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DBZ
CCG Card of the Day
from dbzcardgame.com |
Goku's Training Android
Saga
Reviewed Aug 5, 2002
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Standard
Rating: 2.73(based on
4 reviews)
Tuff
Enuff: 2.48 (based on
3 reviews)
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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IQ
A Score Guy |
goku's training
*Reads the reviews for Where There's Life...* O.O
What's this? (O)_(O) I fly to San Diego to run a 125+ Tuff Enuff tourney
and come back to see pics from back in the pokemon dayz, I'm starting to think there's a
conspiracy or something like that going on. 0.o
I knew those pics everyone was taking where gona come back to kick me in the... eerr... I mean, the hat was
supposed to keep this from happening. BAH!! I'll have to get the great pojosama back for this *let's his
pets out of their cage* >;~)
What to write about this card? According to whatever's left of my mind this is a Physical +2 that if
successful you get the bottom card from yer discard
pile into your hand and is remove from game after use. Then again I'm still in trying to recover so that
might not even be the card and I'm way too lazy to
look it up so. ;-p
Standard
This is a pretty blah card because there are simply better cards out there. Cell's Back Slap is a Physical
that allows you to draw the bottom card w/o having to be successful so it's just better than this silly
thing.
Rating 1.5
Tuff Enuff
*memories of having to control all those players this weekend come back to
haunt him*
Try to imagine all those players playing and there was a total of 70+ overkills, the best part was that every
single person who got an overkill got a whole box of booster packs. O,O We're not talking about just a few
packs for getting an overkill but a whole box, think we almost ran out of product too. -_-;
Anywayzz, back to this siwwy lil card. In Tuff Enuff I would only use it if I was packing Goku with 4x Goku's
Physical Attacks, 4x of this card, and 3x Tien's and Yamcha's Strike because you could hopefully run your
opponent out of cards to block your Physicals with but that's about it. In other words... card, not very
good. >,<
Rating 1.2
*wonders what he'll have to do to get one of those cool jerseys from pojosama* I got to wear Scott's at
that turney cuz he couldn't make it and someone had to show the world
how amazing the writers for this site
are when it comes to gaming. ^_<
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Trunks |
Gokus Training - Android Saga
Not one of the best cards in the game but its pretty good. Its just
a physical attack for +2 and you get the bottom card of your discard
pile if successful. This card is pretty good if you set up your
discard pile and draw a bunch of extra attacks. Pairing this up with
gokus physical attack and you got a chance to get at least 12 cards
back. This card just died out with the release cells backslap
anyways. Cells backslap doesn't need to be successful to draw the
card but theres no +2 damage. But does that really matter? Not a bad
physical attack card though you'll see this card in the usual saiyan
beatdown decks probably in some other decks but thats about it.
Rating 2.5
|
DaKrillin |
Monday: Goku's Training
Hee Hee..I have a foil version of this card
and Goku's hair is shiney..hee hee..um..anyway..
Standard and TE
Goku's Training is an OK card, and it does
just as good in TE and in Standard. If it weren't for the nasty 2
words 'If succesfull'and the words 'Remove from the game after use'
it would be remarkable, because it also does +2 stages. 0_o It's
ability to draw a card is alright, it's a good card to put in a
Saiyan deck 0_o..or a Red Phys. Beatdown deck.
Standard And TE: 2.25
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Milo |
Monday: Goku's Training
There are only a handful of cards that allow
you to draw from your discard pile during combat, and each has
advantages and disadvantages.
You can't use this card twice per combat in a
Goku deck, like you can Goku's Physical Attack, and the attack must
be successful, unlike Cell's Backslap. On the other hand, this is
the only one that does any bonus stages of damage, guaranteeing
you'll do at least a little damage, even if your opponent has more
power levels than you do. Clearly, this card fits best in card
advantage decks, especially now that King Kai's New Home exists to
put an upper limit on the cards you can draw. Since you have to play
this card to draw another, you won't have to worry about KKNH
preventing you from drawing. It's also a great card for Goku decks,
since they can have four of them.
I'll give this card a 4/5 in standard play --
a very good card, but not the best of the best. Still, it should be
a staple in any physical beatdown or card advantage deck. This is
equally good in Tuff Enuff, but still not good enough to rank among
the best cards. Now, if it weren't "remove from game after
use"...
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Organous |
Well, it's not the most useful card returner out there, but it's
definitely still a good card. Extra damage and another card if
successful = a nice attack to use anytime. Saiyan decks and
just about anything which uses a lot of cards will want all they can
use of this. The only problem is that it actually has to be
successful, so this had better be one of your last attacks in
Combat. I guess it gets a little better in Tuff Enuff, since
what DB or anger deck would want to use this?
S: 3 TE: 3.5
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