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DBZ
CCG Card of the Day
Blue
Style Mastery - Cell Saga
Image from dbzcardgame.com
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Blue
Style Mastery |
Card
Number: 126 |
Rareness:
5 |
Power:
Once per Combat, you may discard a card
from your hand to stop a physical or energy attack. If that
card is a Blue Style card, lower your opponent's anger 2
levels. |
Saga:
Cell |
Rating:
3.84 (based on 9 reviews) |
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average.
5 is the highest rating. |
|
IQ
A Score Guy
|
The great Blue style mastery, I'm tired of
players saying this card is broken and such. The card has a lot of
drawbacks the players don't see. This card is really good but like
all the other if you declared a TW cards they limit you to a certain
deck, when it comes to the Blue Mastery your opponent knows what to
expect the second you sit down. I do think the card it's really good
but I would not give a if you declared a TW card anything higher
than a 3 because those cards make you play a certain deck. Besides
the current meta game is Blue Hate >_0
3
out of 5 |
Jesse Zeller |
Talk
about power! This was the card that Blue Style decks were
looking for! The Trunks Saga version offered nothing in
defense to Beatdown and Dragonball decks. The Cell Saga
version offeres a defense, and a bonus to lower opponent's anger
if you block that attack with a Blue style card. Everyone
has drawn that crap hand when entering combat before. Now
with Blue Style Mastery, one of those useless cards can be a handy
defense agaisnt a phsyical or energy attack; and even better, it
cannot be stopped by Trunks Energy Sphere like many of the dual
blockers today.
Rating:
4.5 of 5
|
Brian
Valdez
|
Everybody remembers, or at least is trying NOT to
remember, the horrid Blue Mastery from the Trunks saga. Everybody
knew the new Blue Mastery was going to be decent...but not one of
the most POWERFUL masteries in the game.
CS Blue Mastery opens up alot of new gameplay strategies that are
more defensive, but the decklist actually won't have as many
defensive cards as your usual defensive deck would have. This means
you have room for alot more goodies. And everyone likes goodies...I
know I do...
One of the more popular strategies for blue is the
Attack/Block/End Combat strategy. While it's possible too get this
strategy too work with other martial arts styles, it won't be nearly
as consistent as Blue will be...and consistency is what wins you
tournaments
Rating 4/5 |
Aik
Tongtharadol
|
Hmm, arguably one of the best of the new masteries from Cell Saga. Ever
have that useless Non-Combat card in your hand that you wish would be a
blocker? Here's your chance! With an added bonus if you discard a Blue
Style card, it's no wonder that this card is getting a lot of play time.
Compared to the old Blue Style Mastery from Trunks Saga, I'd have to say
that this one is a bit better...even if you're using a purely anti-anger
deck, provided you run enough Blue Style cards.
Rating: 4.5 out of 5.0 |
Goken
|
New
mastery blows the old one away, and takes Blue from the weakest
style to one of (if not the) strongest styles.
Its good in any deck, but particularly in those with high
non-combat counts. I
rate it 5.5 out of 5 (this is to show that I think its TOO good). |
DBM
|
Holy
fiddlesticks, this card is great!
It makes use of otherwise useless cards in your hand, and
even helps if you draw Non-Combats when your opponent attacks you.
The only way to get around this card is to eliminate your
opponent's hand or use a myriad of unstoppable attacks, and both of
those feats can be tricky ones.
However, since anger is making a full-blown return to the
constructed scene, this mastery falls short of the containment the
original blue style had. Complemented
with the right cards however, this new mastery leads the way, being
one of the best cards in the Cell Saga.
Rating:
5 of 5
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Kaioshin17
|
Blue Style Mastery
As far as Blue Style masteries go, I don’t
like them. They never seem really useful like a good red or black
mastery. But still the one from the Cell Saga is a lot better than
the old one. They both are great against anger decks, but so what?
The blocking power is okay and can get annoying to your opponent,
but you can only last so long just blocking and no modifiers coming
from your mastery. I guess I could give it a 2, but I won’t… the
blue style needs some work altogether.
Final Rating: 1 out of 5 |
Hawk
|
What a beast of a card I must
say! This mastery has to be the most versatile mastery out there.
Good with any personality, and deadly with the dragon balls.
Discarding a card to stop an attack, I'd take it, Discard a blue
card to stop the attack, and lower their anger 2, doesn't get much
better. |
Trunks
the Swordsman |
Rating: 3.75 - Blue Style
Mastery (CS)
Finally! Blue tokui-waza decks needed a better mastery! Trunks
saga's Blue mastery was just horrible. With this new mastery there
are now alot of blue decks in the tournament scene. This mastery is
very useful since you'll always have 1 defense every combat. And
just discarding a blue card stops an energy or physical attack and
lowers their anger 2! Not to shabby. This is one of the better
masteries of the cell saga. If you are planning on making a blue
tokui-waza deck i shouldn't have to tell you but... Use this
mastery.. Trunks saga's mastery is no good at all. |
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