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DBZ
CCG Card of the Day
Straining
Hand Blast Move - Cell Saga
Image from dbzcardgame.com
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Straining
Hand Blast Move |
Card
Number: 102 |
Card
Type:
Energy Combat |
Rareness:
3 |
Power:
Energy attack doing 7 life cards of damage. Discard a
card from your hand. If successful, remove all
Non-Combat cards, Battlegrounds, and Allies from the
game. Your opponent may draw up to 3 cards. |
Character:
Android 18 |
Quote:
Really, the two of you are hopeless. |
Saga:
Cell |
Standard
Rating: 2.45 (based on
9 reviews) |
Tuff
Enuff: 2.95 (based on
4 reviews) |
|
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average.
5 is the highest rating. |
|
Cds
|
Straining Hand Blast Move. The
card you love to hate. This is the only non-ultra rare card that has
the potential chance of removing all allies from the game. Very
good. The cost, however, is extremely stiff and could just tear you
apart. The cost is esentially 2 stages and you have to discard a
card from your hand if you have one. Then the whopper: Your opponent
draws 3 cards. But the side effect...oh so lovely. Remove all
non-combats, allies and battlegrounds in play from the game. You get
this off on a dragonball deck and they will be crying when they see
their non-combats go into their removed from game pile. All in all,
it isn't worth running unless people in your area love allies and
non-combats.
Standard = 3/5
Tuff Enuff = 3/5
|
Goken
|
If Tuff Enuff events ever actually
start appearing in more than 1 place, then I'll rate cards for Tuff
Enuff. Till then, me thinks not. Straing Hand Blast Move is a card
that could have been quite useful... if the "opponent draws 3
cards" part were if successful. But as it is, its almost
totally useless. Its not bad in a straining deck though. Final
rating: 1/5 |
DBM
|
Straining Hand Blast Move
One of the more powerful Straining Moves thus
far, SHBM is great to just end the hopes of someone running a strong
ally or Dragonball deck, or pretty much anything non-combat
intensive. The sad thing about this card is, it has more cons than
pros. It removes your non-combats and allies too, so kiss your
Trunks Effortless drill good-bye unless you're playing Orange
Focusing Drill. Plus, your opponent draws 3 cards before damage is
assessed, meaning that if Effortless Drill isn't out, it probably
won't be successful. Also, it removes a battlegroud in play, so you
can kill your own Cell's Arena or Dying Planet. Great for those who
know how to use it -- novices beware.
Rating : 3.5 of 5
|
Kaioshin17
|
Straining Hand Blast Move
Rareness: 3 star
#102
First time I saw this card, I thought it
stunk, then I thought it was really good... now I think it can kick
butt IF you know how to play it right. It gets rid of ALL
battlegrounds, allies, non-combats, etc. that ANYONE has in play...
including yourself. There's the downside. However, the upside is
that (for me anyways n_n) I never seem to able to have a steady flow
of drills and such, so I can play this card with no worries. I'm
still trying to figure out other strategies... >_<
Final rating: 3 out of 5 |
Hawk
|
Straining Hand Blast Move, when i
first got this card at the pre-release, i heard many people sigh and
moan "what a stupid card, straining is better than this"
and when they all threw it aside, i used the 2 that i got. 7 life
cards, and get rid of a battleground??! that's great, even if they
draw 3 more card, but that makes it a total of 10 to them. I hit so
many people with this when i was at the pre-release it was awesome.
Regular play - 2/5
Tuff Enuff play - 4/5 |
Raith
|
I have mixed feelings with this
card. Its effects are very powerful, it essentially is a red king
cold observation that does life card damage, and the opponent
drawing 3 cards isn't too bad of a thing. what i find that is the
cards main hindrance, is that its another "if successful"
card... meaning, unless you have Trunks Effortless Drill out, this
card isn't nearly as powerful as it could be.
I don't see the card being in any decks other
than in straining move decks, mainly because of the opponent drawing
3 cards, which unlike the removal part of the text, happens to be a
secondary effect, and can hurt more than help. however, in straining
decks, this card could make or break a game.. its quite good for
that.
Standard 3/5
Tuff Enuff 3/5 |
Brian
Valdez |
Believe it or not, this card
actually was in one of my tournament winning decks. After many games
, i decided...this card sucks. When combined with Trunks Effortless
Drill, you can guarantee that this card hits, but the cost of using
this card is extremely heinos, even for a straining card. Not only
do you have to pay 2 powerstages, and discard a card to use it, your
opponent draws 3 cards if he wants to as a secondary effect...so
this will make the card easier to block. This card is sometimes
refered to as a "Reset" button...but guess what...with no
noncombats and such on the board, the game turns into whomever has
the best cards in hand...and guess what...your opponent just put 3
more cards in his hand. That is very bad...This is one of those
cards I don't plan on using ever again, actually I never even used
it when I had it in my tournament deck. - 1/5 |
Aik
Tongtharadol |
Let's take a look here....energy
for 7 life cards of damage, good.
Discarding a card from your hand, bad.
Removing all Non-combat, Battleground, Allies from the game,
possibly very good. If successful...bad. Your opponent drawing 3
cards...quite possibly your death, especially since it is a
secondary effect. You're basing your attack on an if successful
connotation, and you are giving your opponent a 4 point card
advantage(You discard one, they draw three). Albeit that if it is
successful, it could save you the game, chances are low that it'll
get through unless there's an Effortless Drill out (and at that,
you'd remove your Effortless from the game too). In dire situations
this card could be useful, but overall it's not one that will see an
enormous amount of gameplay in any typical deck. Even in Straining
decks, you still need to wait to get the perfect hand to make it
effective. In Tuff Enuff, maybe a little higher rating but not much
because of the possibly of an overkill if set up correctly.
Standard: 1.6/5.0
Tuff Enuff: 1.8/5.0 |
Trunks
the Swordsman |
Straining
Hand Blast Move - Cell Saga - 3.0
This is what you call a trump card. But it will only really work if
you have Trunks Effortless drill. Since they get to draw 3 cards
first and its most likely they'll get the block needed. If
successful this card sweeps the table clean of everything except for
locations. Battlegrounds, allies, non-combats are all removed from
the game. This can either give you the advantage or disadvantage. |
IQ
A Score Guy |
No
Review Today |
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