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DBZ
CCG Card of the Day
Runaway
- Cell Saga
Image from dbzcardgame.com
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Run
Away |
Card
Number: 125 |
Card
Type: Combat |
Rareness:
5 |
Power:
Remove one Battleground in play from the
game. You may search your Life Deck for any Battleground and
place it in play to replace it. |
Pojo's Rating - 2.21
(based on 7 reviews)
Reviewed February 11, 2002 |
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IQ
A Score Guy
|
This card could have been really good, I still
think it's ok but after all the different rulings on it, I'm afraid
players won't touch it because they simply won't know how to play
the card. This card was a solid 2 before the errata because players
could use it instead of locations and Battlegrounds but now it's
simply bad. This card can only affect battlegrounds and Blasted Land
is a lot better when it comes to dealing with battle grounds >8)
1
out of 5 |
Jesse Zeller |
Now that the new ruling for Run Away
is in place, my opinions have shifted on this once, very good
card, to mediocre. If you haven't heard, there has to be a
battleground in play. Bah. Sure it's always good for
removing nasty battlegrounds but it's just not worth it.
Rating = 2/5
|
Brian
Valdez |
This is one card that has lost
power rapidly due to ruling changes. It used to be that you could
use this card when there was no battleground in play, but the latest
ruling is there must be a battleground in play. This makes the card
very situational. I'm not a fan of situational cards, but what makes
this card so bad is that situational cards should have a power that
is well above the power of less situational cards. It can be great
for battleground removal, but it acts as a cheap version of Land in
Pain. So if you can't get hold of Land in Pain and you have trouble
with strong battlegrounds such as City in Turmoil, this is where to
look. So in a nutshell, Run Away is a "poorman's"
alternative to Land in Pain.
Rating = 1.5/5 |
Aik
Tongtharadol |
"Remove one Battleground in play from the game. You may search your Life
Deck for any Battleground and place it in play to replace it."
*This card has been errata'd so that it cannot be used if there are no
Battlegrounds in play.
Removing an opposing Battleground can be good, and in the instance that you
have different Battlegrounds in your deck, this card could be fairly
effective. If you have no Battlegrounds or Locations this card could be for
you. Getting rid of CIT or Dying Planet can help turn a game in your favor,
but since it is a Combat card it can still be sphered. Secondly, it only
removes Battlegrounds and not Locations, so its value against certain decks
will be small to none. Thirdly, Land in Pain or other cards may very well
be a better substitute in some decks. Overall the card is mainly
situational, so I'd have to give it an average rating.
Rating: 3.0 out of 5.0 |
Goken |
Not quite a staple,
but almost. This card
is sheer greatness, but especially concerning City in Turmoil.
Whether you want to abuse CIT or just get rid of it, Run Away
is for you. I rate it
4.5 out of 5 because its not useful in every deck. |
DBM |
This
card is super-versatile. Since
you can search out a battleground at anytime, replace a battleground
or location, or even just remove one from play.
I think it's great that you can get around City in Turmoil
since it's a Combat card. Plus,
you don't have to skip your phase, which could be vital in getting
that final clinch win. Its
vulnerability to Trunks Energy Sphere, and its uselessness in sealed
does reduce the rating, but other than that, it's a great
constructed card.
3 out of 5
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Kaioshin17 |
What can I say about this card?
For starters, it ain’t that great. A lot of people don’t even
play with battlegrounds or locations, and when they do, they usually
don’t have more in their decks. At least where I come from. So
that fact renders this card pretty useless cuz u can’t replace
that nasty battleground with anything else if u don’t have
it.
And those that would use this card,
can’t even understand how to with the different rulings that have
come out for it. I think that someone could’ve made a better card
with the time they spent on this thing…. Final Rating: 0.5
out of 5 |
Hawk |
Wow. that's the first thing that
came to mind when I saw this card. This card will probably get the
most use of any Cell Saga card. Discarding a battleground, and
getting to your own into play if you want?!!
Goodbye City in Turmoil.
4/5 |
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