|
Save 25% "The DBZ Collectible Card Game for the
GBA" at Amazon.com
Main
Main Page
Message Board
Interviews
Who'd Play Who?
Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers
Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies
By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?
Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors
Multimedia
Daizenshyu Scans
Final Bout Scans
Video Games
Game Reviews
DBZ Sagas Walkthrough
Get our Pojo DBZ book
from
Amazon.com
for about $10!
|
|
|
DBZ
CCG Card of the Day
|
Super Saiyan Effect
Preview #4, Trunks Saga
Reviewed December 5, 2002
|
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
|
|
Da Krillin |
Wednesday- Super Saiyan Effect
Funnnnnnnnnn
This card is kewl..it not only keeps your opponent from attacking
with phys.
combat cards, they can't defend with them eitehr! You'll find this
in lots
of Phys. beatdown decks, and cosmic Backlash decks..as well as in
Dball
decks and other decks taht don't wanan get hit with big phys attacks
(most
:-p)..
Standard: 3.1
Tuff Enuff: 3.5 |
Judge Rich of AK |
W - Super Saiyan Effect
This is basically a staple card. Play this
against agressive saiyan or red beatdown decks, and your opponent
will likely pass in each phase during combat. Use fatherly advice,
expectant trunks, or krillin's concentration to use this card in a
tight spot.
Standard: 4/5
Tuff Enuff: 4/5 |
JayManFu |
Super Saiyan Effect- This card is really
good since your opponent cant even perform physicals. When you could
have 3 of these in your deck you could shut physical beatdown decks.
Since they made it limit 1 per deck there isnt a reason not to play
it in any deck. Standard 4.8/5
Te- This card gets a little better cause more people use physicals
and you can stop them in there tracks, even if they enter and
gohan's kick. 5/5 |
Chibi |
Super Saiyan Effect
Another one of those cards that's now restricted to one per deck.
This card can single-handedly shutdown a physical deck. Unless, you
don't have to worry about physical attacks, this is a card you
should play.
In Standard, usually DB decks won't run this. Most other decks will.
4.2/5
In Tuff Enuff, physical attacks a half of the decks.
All decks should be playing this card.
5.0/5 |
|