to come up with a witty excuse to why I lost ::cough Brian Valdez
              cough::.  If Pojo edits this COTD to drop everything but my
              incisive comments, then he is evil.  So no editing, Pojo! 
              :[
             
               
             
              Standard - 2.0
             
              Tuff Enuff - 3.75
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