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DBZ
CCG Card of the Day
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Bardock Personality Set
Promos
Reviewed Dec. 19, 2002
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Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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Judge Rich of AK |
Monday: Bardock Personality Set
Bardock's ability to see the opponents hand can give you a big
advantage. Use him in an ally deck with some defense, and you will
have time to set up some huge attacks. Or in a saiyan deck you will
always know what attacks to use at the right time ^_*. He is
relatively weak compared to other characters, but then again the
weakest characters are often the best.
Standard: 3.5/5
Tuff Enuff: 2.5/5 |
JayManFu |
Overall, the CCPP2 wasnt nearly as good
as the first one. But, there were a few ok cards like king kai level
4, Anger management. Bardock at first glance doesnt seem to great.
Being able to look at your
opponents hand is very good, be he doesnt have to much else going
for him. But, you could make a deck were you try to get like Black
energy web, tien's power burst, jeice flash attack, krillin's solar
flare, black super kick, and a few other cards that have to hit to
be good. In standard, I think he is actually playable if you put in
some cards to stay in combat.
Standard 3/5
In TE, he might get a little strong because allies are a lot more
helpful in TE. But, if your opponent can get rid of your aliies them
he is an easy target to be overkilled. Although his power can help a
lot for him not to be overkilled. 3.3/5 |
SSJP |
Bardock personality set.
The first thing that comes to mind when you see someone play Bardock
is either "This SUCKS!" or "no sweat!" Bardock is a great
personality, but if he isn't played right, then it kinda plays
against the person using him. For example, someone playing Bardock
Saiyan isn't going to be as succesful as someone who plays Bardock
Black Manip or Orange Ally. However, I preferr the level two to the
three, but it depends on who you're playing against.
Standard 4.0In Tuff Enuff,
seeing their hand helps alot more. The strategic aspect of Tuff
Enuff, can at points, boil down to who can bluff out their biggest
attack. Saving your best attack for last is a usual strategy. So,
saving your block is a key thing.
TE 4.1 |
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